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Rename: playerplus→mcl_playerplus, drop compat.

This commit is contained in:
Wuzzy 2017-05-23 00:52:31 +02:00
parent 632ebd6389
commit b8cc752e79
10 changed files with 58 additions and 57 deletions

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@ -39,7 +39,7 @@ minetest.register_node("mcl_core:barrier", {
end,
})
-- The void below the bedrock. Void damage is handled in playerplus.
-- The void below the bedrock. Void damage is handled in mcl_playerplus.
-- The void does not exist as a block in Minecraft but we register it as a
-- block here to make things easier for us.
minetest.register_node("mcl_core:void", {

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@ -78,7 +78,7 @@ minetest.register_node("mcl_nether:soul_sand", {
sounds = mcl_sounds.node_sound_sand_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
-- Movement handling is done in playerplus mod
-- Movement handling is done in mcl_playerplus mod
})
minetest.register_node("mcl_nether:nether_brick", {

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@ -4,21 +4,24 @@
- Hurt players touching cacti (0.5 hearts / 0.5s)
- Suffocation: Hurt players who have their head inside a solid block (0.5 hearts / 0.5s)
- Exhaustion for swimming and jumping
- Particle effects
Suffocation *not* dealt to player with the `noclip` privilege.
## Notes
This mod is based on PlayerPlus [`playerplus`] by TenPlus1. It behaves a bit
differently than the original, but the API is fully compatible.
This mod is based on PlayerPlus [`playerplus`] by TenPlus1. It is now
very different than the original, no compability is intended.
## API
Every half second the mod checks which node the player is standing on, which
node is at foot and head level and stores inside a global table to be used by mods:
- `playerplus[name].nod_stand`
- `playerplus[name].nod_foot`
- `playerplus[name].nod_head`
- `mcl_playerplus[name].node_stand`
- `mcl_playerplus[name].node_stand_below`
- `mcl_playerplus[name].node_foot`
- `mcl_playerplus[name].node_head`
Setting the group `disable_suffocation=1` disables suffocation for nodes which
would otherwise deal suffocation damage.

