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Allow to fill up glass bottles with water

This commit is contained in:
Wuzzy 2017-03-01 16:53:03 +01:00
parent 423367083f
commit a096f2d33d
1 changed files with 26 additions and 0 deletions

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@ -17,6 +17,32 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
inventory_image = "mcl_potions_potion_bottle_empty.png", inventory_image = "mcl_potions_potion_bottle_empty.png",
wield_image = "mcl_potions_potion_bottle_empty.png", wield_image = "mcl_potions_potion_bottle_empty.png",
groups = {brewitem=1}, groups = {brewitem=1},
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
-- Try to fill glass bottle with water
-- TODO: Also support cauldrons
if def.groups and def.groups.water and def.liquidtype == "source" then
-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
local water_bottle = ItemStack("mcl_potions:potion_water")
if itemstack:get_count() == 1 then
return water_bottle
else
local inv = placer:get_inventory()
if inv:room_for_item("main", water_bottle) then
inv:add_item("main", water_bottle)
else
minetest.add_item(placer:getpos(), water_bottle)
end
itemstack:take_item()
end
end
end
return itemstack
end,
}) })
minetest.register_craft( { minetest.register_craft( {