forked from MineClone5/MineClone5
466 lines
18 KiB
Lua
466 lines
18 KiB
Lua
mcl_mapgen = {}
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local order = { -- mcl_mapgen.order...
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DEFAULT = 5000,
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CHORUS = 100000,
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BUILDINGS = 200000,
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VILLAGES = 900000,
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DUNGEONS = 950000,
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STRONGHOLDS = 999999,
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OCEAN_MONUMENT = 1000000,
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LARGE_BUILDINGS = 2000000,
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}
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local math_floor = math.floor
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local math_max = math.max
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local minetest_get_node = minetest.get_node
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local minetest_get_voxel_manip = minetest.get_voxel_manip
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local minetest_log = minetest.log
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local minetest_pos_to_string = minetest.pos_to_string
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-- Calculate mapgen_edge_min/mapgen_edge_max
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mcl_mapgen.CS = math_max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
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mcl_mapgen.BS = math_max(1, core.MAP_BLOCKSIZE or 16)
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mcl_mapgen.LIMIT = math_max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
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mcl_mapgen.MAX_LIMIT = math_max(1, core.MAX_MAP_GENERATION_LIMIT or 31000) -- might be set to 31000 or removed, see https://github.com/minetest/minetest/issues/10428
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mcl_mapgen.OFFSET = - math_floor(mcl_mapgen.CS / 2)
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mcl_mapgen.OFFSET_NODES = mcl_mapgen.OFFSET * mcl_mapgen.BS
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mcl_mapgen.CS_NODES = mcl_mapgen.CS * mcl_mapgen.BS
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local central_chunk_min_pos = mcl_mapgen.OFFSET * mcl_mapgen.BS
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local central_chunk_max_pos = central_chunk_min_pos + mcl_mapgen.CS_NODES - 1
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local ccfmin = central_chunk_min_pos - mcl_mapgen.BS -- Fullminp/fullmaxp of central chunk, in nodes
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local ccfmax = central_chunk_max_pos + mcl_mapgen.BS
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local mapgen_limit_b = math_floor(math.min(mcl_mapgen.LIMIT, mcl_mapgen.MAX_LIMIT) / mcl_mapgen.BS)
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local mapgen_limit_min = - mapgen_limit_b * mcl_mapgen.BS
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local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_mapgen.BS - 1
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local numcmin = math_max(math_floor((ccfmin - mapgen_limit_min) / mcl_mapgen.CS_NODES), 0) -- Number of complete chunks from central chunk
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local numcmax = math_max(math_floor((mapgen_limit_max - ccfmax) / mcl_mapgen.CS_NODES), 0) -- fullminp/fullmaxp to effective mapgen limits.
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mcl_mapgen.EDGE_MIN = central_chunk_min_pos - numcmin * mcl_mapgen.CS_NODES
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mcl_mapgen.EDGE_MAX = central_chunk_max_pos + numcmax * mcl_mapgen.CS_NODES
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minetest_log("action", "[mcl_mapgen] World edges: mcl_mapgen.EDGE_MIN = " .. tostring(mcl_mapgen.EDGE_MIN) .. ", mcl_mapgen.EDGE_MAX = " .. tostring(mcl_mapgen.EDGE_MAX))
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Mapgen variables
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local overworld, end_, nether = {}, {}, {}
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local seed = minetest.get_mapgen_setting("seed")
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mcl_mapgen.seed = seed
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mcl_mapgen.name = minetest.get_mapgen_setting("mg_name")
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mcl_mapgen.v6 = mcl_mapgen.name == "v6"
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mcl_mapgen.superflat = mcl_mapgen.name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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mcl_mapgen.singlenode = mcl_mapgen.name == "singlenode"
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mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode
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local superflat, singlenode, normal = mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal
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minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or "singlenode")))
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----------------------------------------------------------------------------------------------------------------------------
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-- Generator queues
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local queue_unsafe_engine = {}
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local queue_chunks_nodes = {}
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local queue_chunks_lvm = {}
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local queue_blocks_nodes = {}
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local queue_blocks_lvm = {}
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-- Requirements. 0 means 'none', greater than 0 means 'required'
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local block = 0
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local queue_blocks_lvm_counter = 0
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local lvm_chunk = 0
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local param2 = 0
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local nodes_block = 0
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local nodes_chunk = 0
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local safe_functions = 0
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local BS, CS = mcl_mapgen.BS, mcl_mapgen.CS -- Mapblock size (in nodes), Mapchunk size (in blocks)
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local LAST_BLOCK, LAST_NODE = CS - 1, BS - 1 -- First mapblock in chunk (node in mapblock) has number 0, last has THIS number. It's for runtime optimization