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@ -1,12 +1,8 @@
--[[
PlayerPlus by TenPlus1
]]
-- Player state for public API
playerplus = {}
mcl_playerplus = {}
-- Internal player state
local playerplus_internal = {}
local mcl_playerplus_internal = {}
-- get node but use fallback for nil or unknown
local function node_ok(pos, fallback)
@ -35,16 +31,16 @@ local get_player_nodes = function(player_pos)
-- what is around me?
work_pos.y = work_pos.y - 0.1 -- standing on
local nod_stand = node_ok(work_pos)
local nod_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
local node_stand = node_ok(work_pos)
local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
work_pos.y = work_pos.y + 1.5 -- head level
local nod_head = node_ok(work_pos)
local node_head = node_ok(work_pos)
work_pos.y = work_pos.y - 1.2 -- feet level
local nod_feet = node_ok(work_pos)
local node_feet = node_ok(work_pos)
return nod_stand, nod_stand_below, nod_head, nod_feet
return node_stand, node_stand_below, node_head, node_feet
end
minetest.register_globalstep(function(dtime)
@ -55,14 +51,14 @@ minetest.register_globalstep(function(dtime)
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if playerplus_internal[name].jump_cooldown > 0 then
playerplus_internal[name].jump_cooldown = playerplus_internal[name].jump_cooldown - dtime
if mcl_playerplus_internal[name].jump_cooldown > 0 then
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
end
if player:get_player_control().jump and playerplus_internal[name].jump_cooldown <= 0 then
if player:get_player_control().jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
local pos = player:getpos()
local nod_stand, nod_stand_below, nod_head, nod_feet = get_player_nodes(pos)
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
-- Cause buggy exhaustion for jumping
@ -77,18 +73,18 @@ minetest.register_globalstep(function(dtime)
as of 0.4.15.
]]
if minetest.get_item_group(nod_feet, "liquid") == 0 and
minetest.get_item_group(nod_stand, "liquid") == 0 and
not minetest.registered_nodes[nod_feet].climbable and
not minetest.registered_nodes[nod_stand].climbable and
(minetest.registered_nodes[nod_stand].walkable or minetest.registered_nodes[nod_stand_below].walkable)
and minetest.get_item_group(nod_stand, "disable_jump") == 0
and minetest.get_item_group(nod_stand_below, "disable_jump") == 0 then
if minetest.get_item_group(node_feet, "liquid") == 0 and
minetest.get_item_group(node_stand, "liquid") == 0 and
not minetest.registered_nodes[node_feet].climbable and
not minetest.registered_nodes[node_stand].climbable and
(minetest.registered_nodes[node_stand].walkable or minetest.registered_nodes[node_stand_below].walkable)
and minetest.get_item_group(node_stand, "disable_jump") == 0
and minetest.get_item_group(node_stand_below, "disable_jump") == 0 then
-- Cause exhaustion for jumping
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
-- Reset cooldown timer
playerplus_internal[name].jump_cooldown = 0.45
mcl_playerplus_internal[name].jump_cooldown = 0.45
end
end
end
@ -111,11 +107,11 @@ minetest.register_globalstep(function(dtime)
local pos = player:getpos()
-- what is around me?
local nod_stand, nod_stand_below, nod_head, nod_feet = get_player_nodes(pos)
playerplus[name].nod_stand = nod_stand
playerplus[name].nod_stand_below = nod_stand_below
playerplus[name].nod_head = nod_head
playerplus[name].nod_feet = nod_feet
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
mcl_playerplus[name].node_stand = node_stand
mcl_playerplus[name].node_stand_below = node_stand_below
mcl_playerplus[name].node_head = node_head
mcl_playerplus[name].node_feet = node_feet
-- set defaults
def.speed = 1
@ -131,11 +127,11 @@ minetest.register_globalstep(function(dtime)
end
-- standing on soul sand? if so walk slower
if playerplus[name].nod_stand == "mcl_nether:soul_sand" then
if mcl_playerplus[name].node_stand == "mcl_nether:soul_sand" then
-- TODO: Tweak walk speed
-- TODO: Also slow down mobs
-- FIXME: This whole speed thing is a giant hack. We need a proper framefork for cleanly handling player speeds
local below = playerplus[name].nod_stand_below
local below = mcl_playerplus[name].node_stand_below
if below == "mcl_core:ice" or below == "mcl_core:packed_ice" or below == "mcl_core:slimeblock" then
def.speed = def.speed - 0.9
else
@ -149,7 +145,7 @@ minetest.register_globalstep(function(dtime)
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
-- without group disable_suffocation=1)
local ndef = minetest.registered_nodes[playerplus[name].nod_head]
local ndef = minetest.registered_nodes[mcl_playerplus[name].node_head]
if (ndef.walkable == nil or ndef.walkable == true)
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
@ -198,23 +194,23 @@ minetest.register_globalstep(function(dtime)
--[[ Swimming: Cause exhaustion.
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
Head alone does not count. We respect that for now. ]]
if minetest.get_item_group(playerplus[name].nod_feet, "liquid") ~= 0 or
minetest.get_item_group(playerplus[name].nod_stand, "liquid") ~= 0 then
local lastPos = playerplus_internal[name].lastPos
if minetest.get_item_group(mcl_playerplus[name].node_feet, "liquid") ~= 0 or
minetest.get_item_group(mcl_playerplus[name].node_stand, "liquid") ~= 0 then
local lastPos = mcl_playerplus_internal[name].lastPos
if lastPos then
local dist = vector.distance(lastPos, pos)
playerplus_internal[name].swimDistance = playerplus_internal[name].swimDistance + dist
if playerplus_internal[name].swimDistance >= 1 then
local superficial = math.floor(playerplus_internal[name].swimDistance)
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance + dist
if mcl_playerplus_internal[name].swimDistance >= 1 then
local superficial = math.floor(mcl_playerplus_internal[name].swimDistance)
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SWIM * superficial)
playerplus_internal[name].swimDistance = playerplus_internal[name].swimDistance - superficial
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance - superficial
end
end
end
-- Underwater: Spawn bubble particles
if minetest.get_item_group(playerplus[name].nod_head, "water") ~= 0 then
if minetest.get_item_group(mcl_playerplus[name].node_head, "water") ~= 0 then
minetest.add_particlespawner({
amount = 10,
@ -265,7 +261,7 @@ minetest.register_globalstep(function(dtime)
end
-- Update internal values
playerplus_internal[name].lastPos = pos
mcl_playerplus_internal[name].lastPos = pos
end
@ -275,13 +271,14 @@ end)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
playerplus[name] = {
nod_head = "",
nod_feet = "",
nod_stand = "",
mcl_playerplus[name] = {
node_head = "",
node_feet = "",
node_stand = "",
node_stand_below = "",
}
playerplus_internal[name] = {
mcl_playerplus_internal[name] = {
lastPos = nil,
swimDistance = 0,
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
@ -292,6 +289,6 @@ end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
playerplus[name] = nil
playerplus_internal[name] = nil
mcl_playerplus[name] = nil
mcl_playerplus_internal[name] = nil
end)

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@ -0,0 +1 @@
name = mcl_playerplus

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@ -1,2 +1,2 @@
playerplus
mcl_playerplus
mcl_hunger

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@ -82,7 +82,7 @@ minetest.register_globalstep(function(dtime)
if players[playerName]["shouldSprint"] == true then --Stopped
local sprinting
-- Prevent sprinting if standing on soul sand or hungry
if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) then
if mcl_playerplus[playerName].node_stand == "mcl_nether:soul_sand" or (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) then
sprinting = false
else
sprinting = true
@ -101,7 +101,7 @@ function setSprinting(playerName, sprinting) --Sets the state of a player (0=sto
if players[playerName] then
players[playerName]["sprinting"] = sprinting
-- Don't overwrite physics when standing on soul sand
if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
if mcl_playerplus[playerName].node_stand ~= "mcl_nether:soul_sand" then
if sprinting == true then
player:set_physics_override({speed=mcl_sprint.SPEED})
elseif sprinting == false then