forked from VoxeLibre/VoxeLibre
Use utility function for checking survival/creative mode on player.
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@ -86,12 +86,11 @@ end)
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---@param player mt.PlayerObjectRef
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function mcl_inventory.update_inventory(player)
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local player_gamemode = player:get_meta():get_string("gamemode")
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if player_gamemode == "" then player_gamemode = "survival" end
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if player_gamemode == "creative" then
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local player_name = player:get_player_name()
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local is_gamemode_creative = minetest.is_creative_enabled(player_name)
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if is_gamemode_creative then
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mcl_inventory.set_creative_formspec(player)
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elseif player_gamemode == "survival" then
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elseif not is_gamemode_creative then
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player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
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end
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mcl_meshhand.update_player(player)
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@ -201,8 +201,9 @@ function mcl_inventory.build_survival_formspec(player)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local player_name = player:get_player_name()
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if formname == "" and #mcl_inventory.registered_survival_inventory_tabs ~= 1 and
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player:get_meta():get_string("gamemode") ~= "creative" then
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not minetest.is_creative_enabled(player_name) then
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for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
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if fields["tab_" .. d.id] and d.access(player) then
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player_current_tab[player] = d.id
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