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local offset = mcl_mapgen.OFFSET -- Central mapchunk offset (in blocks)
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local CS_NODES = mcl_mapgen.CS_NODES -- 80
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local CS_3D = CS * CS * CS
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local DEFAULT_ORDER = order.DEFAULT
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function mcl_mapgen.register_on_generated(callback_function, order)
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queue_unsafe_engine[#queue_unsafe_engine+1] = {i = order or DEFAULT_ORDER, f = callback_function}
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table.sort(queue_unsafe_engine, function(a, b) return (a.i <= b.i) end)
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end
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function mcl_mapgen.register_mapgen(callback_function, order)
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nodes_chunk = nodes_chunk + 1
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safe_functions = safe_functions + 1
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queue_chunks_nodes[nodes_chunk] = {i = order or DEFAULT_ORDER, f = callback_function}
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table.sort(queue_chunks_nodes, function(a, b) return (a.i <= b.i) end)
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end
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function mcl_mapgen.register_mapgen_lvm(callback_function, order)
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lvm_chunk = lvm_chunk + 1
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safe_functions = safe_functions + 1
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queue_chunks_lvm[lvm_chunk] = {i = order or DEFAULT_ORDER, f = callback_function}
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table.sort(queue_chunks_lvm, function(a, b) return (a.i <= b.i) end)
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end
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function mcl_mapgen.register_mapgen_block(callback_function, order)
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block = block + 1
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nodes_block = nodes_block + 1
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safe_functions = safe_functions + 1
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queue_blocks_nodes[nodes_block] = {i = order or DEFAULT_ORDER, f = callback_function}
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table.sort(queue_blocks_nodes, function(a, b) return (a.i <= b.i) end)
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end
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function mcl_mapgen.register_mapgen_block_lvm(callback_function, order)
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block = block + 1
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queue_blocks_lvm_counter = queue_blocks_lvm_counter + 1
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safe_functions = safe_functions + 1
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queue_blocks_lvm[queue_blocks_lvm_counter] = {order = order or DEFAULT_ORDER, callback_function = callback_function}
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table.sort(queue_blocks_lvm, function(a, b) return (a.order <= b.order) end)
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end
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local storage = minetest.get_mod_storage()
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local blocks = minetest.deserialize(storage:get_string("mapgen_blocks") or "return {}") or {}
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local chunks = minetest.deserialize(storage:get_string("mapgen_chunks") or "return {}") or {}
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minetest.register_on_shutdown(function()
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storage:set_string("mapgen_chunks", minetest.serialize(chunks))
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storage:set_string("mapgen_blocks", minetest.serialize(blocks))
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end)
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local vm_context -- here will be many references and flags, like: param2, light_data, heightmap, biomemap, heatmap, humiditymap, gennotify, write_lvm, write_param2, shadow
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local data, data2, light, area
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local current_blocks = {}
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local current_chunks = {}
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local lvm_buffer, lvm_param2_buffer, lvm_light_buffer = {}, {}, {} -- Static buffer pointers
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minetest.register_on_generated(function(minp, maxp, chunkseed)
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local minp, maxp, chunkseed = minp, maxp, chunkseed
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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minetest_log("warning", "[mcl_mapgen] New_chunk=" .. minetest_pos_to_string(minp) .. "..." .. minetest_pos_to_string(maxp) .. ", shell=" .. minetest_pos_to_string(emin) .. "..." .. minetest_pos_to_string(emax) .. ", chunkseed=" .. tostring(chunkseed))
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data = vm:get_data(lvm_buffer)
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area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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vm_context = {
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data = data,
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data2 = data2,
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light = light,
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area = area,
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lvm_buffer = lvm_buffer,
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lvm_param2_buffer = lvm_param2_buffer,
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lvm_light_buffer = lvm_light_buffer,
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vm = vm,
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emin = emin,
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emax = emax,
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minp = minp,
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maxp = maxp,
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chunkseed = chunkseed,
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}
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if safe_functions > 0 then
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local x0, y0, z0 = minp.x, minp.y, minp.z
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local bx0, by0, bz0 = math_floor(x0/BS), math_floor(y0/BS), math_floor(z0/BS)
