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MineClone2/mods/ITEMS/mcl_mushrooms/huge.lua

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Lua
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local S = minetest.get_translator("mcl_mushrooms")
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local template = {
groups = {handy=1,axey=1, building_block = 1, material_wood = 1, flammable = -1 },
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sounds = mcl_sounds.node_sound_wood_defaults(),
is_ground_content = true,
_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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_mcl_silk_touch_drop = true,
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}
local red = table.copy(template)
red.drop = {
items = {
{ items = {'mcl_mushrooms:mushroom_red 1'}, rarity = 2 },
{ items = {'mcl_mushrooms:mushroom_red 1'}, rarity = 2 },
}
}
local brown= table.copy(template)
brown.drop = {
items = {
{ items = {'mcl_mushrooms:mushroom_brown 1'}, rarity = 2 },
{ items = {'mcl_mushrooms:mushroom_brown 1'}, rarity = 2 },
}
}
-- Convert a number to a string with 6 binary digits
local function to_binary(num)
local binary = ""
while (num > 0) do
local remainder_binary = (num % 2) > 0 and 1 or 0
binary = binary .. remainder_binary
num = math.floor(num/2)
end
binary = string.reverse(binary)
while (string.len(binary) < 6) do
binary = "0" .. binary
end
return binary
end
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local register_mushroom = function(color, species_id, template, d_cap, d_stem, d_stem_all, longdesc_cap, longdesc_stem)
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-- Stem texture on all sides
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local stem_full = table.copy(template)
stem_full.description = d_stem_all
stem_full._doc_items_longdesc = S("This decorative block is like a huge mushroom stem, but with the stem texture on all sides.")
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stem_full.tiles = { "mcl_mushrooms_mushroom_block_skin_stem.png" }
stem_full.groups.huge_mushroom = species_id
stem_full.groups.huge_mushroom_stem = 2
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minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_stem_full", stem_full)
-- Stem
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local stem = table.copy(template)
stem.description = d_stem
stem._doc_items_longdesc = longdesc_stem
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stem.tiles = { "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_skin_stem.png" }
stem.groups.huge_mushroom = species_id
stem.groups.huge_mushroom_stem = 1
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minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_stem", stem)
-- Mushroom block (cap)
-- Each side can either be the cap or the pores texture.
-- Cubes have 6 sides, so there's a total of 2^6 = 64 combinations
for s=0,63 do
local block = table.copy(template)
local bin = to_binary(s)
if s == 63 then
-- All-faces cap. This block is exposed to the player
block.description = d_cap
block._doc_items_longdesc = longdesc_cap
block._doc_items_usagehelp = S("By placing huge mushroom blocks of the same species next to each other, the sides that touch each other will turn into pores permanently.")
block.tiles = { "mcl_mushrooms_mushroom_block_skin_"..color..".png" }
block.on_construct = function(pos)
local sides = {
{ { x= 0, y= 1, z= 0 }, 2 },
{ { x= 0, y=-1, z= 0 }, 1 },
{ { x= 1, y= 0, z= 0 }, 4 },
{ { x=-1, y= 0, z= 0 }, 3 },
{ { x= 0, y= 0, z= 1 }, 6 },
{ { x= 0, y= 0, z=-1 }, 5 },
}
-- Replace the side of a mushroom node. Returns the new node.
-- Or nil, if unchanged.
local replace_side = function(pos, node, side)
local bin = string.sub(node.name, -6)
if string.sub(bin, side, side) == "1" then
local new_bin
if side == 1 then
new_bin = "0" .. string.sub(bin, side+1, 6)
elseif side == 6 then
new_bin = string.sub(bin, 1, side-1) .. "0"
else
new_bin = string.sub(bin, 1, side-1) .. "0" .. string.sub(bin, side+1, 6)
end
return { name = string.sub(node.name, 1, -7) .. new_bin }
end
end
local node = minetest.get_node(pos)
local species_self = minetest.get_item_group(node.name, "huge_mushroom")
local node_update = table.copy(node)
for i=1, #sides do
local neighbor = vector.add(pos, sides[i][1])
local neighbor_node = minetest.get_node(neighbor)
local node_set = false
if minetest.get_item_group(neighbor_node.name, "huge_mushroom_cap") ~= 0 and minetest.get_item_group(neighbor_node.name, "huge_mushroom") == species_self then
local i2 = sides[i][2]
local node_return = replace_side(pos, node_update, i)
if node_return then
node_update = node_return
node_set = true
end
local new_neighbor = replace_side(neighbor, neighbor_node, i2)
if new_neighbor then
minetest.set_node(neighbor, new_neighbor)
end
end
if node_set then
minetest.set_node(pos, node_update)
end
end
end
else
-- Cap block with pores on at least 1 side.
