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Make buttons transmit power again (kinda)

This commit is contained in:
Wuzzy 2017-03-28 01:52:09 +02:00
parent e695a24c8f
commit 77ccff7e7d
1 changed files with 23 additions and 10 deletions

View File

@ -2,18 +2,31 @@
-- A button that when pressed emits power for 1 second
-- and then turns off again
-- FIXME: Power lower/upper nodes as well
local button_get_output_rules = function(node)
local rules = {
{x = -1, y = 0, z = 0},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
{x = 0, y = 0, z = 1},
{x = 0, y = -1, z = 0},
}
if minetest.wallmounted_to_dir(node.param2).y == 1 then
table.insert(rules, {x=0, y=1, z=1})
end
return rules
end
mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos)
if node.name=="mesecons_button:button_stone_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_stone_off")
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
mesecon:receptor_off(pos, button_get_output_rules(node))
elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_wood_off")
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
mesecon:receptor_off(pos, button_get_output_rules(node))
end
end
@ -50,14 +63,14 @@ minetest.register_node("mesecons_button:button_stone_off", {
_doc_items_usagehelp = buttonuse,
on_rightclick = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_stone_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
mesecon:receptor_on(pos, button_get_output_rules(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
rules = button_get_output_rules,
}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
@ -82,7 +95,7 @@ minetest.register_node("mesecons_button:button_stone_on", {
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
rules = button_get_output_rules
}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
@ -106,14 +119,14 @@ minetest.register_node("mesecons_button:button_wood_off", {
_doc_items_usagehelp = buttonuse,
on_rightclick = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_wood_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
mesecon:receptor_on(pos, button_get_output_rules(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1.5, mesecon.button_turnoff, pos)
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
rules = button_get_output_rules,
}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
@ -138,7 +151,7 @@ minetest.register_node("mesecons_button:button_wood_on", {
sounds = mcl_sounds.node_sound_wood_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
rules = button_get_output_rules,
}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,