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local bx1, by1, bz1 = bx0 + LAST_BLOCK, by0 + LAST_BLOCK, bz0 + LAST_BLOCK -- only for entire chunk check
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-- Keep `chunkseed` in `chunks[cx][cy][cz].seed` for further safe usage:
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local cx0, cy0, cz0 = math_floor((bx0-offset)/CS), math_floor((by0-offset)/CS), math_floor((bz0-offset)/CS)
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if not chunks[cx0] then chunks[cx0] = {} end
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if not chunks[cx0][cy0] then chunks[cx0][cy0] = {} end
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if not chunks[cx0][cy0][cz0] then
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chunks[cx0][cy0][cz0] = {seed = chunkseed, counter = 0}
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else
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chunks[cx0][cy0][cz0].seed = chunkseed
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end
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local x1, y1, z1, x2, y2, z2 = emin.x, emin.y, emin.z, emax.x, emax.y, emax.z
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local x, y, z = x1, y1, z1 -- iterate 7x7x7 mapchunk, {x,y,z} - first node pos. of mapblock
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local bx, by, bz -- block coords (in blocs)
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local box, boy, boz -- block offsets in chunks (in blocks)
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while x < x2 do
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bx = math_floor(x/BS)
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local block_pos_offset_removed = bx - offset
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local cx = math_floor(block_pos_offset_removed / CS)
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box = block_pos_offset_removed % CS
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if not blocks[bx] then blocks[bx]={} end
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-- We don't know how many calls, including this one, will overwrite this block content!
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-- Start calculating it with `total_mapgen_block_writes_through_x` variable.
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-- It can be `8 or less`, if we (speaking of `x` axis) are on chunk edge now,
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-- or it can be `4 or less` - if we are in the middle of the chunk by `x` axis:
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local total_mapgen_block_writes_through_x = (box > 0 and box < LAST_BLOCK) and 4 or 8
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while y < y2 do
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by = math_floor(y/BS)
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block_pos_offset_removed = by - offset
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local cy = math_floor(block_pos_offset_removed / CS)
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boy = block_pos_offset_removed % CS
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if not blocks[bx][by] then blocks[bx][by]={} end
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-- Here we just divide `total_mapgen_block_writes_through_x` by 2,
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-- if we are (speaking of `y` axis now) in the middle of the chunk now.
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-- Or we don't divide it, if not.
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-- So, basing on `total_mapgen_block_writes_through_x`,
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--- we calculate `total_mapgen_block_writes_through_y` this way:
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local total_mapgen_block_writes_through_y = (boy > 0 and boy < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_x / 2) or total_mapgen_block_writes_through_x
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while z < z2 do
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bz = math_floor(z/BS)
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block_pos_offset_removed = bz - offset
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local cz = math_floor(block_pos_offset_removed / CS)
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boz = block_pos_offset_removed % CS
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-- Now we do absolutely the same for `z` axis, basing on our previous result
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-- from `total_mapgen_block_writes_through_y` variable.
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-- And our final result is in `total_mapgen_block_writes`.
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-- It can be still 8, derived from `x` calculation, but it can be less!
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-- It can be even 1, if we are in safe 3x3x3 area of mapchunk:
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local total_mapgen_block_writes = (boz > 0 and boz < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_y / 2) or total_mapgen_block_writes_through_y
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-- Get current number of writes from the table, or just set it to 1, if accessing first time:
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local current_mapgen_block_writes = blocks[bx][by][bz] and (blocks[bx][by][bz] + 1) or 1
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-- And compare:
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if current_mapgen_block_writes == total_mapgen_block_writes then
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-- this block shouldn't be overwritten anymore, no need to keep it in memory
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blocks[bx][by][bz] = nil
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if not chunks[cx] then chunks[cx] = {} end
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if not chunks[cx][cy] then chunks[cx][cy] = {} end
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if not chunks[cx][cy][cz] then
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if not chunks[cx][cy][cz] then chunks[cx][cy][cz] = {counter = 1} end
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else
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chunks[cx][cy][cz].counter = chunks[cx][cy][cz].counter + 1
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if chunks[cx][cy][cz].counter >= CS_3D then
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current_chunks[#current_chunks+1] = { x = cx, y = cy, z = cz, s = chunks[cx][cy][cz].seed }
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-- this chunk shouldn't be overwritten anymore, no need to keep it in memory
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chunks[cx][cy][cz] = nil
