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Generate kelp/seagrass in v6

This commit is contained in:
Wuzzy 2019-12-18 19:15:21 +01:00
parent e0e73b8ee8
commit 8b6dc30943
1 changed files with 94 additions and 0 deletions

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@ -854,6 +854,100 @@ local function register_mgv6_decorations()
y_max = mcl_vars.overworld_max,
decoration = "mcl_flowers:tallgrass",
})
-- Seagrass and kelp
local materials = {"dirt","sand"}
for i=1, #materials do
local mat = materials[i]
minetest.register_decoration({
deco_type = "simple",
spawn_by = {"group:water"},
num_spawn_by = 1,
place_on = {"mcl_core:"..mat},
sidelen = 8,
noise_params = {
offset = 0.04,
scale = 0.3,
spread = {x = 100, y = 100, z = 100},
seed = 421,
octaves = 3,
persist = 0.6
},
flags = "force_placement",
place_offset_y = -1,
y_min = mcl_vars.overworld_min,
y_max = 0,
decoration = "mcl_ocean:seagrass_"..mat,
})
minetest.register_decoration({
deco_type = "simple",
spawn_by = {"group:water"},
num_spawn_by = 1,
place_on = {"mcl_core:mat"},
sidelen = 8,
noise_params = {
offset = 0.08,
scale = 0.03,
spread = {x = 100, y = 100, z = 100},
seed = 421,
octaves = 3,
persist = 0.6
},
flags = "force_placement",
place_offset_y = -1,
y_min = mcl_vars.overworld_min,
y_max = -5,
decoration = "mcl_ocean:seagrass_"..mat,
})
minetest.register_decoration({
deco_type = "simple",
spawn_by = {"group:water"},
num_spawn_by = 1,
place_on = {"mcl_core:"..mat},
sidelen = 16,
noise_params = {
offset = 0.01,
scale = 0.01,
spread = {x = 300, y = 300, z = 300},
seed = seed,
octaves = 5,
persist = 0.62,
},
flags = "force_placement",
place_offset_y = -1,
y_min = mcl_vars.overworld_min,
y_max = -6,
decoration = "mcl_ocean:kelp_"..mat,
param2 = 16,
param2_max = 96,
})
minetest.register_decoration({
deco_type = "simple",
spawn_by = {"group:water"},
num_spawn_by = 1,
place_on = {"mcl_core:"..mat},
sidelen = 16,
noise_params = {
offset = 0.01,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = seed,
octaves = 5,
persist = 0.62,
},
flags = "force_placement",
place_offset_y = -1,
y_min = mcl_vars.overworld_min,
y_max = -15,
decoration = "mcl_ocean:kelp_"..mat,
param2 = 32,
param2_max = 160,
})
end
-- Add a small amount of tall grass everywhere to avoid areas completely empty devoid of tall grass
minetest.register_decoration({
deco_type = "simple",