forked from VoxeLibre/VoxeLibre
Grab Minetest Game 0.4.15 stairs mod
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@ -1,26 +1,16 @@
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Minetest 0.4 mod: stairs
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Minetest Game mod: stairs
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=========================
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See license.txt for license information.
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License of source code:
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-----------------------
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Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
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Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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Authors of source code
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----------------------
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Originally by Kahrl <kahrl@gmx.net> (LGPL 2.1) and
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celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License of media (sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Everything not listed in here:
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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Authors of media (models)
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-------------------------
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Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0):
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stairs_stair.obj
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@ -1,20 +1,40 @@
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-- Minetest 0.4 mod: stairs
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-- See README.txt for licensing and other information.
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local init = os.clock()
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-- Global namespace for functions
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stairs = {}
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-- Get setting for replace ABM
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local replace = minetest.setting_getbool("enable_stairs_replace_abm")
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-- Register stairs.
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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groups.stair = 1
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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drawtype = "nodebox",
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drawtype = "mesh",
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mesh = "stairs_stair.obj",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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node_box = {
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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@ -28,70 +48,42 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y - 1 == p1.y then
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local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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local futurpos = pointed_thing.under
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local frontstair = {x=futurpos.x-1, y=futurpos.y+1, z=futurpos.z}
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local leftstair = {x=futurpos.x, y=futurpos.y+1, z=futurpos.z+1}
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print( minetest.get_node(frontstair).name)
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if minetest.get_node(frontstair).name == "stairs:stair_"..subname.."" and minetest.get_node(leftstair).name == "stairs:stair_"..subname.."" then
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local fakestack = ItemStack("stairs:stair_" .. subname.."_corner_1")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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-- Otherwise place regularly
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return minetest.item_place(itemstack, placer, pointed_thing)
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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-- for replace ABM
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if replace then
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minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
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drop = "stairs:stair_" .. subname,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0, 0.5, 0, 0.5},
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},
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},
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})
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minetest.register_node(":stairs:stair_" .. subname.."_corner_1", {
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drop = "stairs:stair_" .. subname,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, -0, -0, 0, 0.5, 0.5},
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},
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},
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replace_name = "stairs:stair_" .. subname,
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groups = {slabs_replace = 1},
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})
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end
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 4',
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output = 'stairs:stair_' .. subname .. ' 8',
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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@ -101,22 +93,47 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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-- Flipped recipe for the silly minecrafters
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 4',
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output = 'stairs:stair_' .. subname .. ' 8',
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Fuel
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local baseburntime = minetest.get_craft_result({
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method = "fuel",
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width = 1,
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items = {recipeitem}
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}).time
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if baseburntime > 0 then
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minetest.register_craft({
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type = "fuel",
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recipe = 'stairs:stair_' .. subname,
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burntime = math.floor(baseburntime * 0.75),
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})
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end
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end
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end
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-- Slab facedir to placement 6d matching table
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local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Slab facedir when placing initial slab against other surface
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local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}
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-- Register slabs.
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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groups.slab = 1
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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@ -125,116 +142,130 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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local under = minetest.get_node(pointed_thing.under)
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local wield_item = itemstack:get_name()
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if under and wield_item == under.name then
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-- place slab using under node orientation
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local dir = minetest.dir_to_facedir(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local p2 = under.param2
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-- combine two slabs if possible
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if slab_trans_dir[math.floor(p2 / 4)] == dir then
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if not recipeitem then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.get_node(p0)
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if n0.name == "stairs:slab_" .. subname and
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p0.y+1 == p1.y then
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slabpos = p0
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slabnode = n0
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local player_name = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, player_name) and not
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minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pointed_thing.under,
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player_name)
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return
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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pointed_thing.above = slabpos
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fakestack = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if not fakestack or fakestack:is_empty() then
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itemstack:take_item(1)
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-- Else put old node back
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else
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minetest.set_node(slabpos, slabnode)
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end
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return itemstack
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end
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-- Upside down slabs
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if p0.y-1 == p1.y then
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-- Turn into full block if pointing at a existing slab
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if n0.name == "stairs:slab_" .. subname.."upside_down" then
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-- Remove the slab at the position of the slab
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minetest.remove_node(p0)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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pointed_thing.above = p0
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fakestack = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if not fakestack or fakestack:is_empty() then
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itemstack:take_item(1)
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-- Else put old node back
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else
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minetest.set_node(p0, n0)
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end
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return itemstack
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end
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-- Place upside down slab
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local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Placing a slab on an upside down slab should make it right-side up.