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if next(chunks[cx][cy]) == nil then chunks[cx][cy] = nil end
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if next(chunks[cx]) == nil then chunks[cx] = nil end
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end
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end
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local blockseed = seed + bx * 7 + by * 243 + bz * 11931
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if queue_blocks_lvm_counter > 0 then
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vm_context.blockseed = blockseed
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vm_context.minp, vm_context.maxp = {x=x, y=y, z=z}, {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE}
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for _, v in pairs(queue_blocks_lvm) do
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v.callback_function(vm_context)
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end
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end
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if nodes_block > 0 then
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current_blocks[#current_blocks+1] = { minp = {x=x, y=y, z=z}, maxp = {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE}, seed = blockseed }
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end
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else
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blocks[bx][by][bz] = current_mapgen_block_writes
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end
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z = z + BS
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end
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if next(blocks[bx][by]) == nil then blocks[bx][by] = nil end
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z = z1
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y = y + BS
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end
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if next(blocks[bx]) == nil then blocks[bx] = nil end
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y = y1
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x = x + BS
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end
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end
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if #queue_unsafe_engine > 0 then
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for _, v in pairs(queue_unsafe_engine) do
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v.f(vm_context)
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end
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if vm_context.write then
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vm:set_data(data)
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end
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if vm_context.write_param2 then
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vm:set_param2_data(data2)
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end
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if vm_context.write_light then
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vm:set_light_data(light)
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end
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if vm_context.write or vm_context.write_param2 or vm_context.write_light then
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vm:calc_lighting(minp, maxp, vm_context.shadow or true) -- TODO: check boundaries
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vm:write_to_map()
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vm:update_liquids()
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end
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end
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for i, b in pairs(current_chunks) do
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local cx, cy, cz, seed = b.x, b.y, b.z, b.s
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local bx, by, bz = cx * CS + offset, cy * CS + offset, cz * CS + offset
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local x, y, z = bx * BS, by * BS, bz * BS
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local minp = {x = x, y = y, z = z}
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local maxp = {x = x + CS_NODES - 1, y = y + CS_NODES - 1, z = z + CS_NODES - 1}
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area = VoxelArea:new({MinEdge=minp, MaxEdge=maxp})
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vm_context = {
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data = data,
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data2 = data2,
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light = light,
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area = area,
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lvm_buffer = lvm_buffer,
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lvm_param2_buffer = lvm_param2_buffer,
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lvm_light_buffer = lvm_light_buffer,
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emin = minp,
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emax = maxp,
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minp = minp,
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maxp = maxp,
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chunkseed = seed,
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}
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for _, v in pairs(queue_chunks_lvm) do
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vm_context = v.f(vm_context)
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end
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for _, v in pairs(queue_chunks_nodes) do
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v.f(minp, maxp, seed, vm_context)
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end
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if vm_context.write or vm_context.write_param2 or vm_context.write_light then
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if vm_context.write then
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vm:set_data(data)
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end
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if vm_context.write_param2 then
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vm:set_param2_data(data2)
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end
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if vm_context.write_light then
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vm:set_light_data(light)
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end
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-- caused error from torches (?)
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-- vm:calc_lighting(minp, maxp, vm_context.shadow or true)
