forked from MineClone5/MineClone5
Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2
This commit is contained in:
commit
ef9a54872e
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@ -67,7 +67,7 @@ local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = false
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local remove_far = true
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64)
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@ -2964,8 +2964,8 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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local die = false
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-- only play hit sound and show blood effects if damage is 1 or over
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if damage >= 1 then
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-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
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if damage >= 0.1 then
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-- weapon sounds
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if weapon:get_definition().sounds ~= nil then
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@ -2986,7 +2986,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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damage_effect(self, damage)
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-- do damage
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self.health = self.health - floor(damage)
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self.health = self.health - damage
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-- skip future functions if dead, except alerting others
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if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
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@ -3113,6 +3113,7 @@ end
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-- get entity staticdata
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local mob_staticdata = function(self)
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--[[
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-- remove mob when out of range unless tamed
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if remove_far
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and self.can_despawn
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@ -3125,7 +3126,7 @@ local mob_staticdata = function(self)
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return ""-- nil
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end
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--]]
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self.remove_ok = true
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self.attack = nil
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self.following = nil
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@ -3334,37 +3335,6 @@ local mob_step = function(self, dtime)
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update_tag(self)
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end
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-- Despawning: when lifetimer expires, remove mob
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if remove_far
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and self.can_despawn == true
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and ((not self.nametag) or (self.nametag == "")) then
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-- TODO: Finish up implementation of despawning rules
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 then
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-- only despawn away from player
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local objs = minetest.get_objects_inside_radius(pos, 32)
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for n = 1, #objs do
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if objs[n]:is_player() then
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self.lifetimer = 20
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return
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end
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end
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minetest.log("action", "Mob "..name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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self.object:remove()
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return
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end
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end
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if self.state == "die" then
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return
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end
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@ -3548,6 +3518,40 @@ local mob_step = function(self, dtime)
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set_animation(self, "stand")
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end
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-- Despawning: when lifetimer expires, remove mob
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if remove_far
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and self.can_despawn == true
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and ((not self.nametag) or (self.nametag == "")) then
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 10 then
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-- only despawn away from player
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local far_objs = minetest.get_objects_inside_radius(pos, 48)
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for n = 1, #far_objs do
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if far_objs[n]:is_player() then
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local close_objs = minetest.get_objects_inside_radius(pos, 16)
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for n = 1, #close_objs do
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if close_objs[n]:is_player() then
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self.lifetimer = 20
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else
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if math.random(1,10) <= 3 then
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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self.object:remove()
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return
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end
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end
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end
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else
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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self.object:remove()
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return
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end
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end
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end
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end
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end
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@ -185,7 +185,7 @@ local magma_cube_big = {
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run_velocity = 4,
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damage = 6,
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reach = 3,
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armor = 40,
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armor = 53,
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drops = {
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{name = mobs_mc.items.magma_cream,
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chance = 4,
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@ -240,7 +240,7 @@ magma_cube_small.run_velocity = 2.6
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magma_cube_small.jump_height = 6
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magma_cube_small.damage = 4
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magma_cube_small.reach = 2.75
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magma_cube_small.armor = 70
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magma_cube_small.armor = 66
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magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
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magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
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mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
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@ -260,7 +260,7 @@ magma_cube_tiny.run_velocity = 1.02
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magma_cube_tiny.jump_height = 4
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magma_cube_tiny.damage = 3
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magma_cube_tiny.reach = 2.5
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magma_cube_tiny.armor = 85
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magma_cube_tiny.armor = 50
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magma_cube_tiny.drops = {}
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magma_cube_tiny.spawn_small_alternative = nil
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magma_cube_tiny.on_die = nil
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@ -0,0 +1,7 @@
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# textdomain: mcl_experience
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[[<player>] <xp>]=[[<Spieler>] <EP>]
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Gives a player some XP=Gibt einen Spieler ein paar EP
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Error: Too many parameters!=Fehler: Zu viele Parameter!
