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MineClone2/mods/ENTITIES/mobs_mc/villager_illusioner.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:illusioner", {
type = "monster",
attack_type = "shoot",
shoot_interval = 0.5,
arrow = "mobs_mc:arrow_entity",
shoot_offset = 1.5,
hp_min = 32,
hp_max = 32,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_illusioner.b3d",
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textures = { {
"mobs_mc_illusionist.png",
"mobs_mc_illusionist.png", --hat
"mcl_throwing_bow.png",
}, },
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visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
walk_speed = 25,
run_speed = 25,
stand_start = 40,
stand_end = 59,
walk_start = 0,
walk_end = 40,
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shoot_start = 150,
shoot_end = 170,
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-- TODO: Implement and fix death animation
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--die_start = 170,
--die_end = 180,
--die_speed = 15,
--die_loop = false,
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-- 120-140 magic arm swinging, 140-150 transition between magic to bow shooting
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},
view_range = 16,
fear_height = 4,
lava_damage = 4,
})
mobs:register_egg("mobs_mc:illusioner", S("Illusioner"), "mobs_mc_spawn_icon_illusioner.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Illusioner loaded")
end