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vm:write_to_map()
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vm:update_liquids()
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end
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current_chunks[i] = nil
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end
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for i, b in pairs(current_blocks) do
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for _, v in pairs(queue_blocks_nodes) do
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v.f(b.minp, b.maxp, b.seed)
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end
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current_blocks[i] = nil
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end
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end)
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minetest.register_on_generated = mcl_mapgen.register_chunk_generator
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function mcl_mapgen.get_far_node(p)
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local p = p
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local node = minetest_get_node(p)
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if node.name ~= "ignore" then return node end
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minetest_get_voxel_manip():read_from_map(p, p)
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return minetest_get_node(p)
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end
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local function coordinate_to_block(x)
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return math_floor(x / BS)
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end
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local function coordinate_to_chunk(x)
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return math_floor((coordinate_to_block(x) - offset) / CS)
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end
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function mcl_mapgen.pos_to_block(pos)
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return {
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x = coordinate_to_block(pos.x),
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y = coordinate_to_block(pos.y),
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z = coordinate_to_block(pos.z)
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}
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end
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function mcl_mapgen.pos_to_chunk(pos)
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return {
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x = coordinate_to_chunk(pos.x),
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y = coordinate_to_chunk(pos.y),
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z = coordinate_to_chunk(pos.z)
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}
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end
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local k_positive = math.ceil(mcl_mapgen.MAX_LIMIT / mcl_mapgen.CS_NODES)
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local k_positive_z = k_positive * 2
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local k_positive_y = k_positive_z * k_positive_z
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function mcl_mapgen.get_chunk_number(pos) -- unsigned int
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local c = mcl_mapgen.pos_to_chunk(pos)
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return
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(c.y + k_positive) * k_positive_y +
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(c.z + k_positive) * k_positive_z +
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c.x + k_positive
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end
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mcl_mapgen.minecraft_height_limit = 256
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mcl_mapgen.bedrock_is_rough = normal
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--[[ Realm stacking (h is for height)
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- Overworld (h>=256)
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|
- Void (h>=1000)
|
|
- Realm Barrier (h=11), to allow escaping the End
|
|
- End (h>=256)
|
|
- Void (h>=1000)
|
|
- Nether (h=128)
|
|
- Void (h>=1000)
|
|
]]
|
|
|
|
-- Overworld
|
|
overworld.min = -62
|
|
if superflat then
|
|
mcl_mapgen.ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
|
|
overworld.min = ground - 3
|
|
end
|
|
-- if singlenode then mcl_mapgen.overworld.min = -66 end -- DONT KNOW WHY
|
|
overworld.max = mcl_mapgen.EDGE_MAX
|
|
|
|
overworld.bedrock_min = overworld.min
|
|
overworld.bedrock_max = overworld.bedrock_min + (mcl_mapgen.bedrock_is_rough and 4 or 0)
|
|
|
|
mcl_mapgen.lava = normal
|
|
overworld.lava_max = overworld.min + (normal and 10 or 0)
|
|
|
|
|
|
-- The Nether (around Y = -29000)
|
|
nether.min = -29067 -- Carefully chosen to be at a mapchunk border
|
|
nether.max = nether.min + 128
|
|
nether.bedrock_bottom_min = nether.min
|
|
nether.bedrock_top_max = nether.max
|
|
if not superflat then
|
|
nether.bedrock_bottom_max = nether.bedrock_bottom_min + 4
|
|
nether.bedrock_top_min = nether.bedrock_top_max - 4
|
|
nether.lava_max = nether.min + 31
|
|
else
|
|
-- Thin bedrock in classic superflat mapgen
|
|
nether.bedrock_bottom_max = nether.bedrock_bottom_min
|
|
nether.bedrock_top_min = nether.bedrock_top_max
|
|
nether.lava_max = nether.min + 2
|
|
end
|
|
if mcl_mapgen.name == "flat" then
|
|
if superflat then
|
|
nether.flat_floor = nether.bedrock_bottom_max + 4
|
|
nether.flat_ceiling = nether.bedrock_bottom_max + 52
|
|
else
|
|
nether.flat_floor = nether.lava_max + 4
|
|
nether.flat_ceiling = nether.lava_max + 52
|
|
end
|
|
end
|
|
|
|
-- The End (surface at ca. Y = -27000)
|
|
end_.min = -27073 -- Carefully chosen to be at a mapchunk border
|
|
end_.max = overworld.min - 2000
|
|
end_.platform_pos = { x = 100, y = end_.min + 74, z = 0 }
|
|
|
|
-- Realm barrier used to safely separate the End from the void below the Overworld
|
|
mcl_mapgen.realm_barrier_overworld_end_max = end_.max
|
|
mcl_mapgen.realm_barrier_overworld_end_min = end_.max - 11
|
|
|
|
-- Use MineClone 2-style dungeons for normal mapgen
|
|
mcl_mapgen.dungeons = normal
|
|
|
|
mcl_mapgen.overworld = overworld
|
|
mcl_mapgen.end_ = end_
|
|
mcl_mapgen.nether = nether
|
|
|
|
mcl_mapgen.order = order
|
|
|
|
function mcl_mapgen.get_voxel_manip(vm_context)
|
|
if vm_context.vm then
|
|
return vm
|
|
end
|
|
vm_context.vm = minetest.get_voxel_manip(vm_context.emin, vm_context.emax)
|
|
vm_context.emin, vm_context.emax = vm_context.vm:read_from_map(vm_context.emin, vm_context.emax)
|
|
vm_context.area = VoxelArea:new({MinEdge=vm_context.emin, MaxEdge=vm_context.emax})
|
|
return vm_context.vm
|
|
end
|