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MineClone2/mods/ITEMS/REDSTONE/mesecons_button/init.lua

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-- WALL BUTTON
-- A button that when pressed emits power for 1 second
-- and then turns off again
mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos)
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if node.name=="mesecons_button:button_stone_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_stone_off")
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_wood_off")
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
end
end
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local boxes_off = {
type = "wallmounted",
wall_side = { -8/16, -2/16, -4/16, -6/16, 2/16, 4/16 },
wall_bottom = { -4/16, -8/16, -2/16, 4/16, -6/16, 2/16 },
wall_top = { -4/16, 6/16, -2/16, 4/16, 8/16, 2/16 },
}
local boxes_on = {
type = "wallmounted",
wall_side = { -8/16, -2/16, -4/16, -7/16, 2/16, 4/16 },
wall_bottom = { -4/16, -8/16, -2/16, 4/16, -7/16, 2/16 },
wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
}
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local buttonuse = "Rightclick the button to push it."
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minetest.register_node("mesecons_button:button_stone_off", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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-- FIXME: Use proper 3D inventory image
inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
is_ground_content = false,
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walkable = false,
sunlight_propagates = true,
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node_box = boxes_off,
groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1},
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description = "Stone Button",
_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.",
_doc_items_usagehelp = buttonuse,
on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_stone_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,
sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
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}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
minetest.register_node("mesecons_button:button_stone_on", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
is_ground_content = false,
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walkable = false,
sunlight_propagates = true,
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node_box = boxes_on,
groups = {handy=1,pickaxey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1},
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drop = 'mesecons_button:button_stone_off',
description = "Stone Button",
_doc_items_create_entry = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
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}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
minetest.register_node("mesecons_button:button_wood_off", {
drawtype = "nodebox",
tiles = {"default_wood.png"},
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
is_ground_content = false,
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walkable = false,
sunlight_propagates = true,
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node_box = boxes_off,
groups = {handy=1,axey=1, attached_node=1, dig_by_water=1},
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description = "Wooden Button",
_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds.",
_doc_items_usagehelp = buttonuse,
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_wood_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1.5, mesecon.button_turnoff, pos)
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end,
sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
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}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
minetest.register_node("mesecons_button:button_wood_on", {
drawtype = "nodebox",
tiles = {"default_wood.png"},
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
is_ground_content = false,
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walkable = false,
sunlight_propagates = true,
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node_box = boxes_on,
groups = {handy=1,axey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1},
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drop = 'mesecons_button:button_wood_off',
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description = "Wooden Button",
_doc_items_create_entry = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
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}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
minetest.register_craft({
output = 'mesecons_button:button_stone_off',
recipe = {
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{'mcl_core:stone'},
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}
})
minetest.register_craft({
output = 'mesecons_button:button_wood_off',
recipe = {
{'group:wood'},
}
})
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minetest.register_craft({
type = "fuel",
recipe = 'mesecons_button:button_wood_off',
burntime = 5,
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mesecons_button:button_wood_off", "nodes", "mesecons_button:button_wood_on")
doc.add_entry_alias("nodes", "mesecons_button:button_stone_off", "nodes", "mesecons_button:button_stone_on")
end