forked from MineClone5/MineClone5
Merge pull request 'Release 0.71.14 Spawn Ender Dragon' (#106) from testing into production
Reviewed-on: MineClone5/MineClone5#106
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commit
980e592e4a
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@ -214,6 +214,7 @@ end
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--a function used for despawning mobs
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--a function used for despawning mobs
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mobs.check_for_player_within_area = function(self, radius)
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mobs.check_for_player_within_area = function(self, radius)
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local pos1 = self.object:get_pos()
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local pos1 = self.object:get_pos()
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if not pos1 then return end
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--get players in radius
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--get players in radius
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for _,player in pairs(minetest_get_connected_players()) do
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for _,player in pairs(minetest_get_connected_players()) do
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if player and player:get_hp() > 0 then
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if player and player:get_hp() > 0 then
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@ -73,7 +73,7 @@ local ARROW_ENTITY={
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_stuckin=nil, --Position of node in which arow is stuck.
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_stuckin=nil, --Position of node in which arow is stuck.
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_shooter=nil, -- ObjectRef of player or mob who shot it
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_shooter=nil, -- ObjectRef of player or mob who shot it
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_is_arrow = true,
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_is_arrow = true,
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_in_player = false,
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_viscosity=0, -- Viscosity of node the arrow is currently in
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_viscosity=0, -- Viscosity of node the arrow is currently in
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_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
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_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
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}
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}
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@ -439,6 +439,7 @@ function ARROW_ENTITY.get_staticdata(self)
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is_critical = self._is_critical,
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is_critical = self._is_critical,
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stuck = self._stuck,
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stuck = self._stuck,
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stuckin = self._stuckin,
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stuckin = self._stuckin,
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stuckin_player = self._in_player,
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}
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}
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if self._stuck then
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if self._stuck then
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-- If _stucktimer is missing for some reason, assume the maximum
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-- If _stucktimer is missing for some reason, assume the maximum
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@ -453,21 +454,10 @@ function ARROW_ENTITY.get_staticdata(self)
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return minetest.serialize(out)
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return minetest.serialize(out)
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end
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end
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local function remove_arrow_on_joinplayer(staticdata, self)
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if not staticdata.activated then
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staticdata.activated = true
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else
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self.object:remove()
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end
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end
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function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
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function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
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self._time_in_air = 1.0
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self._time_in_air = 1.0
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self._in_player = false
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local data = minetest.deserialize(staticdata)
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local data = minetest.deserialize(staticdata)
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if data then
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if data then
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remove_arrow_on_joinplayer(data, self)
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self._stuck = data.stuck
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self._stuck = data.stuck
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if data.stuck then
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if data.stuck then
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if data.stuckstarttime then
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if data.stuckstarttime then
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@ -498,10 +488,23 @@ function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
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self._shooter = shooter
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self._shooter = shooter
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end
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end
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end
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end
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if data.stuckin_player then
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self.object:remove()
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end
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end
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end
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self.object:set_armor_groups({ immortal = 1 })
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self.object:set_armor_groups({ immortal = 1 })
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end
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end
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minetest.register_on_respawnplayer(function(player)
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for _, obj in pairs(player:get_children()) do
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local ent = obj:get_luaentity()
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if ent and ent.name and string.find(ent.name, "mcl_bows:arrow_entity") then
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obj:remove()
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end
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end
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end)
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minetest.register_entity("mcl_bows:arrow_entity", ARROW_ENTITY)
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minetest.register_entity("mcl_bows:arrow_entity", ARROW_ENTITY)
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if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
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if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
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@ -1,5 +1,5 @@
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name = mcl_enchanting
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name = mcl_enchanting
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description = Enchanting for MineClone2
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description = Enchanting for MineClone2
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depends = tt, walkover, mcl_sounds, mcl_colors
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depends = tt, walkover, mcl_sounds, mcl_colors, mcl_experience
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optional_depends = screwdriver
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optional_depends = screwdriver
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author = Fleckenstein
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author = Fleckenstein
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@ -1247,16 +1247,43 @@ local function generate_clay(minp, maxp, blockseed, voxelmanip_data, voxelmanip_
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return lvm_used
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return lvm_used
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end
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end
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local function generate_end_exit_portal(pos)
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local dragon_spawn_pos = false
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local obj = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon")
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local dragon_spawned, portal_generated = false, false
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if obj then
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local function spawn_ender_dragon()
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local obj = minetest.add_entity(dragon_spawn_pos, "mobs_mc:enderdragon")
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if not obj then return false end
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local dragon_entity = obj:get_luaentity()
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local dragon_entity = obj:get_luaentity()
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dragon_entity._initial = true
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dragon_entity._initial = true
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dragon_entity._portal_pos = pos
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dragon_entity._portal_pos = pos
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else
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return obj
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minetest.log("error", "[mcl_mapgen_core] ERROR! Ender dragon doesn't want to spawn")
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end
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local function try_to_spawn_ender_dragon()
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if spawn_ender_dragon() then
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dragon_spawned = true