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Error: Incorrect value of XP=Fehler: Ungültiger EP-Wert
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Error: Player not found=Fehler: Spieler nicht gefunden
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Added @1 XP to @2, total: @3, experience level: @4=@1 EP an @2 gegeben, gesamt: @3, Erfahrungsstufe: @4
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@ -1,3 +1,4 @@
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# textdomain: mcl_experience
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[[<player>] <xp>]=[[<игрок>] <xp>]
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Gives a player some XP=Даёт игроку XP
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Error: Too many parameters!=Ошибка: слишком много параметров!
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@ -1,3 +1,4 @@
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# textdomain: mcl_experience
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[[<player>] <xp>]=[[<joueur>] <xp>]
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Gives a player some XP=Donne de l'XP à un joueur
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Error: Too many parameters!=Erreur: Trop de paramètres!
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@ -1,7 +1,7 @@
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# textdomain: mcl_experience
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[[<player>] <xp>]=
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Gives a player some XP=
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Error: Too many parameters!=
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Error: Incorrect value of XP=
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Error: Player not found=
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Added @1 XP to @2, total: @3, experience level: @4=
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XP are disabled!=
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@ -2,4 +2,3 @@ mcl_core
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mcl_worlds
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mesecons
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doc?
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mcl_enchanting
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@ -57,9 +57,6 @@ minetest.register_globalstep(function(dtime)
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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local itemname = "mcl_compass:"..compass_image
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if mcl_enchanting.is_enchanted(stack:get_name()) then
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itemname = itemname .. "_enchanted"
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end
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stack:set_name(itemname)
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player:get_inventory():set_stack("main", j, stack)
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end
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@ -98,7 +95,7 @@ for i,img in ipairs(images) do
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inventory_image = img,
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wield_image = img,
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stack_max = 64,
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groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1, enchantability=1 }
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groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
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})
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-- Help aliases. Makes sure the lookup tool works correctly
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@ -0,0 +1,100 @@
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# textdomain: mcl_enchanting
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Aqua Affinity=Aquaaffinität
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Increases underwater mining speed.=Erhöht Unterwassergrabegeschwindigkeit.
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Bane of Arthropods=Schrecken der Gliederfüßler
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Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=Erhöht Schaden und gibt Langsamkeit IV an Gliederfüßlern (Spinnen, Höhlenspinenn, Silberfischchen und Endermilben).
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Blast Protection=Explosionsschutz
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Reduces explosion damage and knockback.=Reduziert Explosionsschaden und -rückschlag.
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Channeling=Kanalisierung
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Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=Kanalisiert einen Blitz zu einem Ziel. Funktioniert nur während Gewitterstürmen und solange kein undurchsichtiger Block im Weg ist.
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Curse of Binding=Fluch der Bindung
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Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=Gegenstand kann nicht von den Rüstungsplätzen entfernt werden, außer beim Tod, Zerbrechen oder im Kreativmodus.
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Curse of Vanishing=Fluch des Verschwindens
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Item destroyed on death.=Gegenstand wird bei Tod zerstört.
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Depth Strider=Tiefenstreicher
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Increases underwater movement speed.=Erhöht Bewegungsgeschwindigkeit im Wasser.
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Efficiency=Effizienz
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Increases mining speed.=Erhöht Grabegeschwindigkeit.
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Feather Falling=Federfall
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Reduces fall damage.=Reduziert Fallschaden.
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Fire Aspect=Feieraspekt
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Sets target on fire.=Zündes das Ziel an.
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Fire Protection=Feuerschutz
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Reduces fire damage.=Reduziert Feuerschaden
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Flame=Flamme
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Arrows set target on fire.=Pfeile zünden Ziel an.
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Fortune=Glück
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Increases certain block drops.=Erhöht bestimmte Blockabwürfe.
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Frost Walker=Frostläufer
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Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=Verwandelt Wasser unter dem Spieler zu brüchigem Eis und verhindert Schaden von Magmablöcken.
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Impaling=Aufspießen
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Trident deals additional damage to ocean mobs.=Dreizack richtet Zusatzschaden an Ozeanmobs an.
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Infinity=Unendlichkeit
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Shooting consumes no regular arrows.=Schüsse verbrauchen keine regulären Pfeile.
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Knockback=Rückschlag.
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Increases knockback.=Verstärkt Rückschlag.
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Looting=Plünderer
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Increases mob loot.=Erhöht Abwürfe von Mobs.