-- These blocks are used internally.
block._doc_items_create_entry = false
block.groups.not_in_creative_inventory = 1
block.groups.not_in_craft_guide = 1
block.tiles = {}
for t=1, string.len(bin) do
if string.sub(bin, t, t) == "1" then
block.tiles[t] = "mcl_mushrooms_mushroom_block_skin_"..color..".png"
else
block.tiles[t] = "mcl_mushrooms_mushroom_block_inside.png"
end
end
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_111111", "nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_"..bin)
end
end
block.groups.huge_mushroom = species_id
block.groups.huge_mushroom_cap = s
-- bin is a binary string with 6 digits. Each digit stands for the
-- texture of one of the sides, in the same order as the tiles parameter.
-- 0 = pores; 1 = cap.
minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_cap_"..bin, block)
end
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end
local longdesc_red = S("Huge red mushroom blocks are the cap parts of huge red mushrooms. It consists of a red skin and can have pores on each of its sides.")
local longdesc_red_stem = S("The stem part of a huge red mushroom.")
register_mushroom("red", 1, red, S("Huge Red Mushroom Block"), S("Huge Red Mushroom Stem"), S("Huge Red Mushroom All-Faces Stem"), longdesc_red, longdesc_red_stem)
local longdesc_brown = S("Huge brown mushroom blocks are the cap parts of huge brown mushrooms. It consists of a brown skin and can have pores on each of its sides.")
local longdesc_brown_stem = S("The stem part of a huge brown mushroom.")
register_mushroom("brown", 2, brown, S("Huge Brown Mushroom Block"), S("Huge Brown Mushroom Stem"), S("Huge Brown Mushroom All-Faces Stem"), longdesc_brown, longdesc_brown_stem)
minetest.register_craft({
type = "fuel",
recipe = "group:huge_mushroom",
burntime = 15,
})
-- Legacy support
local colors = { "red", "brown" }
for c=1, 2 do
local color = colors[c]
minetest.register_alias("mcl_mushrooms:"..color.."_mushroom_block_cap_full", "mcl_mushrooms:"..color.."_mushroom_block_cap_111111")
minetest.register_alias("mcl_mushrooms:"..color.."_mushroom_block_cap_top", "mcl_mushrooms:"..color.."_mushroom_block_cap_100000")
minetest.register_alias("mcl_mushrooms:"..color.."_mushroom_block_pores_full", "mcl_mushrooms:"..color.."_mushroom_block_cap_000000")
end
minetest.register_lbm({
label = "Replace legacy mushroom cap blocks",
name = "mcl_mushrooms:replace_legacy_mushroom_caps",
nodenames = { "mcl_mushrooms:brown_mushroom_block_cap_corner", "mcl_mushrooms:brown_mushroom_block_cap_side", "mcl_mushrooms:red_mushroom_block_cap_corner", "mcl_mushrooms:red_mushroom_block_cap_side" },
action = function(pos, node)
for c=1, 2 do
local color = colors[c]
if node.name == "mcl_mushrooms:"..color.."_mushroom_block_cap_side" then
if node.param2 == 0 then
minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_100001"})
elseif node.param2 == 1 then
minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_100100"}) -- OK
elseif node.param2 == 2 then
minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_100010"})
elseif node.param2 == 3 then
minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_101000"})
else
-- Fallback
minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_101111"})
end
elseif node.name == "mcl_mushrooms:"..color.."_mushroom_block_cap_corner" then
if node.param2 == 0 then
minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_101001"})
elseif node.param2 == 1 then
minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_100101"}) -- OK
elseif node.param2 == 2 then
minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_100110"}) -- OK
elseif node.param2 == 3 then
minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_101010"})
else
-- Fallback
minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_101111"})
end
end
end
end,
})