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Add moving marker for the player

This commit is contained in:
Lizzy Fleckenstein 2021-05-03 10:46:59 +02:00
parent f063d14caf
commit 5bb1657bd8
3 changed files with 51 additions and 8 deletions

View File

@ -27,16 +27,20 @@ local loaded_maps = {}
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
function mcl_maps.create_map(pos) function mcl_maps.create_map(pos)
local minp = vector.multiply(vector.floor(vector.divide(pos, 128)), 128)
local maxp = vector.add(minp, vector.new(127, 127, 127))
local itemstack = ItemStack("mcl_maps:filled_map") local itemstack = ItemStack("mcl_maps:filled_map")
local meta = itemstack:get_meta() local meta = itemstack:get_meta()
local next_id = storage:get_int("next_id") local next_id = storage:get_int("next_id")
storage:set_int("next_id", next_id + 1) storage:set_int("next_id", next_id + 1)
local id = tostring(next_id) local id = tostring(next_id)
meta:set_string("mcl_maps:id", id) meta:set_string("mcl_maps:id", id)
meta:set_string("mcl_maps:minp", minetest.pos_to_string(minp))
meta:set_string("mcl_maps:maxp", minetest.pos_to_string(maxp))
tt.reload_itemstack_description(itemstack) tt.reload_itemstack_description(itemstack)
creating_maps[id] = true creating_maps[id] = true
local minp = vector.multiply(vector.floor(vector.divide(pos, 128)), 128)
local maxp = vector.add(minp, vector.new(127, 127, 127))
minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining) minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining)
if calls_remaining > 0 then if calls_remaining > 0 then
return return
@ -260,14 +264,20 @@ local maps = {}
local huds = {} local huds = {}
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
huds[player] = player:hud_add({ local map_def = {
hud_elem_type = "image", hud_elem_type = "image",
text = "blank.png", text = "blank.png",
position = {x = 0.875, y = 0.8}, position = {x = 0.75, y = 0.8},
alignment = {x = -1, y = -1}, alignment = {x = 0, y = -1},
offset = {x = 0, y = 0}, offset = {x = 0, y = 0},
scale = {x = 2, y = 2}, scale = {x = 2, y = 2},
}) }
local marker_def = table.copy(map_def)
marker_def.alignment = {x = 0, y = 0}
huds[player] = {
map = player:hud_add(map_def),
marker = player:hud_add(marker_def),
}
end) end)
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
@ -279,6 +289,7 @@ minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
local wield = player:get_wielded_item() local wield = player:get_wielded_item()
local texture = mcl_maps.load_map_item(wield) local texture = mcl_maps.load_map_item(wield)
local hud = huds[player]
if texture then if texture then
local wield_def = wield:get_definition() local wield_def = wield:get_definition()
local hand_def = player:get_inventory():get_stack("hand", 1):get_definition() local hand_def = player:get_inventory():get_stack("hand", 1):get_definition()
@ -289,11 +300,43 @@ minetest.register_globalstep(function(dtime)
end end
if texture ~= maps[player] then if texture ~= maps[player] then
player:hud_change(huds[player], "text", "[combine:140x140:0,0=mcl_maps_map_background.png:6,6=" .. texture) player:hud_change(hud.map, "text", "[combine:140x140:0,0=mcl_maps_map_background.png:6,6=" .. texture)
maps[player] = texture maps[player] = texture
end end
local pos = vector.round(player:get_pos())
local meta = wield:get_meta()
local minp = minetest.string_to_pos(meta:get_string("mcl_maps:minp"))
local maxp = minetest.string_to_pos(meta:get_string("mcl_maps:maxp"))
local marker = "mcl_maps_player_arrow.png"
if pos.x < minp.x then
marker = "mcl_maps_player_dot.png"
pos.x = minp.x
elseif pos.x > maxp.x then
marker = "mcl_maps_player_dot.png"
pos.x = maxp.x
end
if pos.z < minp.z then
marker = "mcl_maps_player_dot.png"
pos.z = minp.z
elseif pos.z > maxp.z then
marker = "mcl_maps_player_dot.png"
pos.z = maxp.z
end
if marker == "mcl_maps_player_arrow.png" then
local yaw = (math.floor(player:get_look_horizontal() * 180 / math.pi / 90 + 0.5) % 4) * 90
marker = marker .. "^[transformR" .. yaw
end
player:hud_change(hud.marker, "text", marker)
player:hud_change(hud.marker, "offset", {x = (6 - 140 / 2 + pos.x - minp.x) * 2, y = (6 - 140 + maxp.z - pos.z) * 2})
elseif maps[player] then elseif maps[player] then
player:hud_change(huds[player], "text", "blank.png") player:hud_change(hud.map, "text", "blank.png")
player:hud_change(hud.marker, "text", "blank.png")
maps[player] = nil maps[player] = nil
end end
end end

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