forked from VoxeLibre/VoxeLibre
Fix swords being too big in itemframe
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daff07269a
commit
8512b7c2e0
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@ -1,13 +1,16 @@
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local S = minetest.get_translator("mcl_itemframes")
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local VISUAL_SIZE = 0.3
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minetest.register_entity("mcl_itemframes:item",{
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hp_max = 1,
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visual = "wielditem",
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visual_size = {x=0.3,y=0.3},
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visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
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physical = false,
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pointable = false,
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textures = { "blank.png" },
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_texture = "blank.png",
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_scale = 1,
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on_activate = function(self, staticdata)
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if staticdata ~= nil and staticdata ~= "" then
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@ -15,22 +18,37 @@ minetest.register_entity("mcl_itemframes:item",{
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if data and data[1] and data[2] then
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self._nodename = data[1]
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self._texture = data[2]
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if data[3] then
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self._scale = data[3]
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else
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self._scale = 1
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end
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end
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end
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if self._texture ~= nil then
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self.object:set_properties({textures={self._texture}})
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self.object:set_properties({
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textures={self._texture},
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visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
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})
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end
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end,
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get_staticdata = function(self)
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if self._nodename ~= nil and self._texture ~= nil then
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return self._nodename .. ';' .. self._texture
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local ret = self._nodename .. ';' .. self._texture
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if self._scale ~= nil then
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ret = ret .. ';' .. self._scale
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end
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return ret
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end
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return ""
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end,
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_update_texture = function(self)
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if self._texture ~= nil then
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self.object:set_properties({textures={self._texture}})
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self.object:set_properties({
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textures={self._texture},
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visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
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})
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end
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end,
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})
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@ -74,10 +92,18 @@ local update_item_entity = function(pos, node, param2)
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local e = minetest.add_entity(pos, "mcl_itemframes:item")
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local lua = e:get_luaentity()
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lua._nodename = node.name
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if item:get_name() == "" then
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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lua._texture = "blank.png"
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lua._scale = 1
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else
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lua._texture = item:get_name()
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lua._texture = itemname
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local def = minetest.registered_items[itemname]
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if def and def.wield_scale then
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lua._scale = def.wield_scale.x
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else
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lua._scale = 1
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end
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end
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lua:_update_texture()
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if node.name == "mcl_itemframes:item_frame" then
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