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MineClone2/mods/ITEMS/mcl_anvils/init.lua

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local anvildef = {
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groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, anvil=1},
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tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"},
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paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
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{-8/16, 2/16, -5/16, 8/16, 8/16, 5/16}, -- top
{-6/16, -4/16, -1/16, 6/16, 5/16, 1/16}, -- middle
{-8/16, -8/16, -5/16, 8/16, -4/16, 5/16}, -- base
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}
},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 6000,
_mcl_hardness = 5,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "output" then
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "output" then
return 0
else
return count
end
end,
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on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 2)
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inv:set_size("output", 1)
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]"..
mcl_vars.inventory_header..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"list[context;input;1,2.5;1,1;]"..
"list[context;input;4,2.5;1,1;1]"..
"list[context;output;8,2.5;1,1;]"..
"listring[context;output]"..
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"listring[current_player;main]"..
"listring[context;input]"..
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"listring[current_player;main]"
meta:set_string("formspec", form)
end,
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}
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if minetest.get_modpath("screwdriver") then
anvildef.on_rotate = screwdriver.rotate_simple
end
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local anvildef0 = table.copy(anvildef)
anvildef0.description = "Anvil"
local anvildef1 = table.copy(anvildef)
anvildef1.description = "Slightly Damaged Anvil"
anvildef1.groups.not_in_creative_inventory = 1
anvildef1._doc_items_create_entry = false
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anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}
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local anvildef2 = table.copy(anvildef)
anvildef2.description = "Very Damaged Anvil"
anvildef2.groups.not_in_creative_inventory = 1
anvildef2._doc_items_create_entry = false
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anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}
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minetest.register_node("mcl_anvils:anvil", anvildef0)
minetest.register_node("mcl_anvils:anvil_damage_1", anvildef1)
minetest.register_node("mcl_anvils:anvil_damage_2", anvildef2)
minetest.register_craft({
output = "mcl_anvils:anvil",
recipe = {
{ "mcl_core:ironblock", "mcl_core:ironblock", "mcl_core:ironblock" },
{ "", "mcl_core:iron_ingot", "" },
{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
}
})
dofile(minetest.get_modpath(minetest.get_current_modname()).."/falling_anvil.lua")