forked from VoxeLibre/VoxeLibre
Add credits overlay prototype
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mcl_credits = {
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players = {},
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}
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mcl_credits.description = "A faithful Open Source imitation of Minecraft"
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-- Sub-lists are sorted by number of commits
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mcl_credits.people = {
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{"Creator of MineClone", {
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"davedevils",
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}},
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{"Creator of MineClone2", {
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"Wuzzy",
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}},
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{"Maintainers", {
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"Fleckenstein",
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"kay27",
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"oilboi",
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}},
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{"Developers", {
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"bzoss",
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"AFCMS",
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"epCode",
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"ryvnf",
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"iliekprogrammar",
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"MysticTempest",
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"Rootyjr",
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"Nicu",
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"aligator",
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}},
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{"Contributors", {
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"Code-Sploit",
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"Laurent Rocher",
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"HimbeerserverDE",
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"TechDudie",
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"Alexander Minges",
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"ArTee3",
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"ZeDique la Ruleta",
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"pitchum",
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"wuniversales",
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"Bu-Gee",
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"David McMackins II",
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"Nicholas Niro",
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"Wouters Dorian",
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"Blue Blancmange",
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"Jared Moody",
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"Li0n",
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"Midgard",
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"NO11",
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"Saku Laesvuori",
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"Yukitty",
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"ZedekThePD",
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"aldum",
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"dBeans",
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"nickolas360",
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"yutyo",
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}},
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{"3D Models", {
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"22i",
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"tobyplowy",
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}},
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{"Textures", {
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"XSSheep",
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"kingoscargames",
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"leorockway",
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"xMrVizzy",
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}},
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}
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function mcl_credits.show(player)
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local name = player:get_player_name()
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if mcl_credits.players[name] then
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return
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end
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local hud_list = {
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player:hud_add({
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hud_elem_type = "image",
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text = "menu_bg.png",
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position = {x = 0, y = 0},
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alignment = {x = 1, y = 1},
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scale = {x = -100, y = -100},
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z_index = 1000,
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})
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}
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mcl_credits.players[name] = hud_list
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end
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function mcl_credits.hide(player)
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local name = player:get_player_name()
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local list = mcl_credits.players[name]
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if list then
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for _, id in pairs(list) do
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player:hud_remove(id)
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end
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end
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mcl_credits.players[name] = nil
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end
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controls.register_on_press(function(player, key)
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if key == "sneak" then
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mcl_credits.hide(player)
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elseif key == "aux1" then
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mcl_credits.show(player)
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end
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end)
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@ -0,0 +1,4 @@
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name = mcl_credits
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author = Fleckenstein
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description = Show a HUD containing the credits
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depends = controls
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Binary file not shown.
After Width: | Height: | Size: 76 KiB |
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@ -170,6 +170,7 @@ function mcl_portals.end_teleport(obj, pos)
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-- Teleport back to the player's spawn or world spawn in the Overworld.
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-- Teleport back to the player's spawn or world spawn in the Overworld.
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if obj:is_player() then
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if obj:is_player() then
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target = mcl_spawn.get_player_spawn_pos(obj)
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target = mcl_spawn.get_player_spawn_pos(obj)
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end
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end
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target = target or mcl_spawn.get_world_spawn_pos(obj)
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target = target or mcl_spawn.get_world_spawn_pos(obj)
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@ -211,6 +212,9 @@ function mcl_portals.end_teleport(obj, pos)
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-- Look towards the main End island
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-- Look towards the main End island
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if dim ~= "end" then
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if dim ~= "end" then
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obj:set_look_horizontal(math.pi/2)
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obj:set_look_horizontal(math.pi/2)
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-- Show credits
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else
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mcl_credits.show(obj)
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end
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end
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mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
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mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true)
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true)
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