forked from MineClone5/MineClone5
264 lines
9.1 KiB
Lua
264 lines
9.1 KiB
Lua
-- Internal player state
|
|
local mcl_playerplus_internal = {}
|
|
|
|
local armor_mod = minetest.get_modpath("3d_armor")
|
|
local def = {}
|
|
local time = 0
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
|
|
time = time + dtime
|
|
|
|
-- Update jump status immediately since we need this info in real time.
|
|
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
local name = player:get_player_name()
|
|
if mcl_playerplus_internal[name].jump_cooldown > 0 then
|
|
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
|
end
|
|
if player:get_player_control().jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
|
|
|
local pos = player:getpos()
|
|
|
|
local node_stand = mcl_playerinfo[name].node_stand
|
|
local node_stand_below = mcl_playerinfo[name].node_stand_below
|
|
local node_head = mcl_playerinfo[name].node_head
|
|
local node_feet = mcl_playerinfo[name].node_feet
|
|
if not node_stand or not node_stand_below or not node_head or not node_feet then
|
|
return
|
|
end
|
|
|
|
-- Cause buggy exhaustion for jumping
|
|
|
|
--[[ Checklist we check to know the player *actually* jumped:
|
|
* Not on or in liquid
|
|
* Not on or at climbable
|
|
* On walkable
|
|
* Not on disable_jump
|
|
FIXME: This code is pretty hacky and it is possible to miss some jumps or detect false
|
|
jumps because of delays, rounding errors, etc.
|
|
What this code *really* needs is some kind of jumping “callback” which this engine lacks
|
|
as of 0.4.15.
|
|
]]
|
|
|
|
if minetest.get_item_group(node_feet, "liquid") == 0 and
|
|
minetest.get_item_group(node_stand, "liquid") == 0 and
|
|
not minetest.registered_nodes[node_feet].climbable and
|
|
not minetest.registered_nodes[node_stand].climbable and
|
|
(minetest.registered_nodes[node_stand].walkable or minetest.registered_nodes[node_stand_below].walkable)
|
|
and minetest.get_item_group(node_stand, "disable_jump") == 0
|
|
and minetest.get_item_group(node_stand_below, "disable_jump") == 0 then
|
|
-- Cause exhaustion for jumping
|
|
if mcl_sprint.is_sprinting(name) then
|
|
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SPRINT_JUMP)
|
|
else
|
|
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
|
|
end
|
|
|
|
-- Reset cooldown timer
|
|
mcl_playerplus_internal[name].jump_cooldown = 0.45
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Run the rest of the code every 0.5 seconds
|
|
if time < 0.5 then
|
|
return
|
|
end
|
|
|
|
-- reset time for next check
|
|
-- FIXME: Make sure a regular check interval applies
|
|
time = 0
|
|
|
|
-- check players
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
-- who am I?
|
|
local name = player:get_player_name()
|
|
|
|
-- where am I?
|
|
local pos = player:getpos()
|
|
|
|
-- what is around me?
|
|
local node_stand = mcl_playerinfo[name].node_stand
|
|
local node_stand_below = mcl_playerinfo[name].node_stand_below
|
|
local node_head = mcl_playerinfo[name].node_head
|
|
local node_feet = mcl_playerinfo[name].node_feet
|
|
if not node_stand or not node_stand_below or not node_head or not node_feet then
|
|
return
|
|
end
|
|
|
|
-- set defaults
|
|
def.speed = 1
|
|
def.jump = 1
|
|
def.gravity = 1
|
|
|
|
-- is 3d_armor mod active? if so make armor physics default
|
|
if armor_mod and armor and armor.def then
|
|
-- get player physics from armor
|
|
def.speed = armor.def[name].speed or 1
|
|
def.jump = armor.def[name].jump or 1
|
|
def.gravity = armor.def[name].gravity or 1
|
|
end
|
|
|
|
-- standing on soul sand? if so walk slower
|
|
if node_stand == "mcl_nether:soul_sand" then
|
|
-- TODO: Tweak walk speed
|
|
-- TODO: Also slow down mobs
|
|
-- FIXME: This whole speed thing is a giant hack. We need a proper framefork for cleanly handling player speeds
|
|
if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" then
|
|
def.speed = def.speed - 0.9
|
|
else
|
|
def.speed = def.speed - 0.6
|
|
end
|
|
end
|
|
|
|
-- Set player physics if there's no conflict
|
|
if player:get_attribute("mcl_beds:sleeping") ~= "true" then
|
|
player:set_physics_override(def.speed, def.jump, def.gravity)
|
|
end
|
|
|
|
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
|
|
-- without group disable_suffocation=1)
|
|
local ndef = minetest.registered_nodes[node_head]
|
|
|
|
if (ndef.walkable == nil or ndef.walkable == true)
|
|
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
|
|
and (ndef.node_box == nil or ndef.node_box.type == "regular")
|
|
and (ndef.groups.disable_suffocation ~= 1)
|
|
and (ndef.groups.opaque == 1)
|
|
-- Check privilege, too
|
|
and (not minetest.check_player_privs(name, {noclip = true})) then
|
|
if player:get_hp() > 0 then
|
|
mcl_death_messages.player_damage(player, string.format("%s suffocated to death.", player:get_player_name()))
|
|
player:set_hp(player:get_hp() - 1)
|
|
end
|
|
end
|
|
|
|
-- am I near a cactus?
