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Make mob_difficulty no longer experimental

This commit is contained in:
Wuzzy 2019-10-03 12:24:37 +02:00
parent c6903b48f1
commit 6d5bfacb8c
2 changed files with 6 additions and 7 deletions

View File

@ -596,7 +596,7 @@ External Settings for "minetest.conf"
is false)
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
areas (default is true)
'mob_difficulty' [EXPERIMENTAL] sets difficulty level (health and hit damage
'mob_difficulty' sets difficulty level (health and hit damage
multiplied by this number), defaults to 1.0.
'mob_spawn_chance' multiplies chance of all mobs spawning and can be set
to 0.5 to have mobs spawn more or 2.0 to spawn less.

View File

@ -64,6 +64,11 @@ only_peaceful_mobs (Spawn only peaceful mobs) bool false
# mob spawners.
mobs_spawn_protected (Mobs spawn in protected areas) bool false
# Mobs difficulty. This is a number that will affect the initial and maximum
# health and the amount of damage that mobs deal. Health and damage will
# be multiplied with this number.
mob_difficulty (Mob difficulty factor) float 1.0 0.0
# If enabled, mobs might drop items when they die.
mobs_drop_items (Mobs drop items) bool true
@ -78,12 +83,6 @@ mobs_disable_blood (Disable mob damage particles) bool false
flame_sound (Flame sound) bool true
[Experimental]
# Mobs difficulty. This is a number that will affect the initial and maximum
# health and the amount of damage that mobs deal. Health and damage will
# be multiplied with this number.
# This feature is not finished yet!
mob_difficulty (Mob difficulty factor) float 1.0 0.0
# Whether to generate fallen logs in some biomes.
# They might not always look pretty and have strange overhangs.
mcl_generate_fallen_logs (Generate fallen logs) bool false