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Squash help entries for stained glass and panes

This commit is contained in:
Wuzzy 2019-03-24 10:31:58 +01:00
parent 2582350504
commit 5c1717971b
3 changed files with 58 additions and 24 deletions

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@ -199,7 +199,7 @@ Spruce Sapling=Fichtensetzling
Spruce Wood=Fichtenholz Spruce Wood=Fichtenholz
Spruce Wood Planks=Fichtenholzplanken Spruce Wood Planks=Fichtenholzplanken
Spruce leaves are grown from spruce trees.=Fichtenblätter wachsen an Fichten. Spruce leaves are grown from spruce trees.=Fichtenblätter wachsen an Fichten.
Stained glass is a decorative and mostly transparent block which comes in various different colors.=Farbglas ist ein dekorativer und größtenteils durchsichtiger Block, der in verschiedenen Farben daherkommt. Stained glass is a decorative and mostly transparent block which comes in various different colors.=Buntglas ist ein dekorativer und größtenteils durchsichtiger Block, der in verschiedenen Farben daherkommt.
Stick=Stock Stick=Stock
Sticks are a very versatile crafting material; used in countless crafting recipes.=Stöcke sind ein vielseitiges Material, sie werden in zahllosen Fertigungsrezepten gebraucht. Sticks are a very versatile crafting material; used in countless crafting recipes.=Stöcke sind ein vielseitiges Material, sie werden in zahllosen Fertigungsrezepten gebraucht.
Stone=Stein Stone=Stein

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@ -1,5 +1,6 @@
-- Glass nodes -- Glass nodes
local S = minetest.get_translator("mcl_core") local S = minetest.get_translator("mcl_core")
local mod_doc = minetest.get_modpath("doc")
minetest.register_node("mcl_core:glass", { minetest.register_node("mcl_core:glass", {
description = S("Glass"), description = S("Glass"),
@ -20,11 +21,23 @@ minetest.register_node("mcl_core:glass", {
------------------------ ------------------------
-- Create Color Glass -- -- Create Color Glass --
------------------------ ------------------------
function mcl_core.add_glass(desc, recipeitem, colorgroup, color) local canonical_color = "blue"
function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color)
local longdesc, create_entry, entry_name
if mod_doc then
if color == canonical_color then
longdesc = S("Stained glass is a decorative and mostly transparent block which comes in various different colors.")
entry_name = S("Stained Glass")
else
create_entry = false
end
end
minetest.register_node("mcl_core:glass_"..color, { minetest.register_node("mcl_core:glass_"..color, {
description = desc, description = desc,
_doc_items_longdesc = S("Stained glass is a decorative and mostly transparent block which comes in various different colors."), _doc_items_create_entry = create_entry,
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
drawtype = "glasslike", drawtype = "glasslike",
is_ground_content = false, is_ground_content = false,
tiles = {"mcl_core_glass_"..color..".png"}, tiles = {"mcl_core_glass_"..color..".png"},
@ -48,23 +61,27 @@ function mcl_core.add_glass(desc, recipeitem, colorgroup, color)
{'mcl_core:glass','mcl_core:glass','mcl_core:glass'}, {'mcl_core:glass','mcl_core:glass','mcl_core:glass'},
} }
}) })
if mod_doc and color ~= canonical_color then
doc.add_entry_alias("nodes", "mcl_core:glass_"..canonical_color, "nodes", "mcl_core:glass_"..color)
end
end end
---- colored glass ---- colored glass
mcl_core.add_glass( S("Red Stained Glass"), "mcl_dye:red", "basecolor_red", "red") mcl_core.add_stained_glass( S("Red Stained Glass"), "mcl_dye:red", "basecolor_red", "red")
mcl_core.add_glass( S("Green Stained Glass"), "mcl_dye:dark_green", "unicolor_dark_green", "green") mcl_core.add_stained_glass( S("Green Stained Glass"), "mcl_dye:dark_green", "unicolor_dark_green", "green")
mcl_core.add_glass( S("Blue Stained Glass"), "mcl_dye:blue", "basecolor_blue", "blue") mcl_core.add_stained_glass( S("Blue Stained Glass"), "mcl_dye:blue", "basecolor_blue", "blue")
mcl_core.add_glass( S("Light Blue Stained Glass"), "mcl_dye:lightblue", "unicolor_light_blue", "light_blue") mcl_core.add_stained_glass( S("Light Blue Stained Glass"), "mcl_dye:lightblue", "unicolor_light_blue", "light_blue")
mcl_core.add_glass( S("Black Stained Glass"), "mcl_dye:black", "basecolor_black", "black") mcl_core.add_stained_glass( S("Black Stained Glass"), "mcl_dye:black", "basecolor_black", "black")
mcl_core.add_glass( S("White Stained Glass"), "mcl_dye:white", "basecolor_white", "white") mcl_core.add_stained_glass( S("White Stained Glass"), "mcl_dye:white", "basecolor_white", "white")
mcl_core.add_glass( S("Yellow Stained Glass"), "mcl_dye:yellow", "basecolor_yellow", "yellow") mcl_core.add_stained_glass( S("Yellow Stained Glass"), "mcl_dye:yellow", "basecolor_yellow", "yellow")
mcl_core.add_glass( S("Brown Stained Glass"), "mcl_dye:brown", "unicolor_dark_orange", "brown") mcl_core.add_stained_glass( S("Brown Stained Glass"), "mcl_dye:brown", "unicolor_dark_orange", "brown")
mcl_core.add_glass( S("Orange Stained Glass"), "mcl_dye:orange", "excolor_orange", "orange") mcl_core.add_stained_glass( S("Orange Stained Glass"), "mcl_dye:orange", "excolor_orange", "orange")
mcl_core.add_glass( S("Pink Stained Glass"), "mcl_dye:pink", "unicolor_light_red", "pink") mcl_core.add_stained_glass( S("Pink Stained Glass"), "mcl_dye:pink", "unicolor_light_red", "pink")
mcl_core.add_glass( S("Grey Stained Glass"), "mcl_dye:dark_grey", "unicolor_darkgrey", "gray") mcl_core.add_stained_glass( S("Grey Stained Glass"), "mcl_dye:dark_grey", "unicolor_darkgrey", "gray")
mcl_core.add_glass( S("Lime Stained Glass"), "mcl_dye:green", "basecolor_green", "lime") mcl_core.add_stained_glass( S("Lime Stained Glass"), "mcl_dye:green", "basecolor_green", "lime")
mcl_core.add_glass( S("Light Grey Stained Glass"), "mcl_dye:grey", "basecolor_grey", "silver") mcl_core.add_stained_glass( S("Light Grey Stained Glass"), "mcl_dye:grey", "basecolor_grey", "silver")
mcl_core.add_glass( S("Magenta Stained Glass"), "mcl_dye:magenta", "basecolor_magenta", "magenta") mcl_core.add_stained_glass( S("Magenta Stained Glass"), "mcl_dye:magenta", "basecolor_magenta", "magenta")
mcl_core.add_glass( S("Purple Stained Glass"), "mcl_dye:violet", "excolor_violet", "purple") mcl_core.add_stained_glass( S("Purple Stained Glass"), "mcl_dye:violet", "excolor_violet", "purple")
mcl_core.add_glass( S("Cyan Stained Glass"), "mcl_dye:cyan", "basecolor_cyan", "cyan") mcl_core.add_stained_glass( S("Cyan Stained Glass"), "mcl_dye:cyan", "basecolor_cyan", "cyan")

