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MineClone2/mods/PLAYER/mcl_meshhand/init.lua

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2019-03-05 11:43:09 +01:00
local has_mcl_skins = minetest.get_modpath("mcl_skins") ~= nil
-- mcl_skins is enabled
if has_mcl_skins == true then
--generate a node for every skin
for _,texture in pairs(mcl_skins.list) do
minetest.register_node("mcl_meshhand:"..texture, {
description = "",
tiles = {texture..".png"},
inventory_image = "blank.png",
visual_scale = 1,
wield_scale = {x=1,y=1,z=1},
paramtype = "light",
drawtype = "mesh",
mesh = "mcl_meshhand.b3d",
node_placement_prediction = "",
})
end
--change the player's hand to their skin
mcl_skins.register_on_set_skin(function(player, skin)
local name = player:get_player_name()
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin)
end)
--do default skin if no skin mod installed
else
minetest.register_node("mcl_meshhand:hand", {
description = "",
tiles = {"character.png"},
inventory_image = "blank.png",
visual_scale = 1,
wield_scale = {x=1,y=1,z=1},
paramtype = "light",
drawtype = "mesh",
mesh = "mcl_meshhand.b3d",
node_placement_prediction = "",
})
minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand")
end)
end