forked from MineClone5/MineClone5
[mcl_enchanting] fix warnings
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56310a3624
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bbde3b551f
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@ -250,7 +250,7 @@ local function get_after_use_callback(itemdef)
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itemstack:add_wear(digparams.wear)
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itemstack:add_wear(digparams.wear)
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end
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end
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local enchantments = mcl_enchanting.get_enchantments(itemstack)
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--local enchantments = mcl_enchanting.get_enchantments(itemstack)
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mcl_enchanting.update_groupcaps(itemstack)
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mcl_enchanting.update_groupcaps(itemstack)
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end
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end
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end
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end
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@ -292,7 +292,7 @@ end
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function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
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function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
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local possible_enchantments, weights, accum_weight = {}, {}, 0
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local possible_enchantments, weights, accum_weight = {}, {}, 0
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for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
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for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
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local supported, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
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local _, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
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if primary or treasure then
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if primary or treasure then
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table.insert(possible_enchantments, enchantment)
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table.insert(possible_enchantments, enchantment)
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accum_weight = accum_weight + enchantment_def.weight
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accum_weight = accum_weight + enchantment_def.weight
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@ -1,6 +1,9 @@
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local modpath = minetest.get_modpath("mcl_enchanting")
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local modpath = minetest.get_modpath("mcl_enchanting")
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local S = minetest.get_translator("mcl_enchanting")
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local S = minetest.get_translator("mcl_enchanting")
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local math = math
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local vector = vector
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mcl_enchanting = {
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mcl_enchanting = {
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book_offset = vector.new(0, 0.75, 0),
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book_offset = vector.new(0, 0.75, 0),
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book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4},
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book_animations = {["close"] = 1, ["opening"] = 2, ["open"] = 3, ["closing"] = 4},
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@ -122,7 +125,7 @@ minetest.register_chatcommand("forceenchant", {
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return false, S("Player '@1' cannot be found.", target_name)
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return false, S("Player '@1' cannot be found.", target_name)
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end
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end
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local itemstack = target:get_wielded_item()
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local itemstack = target:get_wielded_item()
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local can_enchant, errorstring, extra_info = mcl_enchanting.can_enchant(itemstack, enchantment, level)
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local _, errorstring = mcl_enchanting.can_enchant(itemstack, enchantment, level)
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if errorstring == "enchantment invalid" then
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if errorstring == "enchantment invalid" then
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return false, S("There is no such enchantment '@1'.", enchantment)
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return false, S("There is no such enchantment '@1'.", enchantment)
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elseif errorstring == "item missing" then
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elseif errorstring == "item missing" then
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@ -242,9 +245,9 @@ minetest.register_node("mcl_enchanting:table", {
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on_rotate = rotate,
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on_rotate = rotate,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local player_meta = clicker:get_meta()
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local player_meta = clicker:get_meta()
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local table_meta = minetest.get_meta(pos)
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--local table_meta = minetest.get_meta(pos)
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local num_bookshelves = table_meta:get_int("mcl_enchanting:num_bookshelves")
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--local num_bookshelves = table_meta:get_int("mcl_enchanting:num_bookshelves")
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local table_name = table_meta:get_string("name")
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local table_name = minetest.get_meta(pos):get_string("name")
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if table_name == "" then
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if table_name == "" then
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table_name = S("Enchant")
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table_name = S("Enchant")
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end
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end
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