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if p2 >= 20 and dir == 8 then
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p2 = p2 - 20
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-- same for the opposite case: slab below normal slab
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elseif p2 <= 3 and dir == 4 then
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p2 = p2 + 20
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end
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-- If pointing at the side of a upside down slab
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if n0.name == "stairs:slab_" .. subname.."upside_down" and
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p0.y+1 ~= p1.y then
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-- Place upside down slab
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local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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-- else attempt to place node with proper param2
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minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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return itemstack
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end
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return itemstack
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else
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-- place slab using look direction of player
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local dir = minetest.dir_to_wallmounted(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local rot = slab_trans_dir_place[dir]
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if rot == 0 or rot == 20 then
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rot = rot + minetest.dir_to_facedir(placer:get_look_dir())
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end
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-- Otherwise place regularly
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return minetest.item_place(itemstack, placer, pointed_thing)
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return minetest.item_place(itemstack, placer, pointed_thing, rot)
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end
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end,
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})
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-- for replace ABM
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if replace then
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minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
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drop = "stairs:slab_"..subname,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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stack_max = 64,
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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},
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replace_name = "stairs:slab_".. subname,
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groups = {slabs_replace = 1},
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})
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end
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 6',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Fuel
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local baseburntime = minetest.get_craft_result({
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method = "fuel",
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width = 1,
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items = {recipeitem}
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}).time
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if baseburntime > 0 then
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minetest.register_craft({
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type = "fuel",
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recipe = 'stairs:slab_' .. subname,
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burntime = math.floor(baseburntime * 0.5),
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})
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end
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end
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end
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-- Optionally replace old "upside_down" nodes with new param2 versions.
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-- Disabled by default.
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if replace then
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minetest.register_abm({
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label = "Slab replace",
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nodenames = {"group:slabs_replace"},
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interval = 16,
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chance = 1,
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action = function(pos, node)
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node.name = minetest.registered_nodes[node.name].replace_name
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node.param2 = node.param2 + 20
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if node.param2 == 21 then
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node.param2 = 23
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elseif node.param2 == 23 then
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node.param2 = 21
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end
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minetest.set_node(pos, node)
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end,
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})
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end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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function stairs.register_stair_and_slab(subname, recipeitem,
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groups, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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end
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stairs.register_stair("wood", "default:wood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{"default_wood.png"},
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@ -404,6 +435,3 @@ minetest.register_craft({
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recipe = "group:wood_slab",
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burntime = 15,
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})
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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@ -0,0 +1,51 @@
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License of source code
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----------------------
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GNU Lesser General Public License, version 2.1
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Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
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Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2012-2016 Various Minetest developers and contributors
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This program is free software; you can redistribute it and/or modify it under the terms
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of the GNU Lesser General Public License as published by the Free Software Foundation;
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either version 2.1 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Licenses of media (models)
|
||||
--------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
@ -0,0 +1,113 @@
|
|||
# Blender v2.72 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib stairs.mtl
|
||||
o stairs_top
|
||||
v -0.500000 0.000000 -0.500000
|
||||
v -0.500000 0.000000 0.000000
|
||||
v 0.500000 0.000000 0.000000
|
||||
v 0.500000 0.000000 -0.500000
|
||||
v -0.500000 0.500000 0.000000
|
||||
v 0.500000 0.500000 0.000000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.000000 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
g stairs_top
|
||||
usemtl None
|
||||
s off
|
||||
f 4/1/1 1/2/1 2/3/1 3/4/1
|
||||
f 7/5/1 8/6/1 6/4/1 5/3/1
|
||||
o stairs_bottom
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vn 0.000000 -1.000000 -0.000000
|
||||
g stairs_bottom
|
||||
usemtl None
|
||||
s off
|
||||
f 11/7/2 9/8/2 10/9/2 12/10/2
|
||||
o stairs_right
|
||||
v -0.500000 0.000000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 0.000000 0.000000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 0.000000
|
||||
v -0.500000 0.500000 0.500000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.500000 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.500000 1.000000
|
||||
vt 1.000000 0.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
g stairs_right
|
||||
usemtl None
|
||||
s off
|
||||
f 13/11/3 14/12/3 15/13/3
|
||||
f 15/13/3 18/14/3 17/15/3
|
||||
f 14/12/3 16/16/3 18/14/3
|
||||
o stairs_left
|
||||
v 0.500000 0.000000 0.000000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.000000 -0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 0.500000 0.000000
|
||||
v 0.500000 0.500000 0.500000
|
||||
vt 0.500000 0.500000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
g stairs_left
|
||||
usemtl None
|
||||
s off
|
||||
f 19/17/4 20/18/4 21/19/4
|
||||
f 19/17/4 23/20/4 24/21/4
|
||||
f 20/18/4 24/21/4 22/22/4
|
||||
o stairs_back
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vn 0.000000 -0.000000 1.000000
|
||||
g stairs_back
|
||||
usemtl None
|
||||
s off
|
||||
f 26/23/5 28/24/5 27/25/5 25/26/5
|
||||
o stairs_front
|
||||
v -0.500000 0.000000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 0.000000 0.000000
|
||||
v 0.500000 0.000000 0.000000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.000000 -0.500000
|
||||
v -0.500000 0.500000 0.000000
|
||||
v 0.500000 0.500000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
g stairs_front
|
||||
usemtl None
|
||||
s off
|
||||
f 30/27/6 29/28/6 34/29/6 33/30/6
|
||||
f 31/28/6 35/31/6 36/32/6 32/29/6
|
Loading…
Reference in New Issue