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Smooth prismarine animation

This commit is contained in:
Wuzzy 2017-07-21 12:44:51 +02:00
parent c4567e9151
commit 0638f17e3f
2 changed files with 1 additions and 0 deletions

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@ -27,6 +27,7 @@ minetest.register_node("mcl_ocean:prismarine", {
_doc_items_longdesc = "Prismarine is used as a building block. It slowly changes its color.", _doc_items_longdesc = "Prismarine is used as a building block. It slowly changes its color.",
stack_max = 64, stack_max = 64,
is_ground_content = false, is_ground_content = false,
-- Texture should have 22 frames for smooth transitions.
tiles = {{name="mcl_ocean_prismarine_anim.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=45.0}}}, tiles = {{name="mcl_ocean_prismarine_anim.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=45.0}}},
groups = {pickaxey=1, building_block=1, material_stone=1}, groups = {pickaxey=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),

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