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remove commented out code

This commit is contained in:
chmodsayshello 2023-04-04 21:58:33 +02:00 committed by ancientmarinerdev
parent 198eb630e1
commit 181cb73e45
1 changed files with 1 additions and 48 deletions

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@ -210,36 +210,6 @@ local function effect_player(effect,pos,power_level, effect_level,player)
end
end
--[[
local function globalstep_function(pos,player)
local meta = minetest.get_meta(pos)
local power_level = beacon_blockcheck(pos)
local effect_string = meta:get_string("effect")
if meta:get_int("effect_level") == 2 and power_level < 4 then
return
else
local obstructed = false
for y=pos.y+1, pos.y+100 do
local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
if nodename ~="mcl_beacons:beacon_beam" then
if minetest.get_item_group(nodename,"glass") == 0 and minetest.get_item_group(nodename,"material_glass") == 0 then
obstructed = true
remove_beacon_beam(pos)
return
end
end
end
end
if obstructed then
return
end
effect_player(effect_string,pos,power_level,meta:get_int("effect_level"),player)
end
end
--]]
local function abm_func(pos)
local meta = minetest.get_meta(pos)
local power_level = beacon_blockcheck(pos)
@ -368,9 +338,7 @@ minetest.register_node("mcl_beacons:beacon", {
minetest.set_node({x=pos.x,y=y,z=pos.z},{name="mcl_beacons:beacon_beam",param2=beam_palette_index})
end
end
abm_func(pos) --call it once outside the globalstep so the player gets the effect right after selecting it
--globalstep_function(pos,sender)--call it once outside the globalstep so the player gets the effect right after selecting it
end
abm_func(pos) --call it once outside the globalstep so the player gets the effect right after selecting it end
end
end,
light_source = 14,
@ -393,21 +361,6 @@ end
local timer = 0
--[[
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= 3 then
for _, player in ipairs(minetest.get_connected_players()) do
local player_pos = player:get_pos()
local pos_list = minetest.find_nodes_in_area({x=player_pos.x-50, y=player_pos.y-50, z=player_pos.z-50}, {x=player_pos.x+50, y=player_pos.y+50, z=player_pos.z+50},"mcl_beacons:beacon")
for _, pos in ipairs(pos_list) do
globalstep_function(pos,player)
end
end
timer = 0
end
end)
--]]
minetest.register_abm{