0
0
Fork 0

Itemframes: Refactor entity

This commit is contained in:
Wuzzy 2018-05-12 19:06:44 +02:00
parent 35b1f72559
commit 1a786bc64f
1 changed files with 23 additions and 24 deletions

View File

@ -1,37 +1,34 @@
local tmp = {}
minetest.register_entity("mcl_itemframes:item",{
hp_max = 1,
visual="wielditem",
visual_size={x=0.3,y=0.3},
visual = "wielditem",
visual_size = {x=0.3,y=0.3},
collisionbox = {0,0,0,0,0,0},
physical=false,
textures={"air"},
physical = false,
textures = { "empty.png" },
on_activate = function(self, staticdata)
if tmp.nodename ~= nil and tmp.texture ~= nil then
self.nodename = tmp.nodename
tmp.nodename = nil
self.texture = tmp.texture
tmp.texture = nil
else
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
self.nodename = data[1]
self.texture = data[2]
end
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
self._nodename = data[1]
self._texture = data[2]
end
end
if self.texture ~= nil then
self.object:set_properties({textures={self.texture}})
if self._texture ~= nil then
self.object:set_properties({textures={self._texture}})
end
end,
get_staticdata = function(self)
if self.nodename ~= nil and self.texture ~= nil then
return self.nodename .. ';' .. self.texture
if self._nodename ~= nil and self._texture ~= nil then
return self._nodename .. ';' .. self._texture
end
return ""
end,
_update_texture = function(self)
if self._texture ~= nil then
self.object:set_properties({textures={self._texture}})
end
end,
})
@ -65,9 +62,11 @@ local update_item = function(pos, node)
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
tmp.nodename = node.name
tmp.texture = ItemStack(meta:get_string("item")):get_name()
local e = minetest.add_entity(pos,"mcl_itemframes:item")
local lua = e:get_luaentity()
lua._nodename = node.name
lua._texture = ItemStack(meta:get_string("item")):get_name()
lua:_update_texture()
if node.name == "mcl_itemframes:item_frame" then
local yaw = math.pi*2 - node.param2 * math.pi/2
e:setyaw(yaw)