forked from VoxeLibre/VoxeLibre
Added in the API Doc file, and adjusted the created items' names.
Added the ":" to the front of the item creation so that it can be called from an external mod. Put in an optional inventory and wield image parameter to add in colorized inventory / wield images.
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@ -12,13 +12,13 @@ mcl_itemframes.create_base_definitions()
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-- necessary to maintain compatibility amongst older versions.
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mcl_itemframes.backwards_compatibility()
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-- test for the create custom frame
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-- Define the standard frames.
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mcl_itemframes.create_custom_frame("false", "item_frame", false,
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"mcl_itemframes_item_frame.png", mcl_colors.WHITE, "Item Frame",
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"Can hold an item.")
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"Can hold an item.","")
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mcl_itemframes.create_custom_frame("false", "glow_item_frame", true,
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"mcl_itemframes_glow_item_frame.png", mcl_colors.WHITE, "Glowing Item Frame",
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"Can hold an item and glows.")
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"Can hold an item and glows.","")
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-- Register the base frame's recipes.
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-- was going to make it a specialized function, but minetest refuses to play nice.
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@ -445,8 +445,8 @@ function mcl_itemframes.create_custom_items(name, has_glow)
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minetest.log("action", "[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_map\n")
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end
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end
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minetest.register_entity(name .. "_item", custom_frame_item)
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minetest.register_entity(name .. "_map", custom_frame_map_item)
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minetest.register_entity(":" .. name .. "_item", custom_frame_item)
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minetest.register_entity(":" .. name .. "_map", custom_frame_map_item)
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end
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function mcl_itemframes.update_frame_registry(modname, name, has_glow)
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@ -470,8 +470,8 @@ function mcl_itemframes.update_frame_registry(modname, name, has_glow)
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end
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--- name: The name used to distinguish the item frame. Prepends "mcl_itemframes:" to the name. Example usage:
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--- "glow_item_frame" creates a node named "mcl_itemframes:glow_item_frame".
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function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe, description)
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--- "glow_item_frame" creates a node named ":mcl_itemframes:glow_item_frame".
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function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe, description, inv_wield_image)
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local mod_name_pass = false
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if modname ~= "" and modname ~= "false" then
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if minetest.get_modpath(modname) then
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@ -517,11 +517,16 @@ function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, colo
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custom_itemframe_definition = table.copy(mcl_itemframes.glow_frame_base)
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end
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if inv_wield_image ~= nil and inv_wield_image ~= "" then
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custom_itemframe_definition.glow_frame_base.inventory_image = { "(" .. inv_wield_image .. "^[multiply:" .. color .. ")" }
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custom_itemframe_definition.glow_frame_base.wield_image = { "(" .. inv_wield_image .. "^[multiply:" .. color .. ")" }
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end
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custom_itemframe_definition.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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custom_itemframe_definition._tt_help = ttframe
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custom_itemframe_definition.description = description
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minetest.register_node(working_name, custom_itemframe_definition)
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minetest.register_node(":" .. working_name, custom_itemframe_definition)
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mcl_itemframes.update_frame_registry(modname, working_name, has_glow)
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mcl_itemframes.custom_register_lbm(working_name)
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@ -802,7 +807,7 @@ function mcl_itemframes.backwards_compatibility ()
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})
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minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
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-- To be installed when complete; adds backwards compatibility
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-- adds backwards compatibility
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minetest.register_alias("mcl_itemframes:item", "mcl_itemframes:item_frame_item")
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minetest.register_alias("mcl_itemframes:map", "mcl_itemframes:item_frame_map")
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minetest.register_alias("mcl_itemframes:glow_item", "mcl_itemframes:glow_item_frame_item")
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@ -0,0 +1,36 @@
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The item frames use case is a very specific one, but... in the event that there is need for a new item frame then that
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is where this api will shine.
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As long as the api has been initialized (which it does in its own init.lua) then you really only need to call one
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function. That function being mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe,
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description, inv_wield_image). Note: unlike the Signs API, this API does not automatically create the recipe for you.
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Here's an explanation of create_custom_frame and an example of using it.
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This function is responsible for creating each frame, and handling the creation of its underlying entities.
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Parameters:
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* modname: Used to make sure that a specific module is installed before running the code contained within. Set to "" or
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false, if there's not a mod to check for.
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* name: The name used to distinguish the item frame. Prepends "mcl_itemframes:" to the name. Example usage:
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"glow_item_frame" creates a node named "mcl_itemframes:glow_item_frame".
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* has_glow: Does the frame cause the item within to glow? true / false.
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* tiles: The image files used for the item frame's object texturing.
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* color: Colorizes the frame / wield / inventory image to a specific color. Use White (#FFFFFF) to ignore.
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* ttframe: The tooltip to show for the frame.
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* description: The frame's description.
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* inv_wield_image: Optionally the image to use as the inventory and the wield image. Colorized. set to "" or nil to use
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the default frame / glow frame images. Note: must be set if you want the inventory / wield image to be colored.
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example:
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-- Register the Glow Frame
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mcl_itemframes.create_custom_frame("false", "glow_item_frame", true,
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"mcl_itemframes_glow_item_frame.png", mcl_colors.WHITE, "Glowing Item Frame",
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"Can hold an item and glows.","")
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-- Register the Glow Frame's recipe
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minetest.register_craft({
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type = "shapeless",
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output = 'mcl_itemframes:glow_item_frame',
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recipe = { 'mcl_mobitems:glow_ink_sac', 'mcl_itemframes:item_frame' },
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})
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