forked from VoxeLibre/VoxeLibre
Optimize folliage fixes code
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31b65bac91
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@ -578,8 +578,11 @@ minetest.register_lbm({
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end
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})
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minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct palette indexes of missed foliage.
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local pos1, pos2 = vector.offset(minp, -16, -16, -16), vector.offset(maxp, 16, 16, 16)
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-- We go outside x and y for where trees are placed next to a biome that has already been generated.
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-- We go above maxp.y because trees can often get placed close to the top of a generated area and folliage may not
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-- be coloured correctly.
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local function fix_folliage_missed (minp, maxp)
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local pos1, pos2 = vector.offset(minp, -4, 0, -4), vector.offset(maxp, 4, 10, 4)
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local foliage = minetest.find_nodes_in_area(pos1, pos2, {"group:foliage_palette", "group:foliage_palette_wallmounted"})
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for _, fpos in pairs(foliage) do
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local fnode = minetest.get_node(fpos)
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@ -598,4 +601,10 @@ minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct pa
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end
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end
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end
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)
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minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct palette indexes of missed foliage.
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if maxp.y < 0 then
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return
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end
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fix_folliage_missed (minp, maxp)
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end)
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