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Adjust spawner doll size

This commit is contained in:
Wuzzy 2017-05-25 01:14:18 +02:00
parent 6b92d6691d
commit 5720b1c041
1 changed files with 19 additions and 24 deletions

View File

@ -22,6 +22,20 @@ local function find_doll(pos)
return nil
end
local function set_doll_properties(doll, mob)
local mobinfo = minetest.registered_entities[mob]
local prop = {
_mob = mob,
mesh = mobinfo.mesh,
textures = get_mob_textures(mob),
visual_size = {
x = mobinfo.visual_size.x * 0.5,
y = mobinfo.visual_size.y * 0.5,
}
}
doll:set_properties(prop)
end
minetest.register_node("mobs:spawner", {
tiles = {"mob_spawner.png"},
drawtype = "glasslike",
@ -44,7 +58,6 @@ minetest.register_node("mobs:spawner", {
meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
meta:set_string("command", spawner_default)
pos.y = pos.y - 0.28
end,
on_destruct = function(pos)
@ -94,15 +107,9 @@ minetest.register_node("mobs:spawner", {
-- Create or update doll
local doll = find_doll(pos)
if not doll then
doll = minetest.add_entity(pos, "mobs:spawner_mob_doll")
doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mobs:spawner_mob_doll")
end
local prop = {
_mob = mob,
mesh = minetest.registered_entities[mob].mesh,
textures = get_mob_textures(mob),
}
doll:set_properties(prop)
set_doll_properties(doll, mob)
else
minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
minetest.chat_send_player(name,
@ -121,7 +128,6 @@ local spawner_mob_doll_def = {
physical = true,
collisionbox = {0,0,0,0,0,0},
visual = "mesh",
visual_size = {x=0.6,y=0.6},
makes_footstep_sound = false,
timer = 0,
automatic_rotate = math.pi * 2.9,
@ -135,21 +141,10 @@ end
spawner_mob_doll_def.on_activate = function(self, staticdata, dtime_s)
local mob = staticdata
local prop
if mob ~= nil and mob ~= "" then
prop = {
_mob = mob,
mesh = minetest.registered_entities[mob].mesh,
textures = get_mob_textures(mob),
}
else
prop = {
_mob = default_mob,
mesh = minetest.registered_entities[default_mob].mesh,
textures = get_mob_textures(default_mob),
}
if mob == "" or mob == nil then
mob = default_mob
end
self.object:set_properties(prop)
set_doll_properties(self.object, mob)
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.object:set_armor_groups({immortal=1})