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Make more blocks immune against TNT explosions

This commit is contained in:
Wuzzy 2017-05-24 00:56:55 +02:00
parent d077e59ab5
commit b190dda1eb
1 changed files with 4 additions and 1 deletions

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@ -124,7 +124,10 @@ function TNT:on_step(dtime)
if x*x+y*y+z*z <= TNT_RANGE * TNT_RANGE + TNT_RANGE then if x*x+y*y+z*z <= TNT_RANGE * TNT_RANGE + TNT_RANGE then
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z} local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
local n = minetest.get_node(np) local n = minetest.get_node(np)
if n.name ~= "air" and n.name ~= "mcl_core:obsidian" and n.name ~= "mcl_core:bedrock" and n.name ~= "protector:protect" then local def = minetest.registered_nodes[n.name]
-- Simple blast resistance check (for now). This keeps the important blocks like bedrock, command block, etc. intact.
-- TODO: Implement the real blast resistance algorithm
if n.name ~= "air" and n.name ~= "ignore" and (def._mcl_blast_resistance == nil or def._mcl_blast_resistance < 1000) then
activate_if_tnt(n.name, np, pos, 3) activate_if_tnt(n.name, np, pos, 3)
minetest.remove_node(np) minetest.remove_node(np)
core.check_for_falling(np) core.check_for_falling(np)