local flights_kick_threshold = 10 local suffocations_kick_threshold = 1 local after = minetest.after local get_connected_players = minetest.get_connected_players local get_node = minetest.get_node local get_objects_inside_radius = minetest.get_objects_inside_radius local get_player_by_name = minetest.get_player_by_name local is_creative_enabled = minetest.is_creative_enabled local kick_player = minetest.kick_player local set_node = minetest.set_node local ceil = math.ceil local floor = math.floor local distance = vector.distance local window_size = 10 local detection_interval = 1.7 local step_seconds = detection_interval / window_size local joined_players = {} local function update_player(player_object) if not player_object then return end local name = player_object:get_player_name() if not name then return end local pos = player_object:get_pos() local x, y, z = floor(pos.x), floor(pos.y-0.1), floor(pos.z) if mcl_playerplus.elytra then local elytra = mcl_playerplus.elytra[player_object] if elytra and elytra.active then return end end local air = get_node({x = x , y = y , z = z }).name == "air" and get_node({x = x , y = y , z = z + 1}).name == "air" and get_node({x = x , y = y + 1, z = z }).name == "air" and get_node({x = x , y = y + 1, z = z + 1}).name == "air" and get_node({x = x + 1, y = y , z = z }).name == "air" and get_node({x = x + 1, y = y , z = z + 1}).name == "air" and get_node({x = x + 1, y = y + 1, z = z }).name == "air" and get_node({x = x + 1, y = y + 1, z = z + 1}).name == "air" local player_data = { pos = pos, velocity = player_object:get_velocity(), air = air } if joined_players[name] then local window_offset = (joined_players[name].window_offset + 1) % window_size joined_players[name].window_offset = window_offset joined_players[name][window_offset] = player_data else joined_players[name] = { window_offset = 0, [0] = player_data, } end end local function check_player(name) if is_creative_enabled(name) then return end local data = joined_players[name] if not data then return end if not data[0] then return end local always_air = true local falling = data[0].velocity.y < 0 for i = 0, window_size - 1 do local derivative = data[i] local not_enough_data = not derivative if not_enough_data then return end always_air = always_air and derivative.air falling = falling or derivative.velocity.y < 0 end if always_air and not falling then -- fly detected if not data.flights then data.flights = 1 else data.flights = data.flights + 1 if data.flights >= flights_kick_threshold then kick_player(name, "flights") end end local obj_player = minetest.get_player_by_name(name) if not obj_player then kick_player(name, "flights") end local velocity = obj_player:get_velocity() local pos = obj_player:get_pos() local x, y, z = floor(pos.x), floor(pos.y), floor(pos.z) while ( get_node({x = x , y = y, z = z }).name == "air" and get_node({x = x , y = y, z = z + 1}).name == "air" and get_node({x = x + 1, y = y, z = z }).name == "air" and get_node({x = x + 1, y = y, z = z + 1}).name == "air" ) do y = y - 1 end obj_player:set_velocity({x = velocity.x, y = -10, z = velocity.z}) obj_player:set_pos({x = x, y = y + 0.5, z = z}) end end local function remove_player(player_object) if not player_object then return end local name = player_object:get_player_name() if not name then return end minetest.after(step_seconds, function() joined_players[name] = nil end) end local function step() for _, player in pairs(get_connected_players()) do update_player(player) check_player(player:get_player_name()) end after(step_seconds, step) end minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing) if not oldnode then return end if not placer then return end if oldnode.name ~= "air" then return end if not placer:is_player() then return end local placer_pos = placer:get_pos() local placer_distance = distance(pos, placer_pos) if placer_distance < 13 then return end local is_choker = false for _, object in pairs(get_objects_inside_radius(pos, 2)) do if object and object:is_player() then local player_head_pos = object:get_pos() player_head_pos.y = player_head_pos.y + 1.5 local player_head_distance = distance(pos, player_head_pos) if player_head_distance < 0.7 then after(0.05, function(node) set_node(pos, node) end, oldnode) is_choker = true break end end end if not is_choker then return end -- cheater choked the player from distance greater than 12: local name = placer:get_player_name() local data = joined_players[name] if not data then joined_players[name].suffocations = 1 data = joined_players[name] else if not data.suffocations then data.suffocations = 1 else data.suffocations = data.suffocations + 1 end end if data.suffocations >= suffocations_kick_threshold then kick_player(name, "choker") end end) minetest.register_on_joinplayer(update_player) minetest.register_on_leaveplayer(remove_player) after(step_seconds, step)