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Loyalty=Loyalität
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Trident returns after being thrown. Higher levels reduce return time.=Dreizack kehrt nach Wurf zurück. Höhere Stufen reduzieren die Rückkehrzeit.
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Luck of the Sea=Glück des Meeres
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Increases rate of good loot (enchanting books, etc.)=Erhöht die Rate von guten Abwürfen (verzauberte Bücher, usw.)
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Lure=Köder
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Decreases time until rod catches something.=Reduziert die Zeit, bis die Angel etwas fängt.
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Mending=Ausbessern
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Repair the item while gaining XP orbs.=Gegenstand reparieren, während man Erfahrungskugeln erhält.
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Multishot=Mehrschuss
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Shoot 3 arrows at the cost of one.=3 Pfeile zum Preis von 1 schießen.
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Piercing=Durchbohren
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Arrows passes through multiple objects.=Pfeile durchdringen mehrere Objekte.
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Power=Stärke
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Increases arrow damage.=Erhöht Pfeilschaden.
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Projectile Protection=Projektilprojektion
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Reduces projectile damage.=Reduziert Projektilschaden.
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Protection=Schutz
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Reduces most types of damage by 4% for each level.=Reduziert die meisten Schadensarten um 4% je Stufe.
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Punch=Schlag
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Increases arrow knockback.=Erhöht Pfeilrückschlag.
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Quick Charge=Schnellladen
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Decreases crossbow charging time.=Reduziert Armbrustladezeit.
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Respiration=Atmung
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Extends underwater breathing time.=Erhöht Unterwasseratemzeit.
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Riptide=Strömung
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Trident launches player with itself when thrown. Works only in water or rain.=Dreizack wirft den Spieler mit. Funktioniert nur im Wasser oder Regen.
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Sharpness=Schärfe
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Increases damage.=Erhöht Schaden.
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Silk Touch=Sorgfalt
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Mined blocks drop themselves.=Abgebaute Blöcke werfen sich selbst ab.
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Smite=Qual
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Increases damage to undead mobs.=Erhöht Schaden für untote Mobs.
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Soul Speed=Schnelle Seele
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Increases walking speed on soul sand.=Erhöht Gehgeschwindigkeit auf Seelensand.
|
||||
Sweeping Edge=Schwungklinge
|
||||
Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
|
||||
Thorns=Dornen
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||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflektiert etwas des Schadens beim Erleiden eines Treffers, auf Kosten der Haltbarkeit.
|
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Unbreaking=Haltbarkeit
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Increases item durability.=Erhöht Haldbarkeit des Gegenstands.
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Inventory=Inventar
|
||||
@1 × Lapis Lazuli=@1 × Lapislazuli
|
||||
Enchantment levels: @1=Verzauberungsstufen: @1
|
||||
Level requirement: @1=Level benötigt: @1
|
||||
Enchant an item=Gegenstand verzaubern
|
||||
<player> <enchantment> [<level>]=<Spieler> <Verzauberung> [<Stufe>]
|
||||
Usage: /enchant <player> <enchantment> [<level>]=Verwendung: /enchant <Spieler> <Verzauberung> [<Stufe>]
|
||||
Player '@1' cannot be found.=Spieler „@1“ kann nicht gefunden werden.
|
||||
There is no such enchantment '@1'.=Es gibt keine Verzauberung namens „@1“.
|
||||
The target doesn't hold an item.=Das Ziel hält keinen Gegenstand.
|
||||
The selected enchantment can't be added to the target item.=Die gewählte Verzauberug kann nicht dem Ziel gegeben werden.
|
||||
'@1' is not a valid number='@1' ist keine gültige Zahl
|
||||
The number you have entered (@1) is too big, it must be at most @2.=Die eingegebene Zahl (@1) ist zu groß, maximal @1 erlaubt.
|
||||
The number you have entered (@1) is too small, it must be at least @2.=Die eingegebene Zahl (@1) ist zu klein, minimal @1 erlaubt.
|
||||
@1 can't be combined with @2.=@1 kann nicht mit @2 kombiniert werden.
|
||||
Enchanting succeded.=Verzauberug erfolgreich.
