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Add skeleton sounds

This commit is contained in:
Wuzzy 2018-09-14 15:58:31 +02:00
parent ad2fbb0008
commit 077cd14f4f
8 changed files with 21 additions and 9 deletions

View File

@ -123,3 +123,15 @@ Origin of those models:
* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0) * [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
* `mcl_totems_totem.ogg` * `mcl_totems_totem.ogg`
* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/> * Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto)
* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
* Source: <https://opengameart.org/content/walking-skeleton>
* [spookymodem](https://freesound.org/people/spookymodem/)
* `mobs_mc_skeleton_death.ogg` (CC0)
* <https://freesound.org/people/spookymodem/sounds/202091/>
* [Cribbler](https://freesound.org/people/Cribbler/)
* `mobs_mc_skeleton_hurt.ogg` (CC0)
* Source: <https://freesound.org/people/Cribbler/sounds/381859/>
Note: Many of these sounds have been more or less altered to fit the game.

View File

@ -327,9 +327,9 @@ skeleton_horse.drops = {
max = 2,}, max = 2,},
} }
skeleton_horse.sounds = { skeleton_horse.sounds = {
random = "skeleton1", random = "mobs_mc_skeleton_random",
death = "skeletondeath", death = "mobs_mc_skeleton_death",
damage = "skeletonhurt1", damage = "mobs_mc_skeleton_hurt",
distance = 16, distance = 16,
} }
skeleton_horse.blood_amount = 0 skeleton_horse.blood_amount = 0

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@ -32,9 +32,9 @@ local skeleton = {
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
makes_footstep_sound = true, makes_footstep_sound = true,
sounds = { sounds = {
random = "skeleton1", random = "mobs_mc_skeleton_random",
death = "skeletondeath", death = "mobs_mc_skeleton_death",
damage = "skeletonhurt1", damage = "mobs_mc_skeleton_hurt",
distance = 16, distance = 16,
}, },
walk_velocity = 1.2, walk_velocity = 1.2,

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@ -29,9 +29,9 @@ mobs:register_mob("mobs_mc:witherskeleton", {
visual_size = {x=3.6, y=3.6}, visual_size = {x=3.6, y=3.6},
makes_footstep_sound = true, makes_footstep_sound = true,
sounds = { sounds = {
random = "skeleton1", random = "mobs_mc_skeleton_random",
death = "skeletondeath", death = "mobs_mc_skeleton_death",
damage = "skeletonhurt1", damage = "mobs_mc_skeleton_hurt",
distance = 16, distance = 16,
}, },
walk_velocity = 1.2, walk_velocity = 1.2,

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