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return
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end
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end
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mcl_structures.call_struct(pos, "end_exit_portal")
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minetest.after(2, try_to_spawn_ender_dragon)
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minetest.log("warning", "[mcl_mapgen_core] WARNING! Ender dragon doesn't want to spawn at "..minetest.pos_to_string(dragon_spawn_pos))
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end
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if portal_generated and not dragon_spawned then
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minetest.after(10, try_to_spawn_ender_dragon)
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end
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local function generate_end_exit_portal(pos)
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if dragon_spawn_pos then return false end
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dragon_spawn_pos = vector.add(pos, vector.new(3, 11, 3))
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mcl_structures.call_struct(pos, "end_exit_portal", nil, nil, function()
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minetest.after(2, function()
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minetest.emerge_area(vector.subtract(dragon_spawn_pos, {x = 64, y = 12, z = 5}), vector.add(dragon_spawn_pos, {x = 3, y = 3, z = 5}), function(blockpos, action, calls_remaining, param)
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if calls_remaining > 0 then return end
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minetest.after(2, try_to_spawn_ender_dragon)
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end)
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end)
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end)
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portal_generated = true
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end
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end
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-- TODO: Try to use more efficient structure generating code
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-- TODO: Try to use more efficient structure generating code
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@ -69,7 +69,7 @@ local function init_node_construct(pos)
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end
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end
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-- The call of Struct
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-- The call of Struct
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function mcl_structures.call_struct(pos, struct_style, rotation, pr)
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function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
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minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
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minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
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if not rotation then
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if not rotation then
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rotation = "random"
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rotation = "random"
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@ -91,13 +91,31 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr)
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elseif struct_style == "fossil" then
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elseif struct_style == "fossil" then
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return mcl_structures.generate_fossil(pos, rotation, pr)
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return mcl_structures.generate_fossil(pos, rotation, pr)
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elseif struct_style == "end_exit_portal" then
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elseif struct_style == "end_exit_portal" then
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return mcl_structures.generate_end_exit_portal(pos, rotation)
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return mcl_structures.generate_end_exit_portal(pos, rotation, pr, callback)
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elseif struct_style == "end_exit_portal_open" then
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elseif struct_style == "end_exit_portal_open" then
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return mcl_structures.generate_end_exit_portal_open(pos, rotation)
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return mcl_structures.generate_end_exit_portal_open(pos, rotation)
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elseif struct_style == "end_gateway_portal" then
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elseif struct_style == "end_gateway_portal" then
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return mcl_structures.generate_end_gateway_portal(pos, rotation)
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return mcl_structures.generate_end_gateway_portal(pos, rotation)
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elseif struct_style == "end_portal_shrine" then
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elseif struct_style == "end_portal_shrine" then
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return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
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return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
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elseif struct_style == "end_portal" then
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return mcl_structures.generate_end_portal(pos, rotation, pr)
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end
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end
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function mcl_structures.generate_end_portal(pos, rotation, pr)
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-- todo: proper facedir
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local x0, y0, z0 = pos.x - 2, pos.y, pos.z - 2
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for x = 0, 4 do
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for z = 0, 4 do
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if x % 4 == 0 or z % 4 == 0 then
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if x % 4 ~= 0 or z % 4 ~= 0 then
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minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:end_portal_frame_eye"})
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end
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else
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minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:portal_end"})
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end
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end
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end
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end
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end
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end
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@ -324,9 +342,9 @@ function mcl_structures.generate_fossil(pos, rotation, pr)
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return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true)
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return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true)
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end
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end
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function mcl_structures.generate_end_exit_portal(pos, rot)
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function mcl_structures.generate_end_exit_portal(pos, rot, pr, callback)
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local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
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local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
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return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true)
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return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true, nil, callback)
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end
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end
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function mcl_structures.generate_end_exit_portal_open(pos, rot)
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function mcl_structures.generate_end_exit_portal_open(pos, rot)
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@ -556,7 +574,7 @@ end
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-- Debug command
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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minetest.register_chatcommand("spawnstruct", {
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params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon",
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params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | end_portal | nether_portal | dungeon",
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description = S("Generate a pre-defined structure near your position."),
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description = S("Generate a pre-defined structure near your position."),
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privs = {debug = true},
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privs = {debug = true},
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func = function(name, param)
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func = function(name, param)
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@ -596,6 +614,8 @@ minetest.register_chatcommand("spawnstruct", {
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mcl_structures.generate_end_portal_shrine(pos, rot, pr)
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mcl_structures.generate_end_portal_shrine(pos, rot, pr)
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elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
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elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
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mcl_dungeons.spawn_dungeon(pos, rot, pr)
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mcl_dungeons.spawn_dungeon(pos, rot, pr)
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elseif param == "end_portal" then
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mcl_structures.generate_end_portal(pos, rot, pr)
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elseif param == "nether_portal" and mcl_portals and mcl_portals.spawn_nether_portal then
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elseif param == "nether_portal" and mcl_portals and mcl_portals.spawn_nether_portal then
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mcl_portals.spawn_nether_portal(pos, rot, pr, name)
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mcl_portals.spawn_nether_portal(pos, rot, pr, name)
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elseif param == "" then
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elseif param == "" then
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