|
|
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
|
|
|
|
if near then
|
|
-- am I touching the cactus? if so it hurts
|
|
for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
|
|
if object:get_hp() > 0 then
|
|
if object:is_player() then
|
|
mcl_death_messages.player_damage(object, string.format("%s was prickled by a cactus.", object:get_player_name()))
|
|
mcl_hunger.exhaust(object:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
|
|
end
|
|
object:set_hp(object:get_hp() - 1)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- Apply black sky in the Void and deal Void damage
|
|
if pos.y < mcl_vars.mg_bedrock_overworld_max then
|
|
-- Player reached the void, set black sky box
|
|
player:set_sky("#000000", "plain", nil, false)
|
|
-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
|
|
-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
|
|
-- There should be a real skybox API.
|
|
end
|
|
local void, void_deadly = mcl_util.is_in_void(pos)
|
|
if void_deadly then
|
|
-- Player is deep into the void, deal void damage
|
|
if player:get_hp() > 0 then
|
|
mcl_death_messages.player_damage(player, string.format("%s fell into the endless void.", player:get_player_name()))
|
|
player:set_hp(player:get_hp() - 4)
|
|
end
|
|
end
|
|
|
|
--[[ Swimming: Cause exhaustion.
|
|
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
|
|
Head alone does not count. We respect that for now. ]]
|
|
if minetest.get_item_group(node_feet, "liquid") ~= 0 or
|
|
minetest.get_item_group(node_stand, "liquid") ~= 0 then
|
|
local lastPos = mcl_playerplus_internal[name].lastPos
|
|
if lastPos then
|
|
local dist = vector.distance(lastPos, pos)
|
|
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance + dist
|
|
if mcl_playerplus_internal[name].swimDistance >= 1 then
|
|
local superficial = math.floor(mcl_playerplus_internal[name].swimDistance)
|
|
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_SWIM * superficial)
|
|
mcl_playerplus_internal[name].swimDistance = mcl_playerplus_internal[name].swimDistance - superficial
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- Underwater: Spawn bubble particles
|
|
if minetest.get_item_group(node_head, "water") ~= 0 then
|
|
|
|
minetest.add_particlespawner({
|
|
amount = 10,
|
|
time = 0.15,
|
|
minpos = { x = -0.25, y = 0.3, z = -0.25 },
|
|
maxpos = { x = 0.25, y = 0.7, z = 0.75 },
|
|
attached = player,
|
|
minvel = {x = -0.2, y = 0, z = -0.2},
|
|
maxvel = {x = 0.5, y = 0, z = 0.5},
|
|
minacc = {x = -0.4, y = 4, z = -0.4},
|
|
maxacc = {x = 0.5, y = 1, z = 0.5},
|
|
minexptime = 0.3,
|
|
maxexptime = 0.8,
|
|
minsize = 0.7,
|
|
maxsize = 2.4,
|
|
texture = "mcl_particles_bubble.png"
|
|
})
|
|
end
|
|
|
|
-- Show positions of barriers when player is wielding a barrier
|
|
if player:get_wielded_item():get_name() == "mcl_core:barrier" then
|
|
local pos = vector.round(player:getpos())
|
|
local r = 8
|
|
local vm = minetest.get_voxel_manip()
|
|
local emin, emax = vm:read_from_map({x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r})
|
|
local area = VoxelArea:new{
|
|
MinEdge = emin,
|
|
MaxEdge = emax,
|
|
}
|
|
local data = vm:get_data()
|
|
for x=pos.x-r, pos.x+r do
|
|
for y=pos.y-r, pos.y+r do
|
|
for z=pos.z-r, pos.z+r do
|
|
local vi = area:indexp(pos)
|
|
local node = minetest.get_name_from_content_id(data[vi])
|
|
if minetest.get_node({x=x,y=y,z=z}).name == "mcl_core:barrier" then
|
|
minetest.add_particle({
|
|
pos = {x=x, y=y, z=z},
|
|
expirationtime = 1,
|
|
size = 8,
|
|
texture = "mcl_core_barrier.png",
|
|
playername = name
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update internal values
|
|
mcl_playerplus_internal[name].lastPos = pos
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
-- set to blank on join (for 3rd party mods)
|
|
minetest.register_on_joinplayer(function(player)
|
|
local name = player:get_player_name()
|
|
|
|
mcl_playerplus_internal[name] = {
|
|
lastPos = nil,
|
|
swimDistance = 0,
|
|
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
|
}
|
|
end)
|
|
|
|
-- clear when player leaves
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
|
|
mcl_playerplus_internal[name] = nil
|
|
end)
|