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Merge pull request 'Add new mob hit sounds' (#1621) from jordan4ibanez/MineClone2:mineclone5 into mineclone5

Reviewed-on: MineClone2/MineClone2#1621
This commit is contained in:
jordan4ibanez 2021-04-23 20:23:09 +00:00
commit 43fdc08030
6 changed files with 14 additions and 7 deletions

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@ -184,20 +184,23 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
if damage >= 0.1 then if damage >= 0.1 then
-- weapon sounds -- weapon sounds
--this doesn't work right for nodes
--[[
if weapon:get_definition().sounds ~= nil then if weapon:get_definition().sounds ~= nil then
local s = math_random(0, #weapon:get_definition().sounds) local s = math_random(1, #weapon:get_definition().sounds)
minetest_sound_play(weapon:get_definition().sounds[s], { minetest_sound_play(weapon:get_definition().sounds[s], {
object = self.object, --hitter, object = self.object, --hitter,
max_hear_distance = 8 max_hear_distance = 16
}, true) }, true)
else else
minetest_sound_play("default_punch", { ]]--
object = self.object, minetest_sound_play("default_punch", {
max_hear_distance = 5 object = self.object,
}, true) max_hear_distance = 16
end }, true)
--end
--damage_effect(self, damage) --damage_effect(self, damage)

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@ -0,0 +1,4 @@
default_punch.1 = https://freesound.org/people/Merrick079/sounds/566436/
default_punch.2 = https://freesound.org/people/Merrick079/sounds/566435/
default_punch.3 = https://freesound.org/people/Merrick079/sounds/566434/

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