forked from VoxeLibre/VoxeLibre
Do not need to create new vector each time
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@ -1006,8 +1006,8 @@ function mob_class:check_suspend(player_in_active_range)
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local acc = self.object:get_acceleration()
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local acc = self.object:get_acceleration()
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if acc then
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if acc then
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if acc.y > 0 or node_under ~= "air" then
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if acc.y > 0 or node_under ~= "air" then
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self.object:set_acceleration(vector.new(0,0,0))
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self.object:set_acceleration(vector.zero())
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self.object:set_velocity(vector.new(0,0,0))
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self.object:set_velocity(vector.zero())
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end
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end
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if acc.y == 0 and node_under == "air" then
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if acc.y == 0 and node_under == "air" then
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self:falling(pos)
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self:falling(pos)
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