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@ -1,4 +1,5 @@
local S = minetest.get_translator("xpanes") local S = minetest.get_translator("xpanes")
local mod_doc = minetest.get_modpath("doc")
local function is_pane(pos) local function is_pane(pos)
return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0 return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0
@ -162,24 +163,35 @@ function xpanes.register_pane(name, def)
recipe = def.recipe recipe = def.recipe
}) })
if minetest.get_modpath("doc") then if mod_doc and def._doc_items_create_entry ~= false then
doc.add_entry_alias("nodes", "xpanes:" .. name .. "_flat", "nodes", "xpanes:" .. name) doc.add_entry_alias("nodes", "xpanes:" .. name .. "_flat", "nodes", "xpanes:" .. name)
end end
end end
local canonical_color = "blue"
-- Register glass pane (stained and unstained) -- Register glass pane (stained and unstained)
local pane = function(description, node, append) local pane = function(description, node, append)
local texture1 local texture1, longdesc, entry_name, create_entry
longdesc = S("Glass panes are thin layers of glass which neatly connect to their neighbors as you build them.")
local is_canonical = true
-- Special case: Default (unstained) glass texture -- Special case: Default (unstained) glass texture
if append == "_natural" then if append == "_natural" then
texture1 = "default_glass.png" texture1 = "default_glass.png"
else else
if append ~= "_"..canonical_color then
is_canonical = false
longdesc = nil
create_entry = false
else
entry_name = S("Stained Glass Pane")
end
texture1 = "mcl_core_glass"..append..".png" texture1 = "mcl_core_glass"..append..".png"
end end
xpanes.register_pane("pane"..append, { xpanes.register_pane("pane"..append, {
description = description, description = description,
_doc_items_longdesc = S("Glass panes are thin layers of glass which neatly connect to their neighbors as you build them."), _doc_items_create_entry = create_entry,
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
textures = {texture1, texture1, "xpanes_top_glass"..append..".png"}, textures = {texture1, texture1, "xpanes_top_glass"..append..".png"},
use_texture_alpha = true, use_texture_alpha = true,
inventory_image = texture1, inventory_image = texture1,
@ -194,6 +206,11 @@ local pane = function(description, node, append)
_mcl_blast_resistance = 1.5, _mcl_blast_resistance = 1.5,
_mcl_hardness = 0.3, _mcl_hardness = 0.3,
}) })
if mod_doc and not is_canonical then
doc.add_entry_alias("nodes", "xpanes:pane_".. canonical_color .. "_flat", "nodes", "xpanes:pane"..append)
doc.add_entry_alias("nodes", "xpanes:pane_".. canonical_color .. "_flat", "nodes", "xpanes:pane"..append.."_flat")
end
end end
-- Iron Bars -- Iron Bars