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Fix broken hunger mod when damage disabled

This commit is contained in:
Wuzzy 2017-05-22 08:20:58 +02:00
parent 0d1f499446
commit 83d25276a9
2 changed files with 22 additions and 17 deletions

View File

@ -5,9 +5,29 @@ else
S = function ( s ) return s end S = function ( s ) return s end
end end
if minetest.setting_getbool("enable_damage") then
mcl_hunger = {} mcl_hunger = {}
mcl_hunger.exhaust = function() end
mcl_hunger.HUD_TICK = 0.1
-- Exhaustion increase
mcl_hunger.EXHAUST_DIG = 5 -- after digging node
mcl_hunger.EXHAUST_JUMP = 50 -- jump
mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- TODO: jump while sprinting
mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
mcl_hunger.EXHAUST_SWIM = 10 -- TODO: player movement in water
mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
mcl_hunger.EXHAUST_DAMAGE = 100 -- TODO (mostly done): taking damage (protected by armor)
mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players
mcl_hunger.active = false
if minetest.setting_getbool("enable_damage") then
mcl_hunger.active = true
mcl_hunger.food = {} mcl_hunger.food = {}
-- Debug Mode. If enabled, saturation and exhaustion are shown as well. -- Debug Mode. If enabled, saturation and exhaustion are shown as well.
@ -34,21 +54,6 @@ mcl_hunger.poisonings = {}
-- HUD item ids -- HUD item ids
local hunger_hud = {} local hunger_hud = {}
mcl_hunger.HUD_TICK = 0.1
-- Exhaustion increase
mcl_hunger.EXHAUST_DIG = 5 -- after digging node
mcl_hunger.EXHAUST_JUMP = 50 -- jump
mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- TODO: jump while sprinting
mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
mcl_hunger.EXHAUST_SWIM = 10 -- TODO: player movement in water
mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
mcl_hunger.EXHAUST_DAMAGE = 100 -- TODO (mostly done): taking damage (protected by armor)
mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players
--load custom settings --load custom settings
local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r") local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
if set then if set then

View File

@ -82,7 +82,7 @@ minetest.register_globalstep(function(dtime)
if players[playerName]["shouldSprint"] == true then --Stopped if players[playerName]["shouldSprint"] == true then --Stopped
local sprinting local sprinting
-- Prevent sprinting if standing on soul sand or hungry -- Prevent sprinting if standing on soul sand or hungry
if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6) then if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) then
sprinting = false sprinting = false
else else
sprinting = true sprinting = true