|
||||
Forcefully enchant an item=Einen Gegenstand zwangsweise verzaubern
|
||||
Usage: /forceenchant <player> <enchantment> [<level>]=Verwendung: /forceenchant <Spieler> <Verzauberung> [<Stufe>]
|
||||
The target item is not enchantable.=Der Zielgegenstand ist nicht verzauberbar.
|
||||
'@1' is not a valid number.='@1' ist keine gültige Zahl.
|
||||
Enchanted Book=Verzaubertes Buch
|
||||
Enchanting Table=Zaubertisch
|
||||
Enchant=Verzaubern
|
|
@ -0,0 +1,100 @@
|
|||
# textdomain: mcl_enchanting
|
||||
Aqua Affinity=
|
||||
Increases underwater mining speed.=
|
||||
Bane of Arthropods=
|
||||
Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=
|
||||
Blast Protection=
|
||||
Reduces explosion damage and knockback.=
|
||||
Channeling=
|
||||
Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=
|
||||
Curse of Binding=
|
||||
Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=
|
||||
Curse of Vanishing=
|
||||
Item destroyed on death.=
|
||||
Depth Strider=
|
||||
Increases underwater movement speed.=
|
||||
Efficiency=
|
||||
Increases mining speed.=
|
||||
Feather Falling=
|
||||
Reduces fall damage.=
|
||||
Fire Aspect=
|
||||
Sets target on fire.=
|
||||
Fire Protection=
|
||||
Reduces fire damage.=
|
||||
Flame=
|
||||
Arrows set target on fire.=
|
||||
Fortune=
|
||||
Increases certain block drops.=
|
||||
Frost Walker=
|
||||
Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=
|
||||
Impaling=
|
||||
Trident deals additional damage to ocean mobs.=
|
||||
Infinity=
|
||||
Shooting consumes no regular arrows.=
|
||||
Knockback=
|
||||
Increases knockback.=
|
||||
Looting=
|
||||
Increases mob loot.=
|
||||
Loyalty=
|
||||
Trident returns after being thrown. Higher levels reduce return time.=
|
||||
Luck of the Sea=
|
||||
Increases rate of good loot (enchanting books, etc.)=
|
||||
Lure=
|
||||
Decreases time until rod catches something.=
|
||||
Mending=
|
||||
Repair the item while gaining XP orbs.=
|
||||
Multishot=
|
||||
Shoot 3 arrows at the cost of one.=
|
||||
Piercing=
|
||||
Arrows passes through multiple objects.=
|
||||
Power=
|
||||
Increases arrow damage.=
|
||||
Projectile Protection=
|
||||
Reduces projectile damage.=
|
||||
Protection=
|
||||
Reduces most types of damage by 4% for each level.=
|
||||
Punch=
|
||||
Increases arrow knockback.=
|
||||
Quick Charge=
|
||||
Decreases crossbow charging time.=
|
||||
Respiration=
|
||||
Extends underwater breathing time.=
|
||||
Riptide=
|
||||
Trident launches player with itself when thrown. Works only in water or rain.=
|
||||
Sharpness=
|
||||
Increases damage.=
|
||||
Silk Touch=
|
||||
Mined blocks drop themselves.=
|
||||
Smite=
|
||||
Increases damage to undead mobs.=
|
||||
Soul Speed=
|
||||
Increases walking speed on soul sand.=
|
||||
Sweeping Edge=
|
||||
Increases sweeping attack damage.=
|
||||
Thorns=
|
||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
|
||||
Unbreaking=
|
||||
Increases item durability.=
|
||||
Inventory=
|
||||
@1 × Lapis Lazuli=
|
||||
Enchantment levels: @1=
|
||||
Level requirement: @1=
|
||||
Enchant an item=
|
||||
<player> <enchantment> [<level>]=
|
||||
Usage: /enchant <player> <enchantment> [<level>]=
|
||||
Player '@1' cannot be found.=
|
||||
There is no such enchantment '@1'.=
|
||||
The target doesn't hold an item.=
|
||||
The selected enchantment can't be added to the target item.=
|
||||
'@1' is not a valid number=
|
||||
The number you have entered (@1) is too big, it must be at most @2.=
|
||||
The number you have entered (@1) is too small, it must be at least @2.=
|
||||
@1 can't be combined with @2.=
|
||||
Enchanting succeded.=
|
||||
Forcefully enchant an item=
|
||||
Usage: /forceenchant <player> <enchantment> [<level>]=
|
||||
The target item is not enchantable.=
|
||||
'@1' is not a valid number.=
|
||||
Enchanted Book=
|
||||
Enchanting Table=
|
||||
Enchant=
|
Binary file not shown.
