forked from VoxeLibre/VoxeLibre
fix indentation ln 53, 72, 73; change list on ln 50 to seperate lines
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@ -47,10 +47,16 @@ local axolotl = {
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visual = "mesh",
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mesh = "mobs_mc_axolotl.b3d",
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textures = {
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{"mobs_mc_axolotl_brown.png"},{"mobs_mc_axolotl_yellow.png"},{"mobs_mc_axolotl_green.png"},{"mobs_mc_axolotl_pink.png"},{"mobs_mc_axolotl_black.png"},{"mobs_mc_axolotl_purple.png"},{"mobs_mc_axolotl_white.png"}
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{"mobs_mc_axolotl_brown.png"},
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{"mobs_mc_axolotl_yellow.png"},
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{"mobs_mc_axolotl_green.png"},
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{"mobs_mc_axolotl_pink.png"},
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{"mobs_mc_axolotl_black.png"},
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{"mobs_mc_axolotl_purple.png"},
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{"mobs_mc_axolotl_white.png"}
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},
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sounds = {
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random = "mobs_mc_axolotl",
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random = "mobs_mc_axolotl",
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damage = "mobs_mc_axolotl_hurt",
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distance = 16,
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},
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@ -69,8 +75,8 @@ random = "mobs_mc_axolotl",
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visual_size = {x=3, y=3},
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makes_footstep_sound = false,
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fly = true,
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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fly = true,
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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breathes_in_water = true,
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jump = false,
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view_range = 16,
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