|
@ -112,7 +112,6 @@ pumpkin_face_base_def._doc_items_longdesc = S("A pumpkin can be worn as a helmet
|
|||
pumpkin_face_base_def._doc_items_usagehelp = nil
|
||||
pumpkin_face_base_def.tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"}
|
||||
pumpkin_face_base_def.groups.armor_head=1
|
||||
pumpkin_face_base_def.groups.enchantability=1
|
||||
pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
|
||||
pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
|
||||
pumpkin_face_base_def.groups.non_combat_armor=1
|
||||
|
|
|
@ -9,7 +9,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
|
|||
inventory_image = "mcl_fire_flint_and_steel.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 1,
|
||||
groups = { tool = 1, enchantability = 1 },
|
||||
groups = { tool = 1, },
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
|
|
|
@ -42,7 +42,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
|
|||
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
|
||||
},
|
||||
},
|
||||
groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1, enchantability=1},
|
||||
groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1 },
|
||||
-- The head textures are based off the textures of an actual mob.
|
||||
tiles = {
|
||||
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
||||
|
|
|
@ -81,7 +81,7 @@ local function now_playing(player, track_id)
|
|||
if not player or not player:is_player() or not active_huds[playername] or not hud_sequence_numbers[playername] or seq ~= hud_sequence_numbers[playername] then
|
||||
return
|
||||
end
|
||||
if id == active_huds[playername] then
|
||||
if id ~= nil and id == active_huds[playername] then
|
||||
player:hud_remove(active_huds[playername])
|
||||
active_huds[playername] = nil
|
||||
end
|
||||
|
@ -162,8 +162,10 @@ minetest.register_node("mcl_jukebox:jukebox", {
|
|||
inv:set_stack("main", 1, "")
|
||||
if active_tracks[cname] ~= nil then
|
||||
minetest.sound_stop(active_tracks[cname])
|
||||
clicker:hud_remove(active_huds[cname])
|
||||
active_tracks[cname] = nil
|
||||
end
|
||||
if active_huds[cname] ~= nil then
|
||||
clicker:hud_remove(active_huds[cname])
|
||||
active_huds[cname] = nil
|
||||
end
|
||||
else
|
||||
|
@ -219,8 +221,10 @@ minetest.register_node("mcl_jukebox:jukebox", {
|
|||
dropped_item:set_yaw(math.pi/2)
|
||||
if active_tracks[name] ~= nil then
|
||||
minetest.sound_stop(active_tracks[name])
|
||||
digger:hud_remove(active_huds[name])
|
||||
active_tracks[name] = nil
|
||||
end
|
||||
if active_huds[name] ~= nil then
|
||||
digger:hud_remove(active_huds[name])
|
||||
active_huds[name] = nil
|
||||
end
|
||||
end
|
||||
|
|
|
@ -576,7 +576,7 @@ minetest.register_tool("mcl_tools:shears", {
|
|||
inventory_image = "default_tool_shears.png",
|
||||
wield_image = "default_tool_shears.png",
|
||||
stack_max = 1,
|
||||
groups = { tool=1, shears=1, dig_speed_class=4, enchantability=1 },
|
||||
groups = { tool=1, shears=1, dig_speed_class=4, },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level=1,
|
||||
|
|
|
@ -176,7 +176,7 @@ minetest.register_tool("screwdriver:screwdriver", {
|
|||
description = S("Screwdriver"),
|
||||
inventory_image = "screwdriver.png",
|
||||
wield_image = "screwdriver.png^[transformFX",
|
||||
groups = { tool = 1, not_in_creative_inventory = 1, enchantability = 1 },
|
||||
groups = { tool = 1, not_in_creative_inventory = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
|
||||
return itemstack
|
||||
|
|
Loading…
Reference in New Issue