Merge branch 'master' into kelp

This commit is contained in:
iliekprogrammar 2021-03-31 13:59:27 +08:00
commit 52c788f197
133 changed files with 1738 additions and 1444 deletions

View File

@ -6,7 +6,7 @@ block has a hardness and the actual Minecraft digging time is determined by
this: this:
1) The block's hardness 1) The block's hardness
2) The tool being used (the tool_multiplier and its efficiency level) 2) The tool being used (the tool speed and its efficiency level)
3) Whether the tool is considered as "eligible" for the block 3) Whether the tool is considered as "eligible" for the block
(e.g. only diamond pick eligible for obsidian) (e.g. only diamond pick eligible for obsidian)
@ -43,13 +43,13 @@ this field is a table which defines which groups the tool can dig and how
efficiently. efficiently.
_mcl_diggroups = { _mcl_diggroups = {
handy = { tool_multiplier = 1, level = 1, uses = 0 }, handy = { speed = 1, level = 1, uses = 0 },
pickaxey = { tool_multiplier = 1, level = 0, uses = 0 }, pickaxey = { speed = 1, level = 0, uses = 0 },
} }
The "uses" field indicate how many uses (0 for infinite) a tool has when used on The "uses" field indicate how many uses (0 for infinite) a tool has when used on
the specified digging group. The "tool_multiplier" field is a multiplier to the the specified digging group. The "speed" field is a multiplier to the dig speed
dig speed on that digging group. on that digging group.
The "level" field indicates which levels of the group the tool can harvest. A The "level" field indicates which levels of the group the tool can harvest. A
level of 0 means that the tool cannot harvest blocks of that node. A level of 1 level of 0 means that the tool cannot harvest blocks of that node. A level of 1
@ -69,6 +69,8 @@ This also means that it is very important that no mod adds _mcl_autogroup as a
dependency. dependency.
--]] --]]
assert(minetest.get_modpath("mcl_autogroup"), "This mod requires the mod mcl_autogroup to function")
-- Returns a table containing the unique "_mcl_hardness" for nodes belonging to -- Returns a table containing the unique "_mcl_hardness" for nodes belonging to
-- each diggroup. -- each diggroup.
local function get_hardness_values_for_groups() local function get_hardness_values_for_groups()
@ -135,19 +137,18 @@ end
-- Parameters: -- Parameters:
-- group - the group which it is digging -- group - the group which it is digging
-- can_harvest - if the tool can harvest the block -- can_harvest - if the tool can harvest the block
-- tool_multiplier - dig speed multiplier for tool (default 1) -- speed - dig speed multiplier for tool (default 1)
-- efficiency - efficiency level for the tool if applicable -- efficiency - efficiency level for the tool if applicable
local function get_digtimes(group, can_harvest, tool_multiplier, efficiency) local function get_digtimes(group, can_harvest, speed, efficiency)
tool_multiplier = tool_multiplier or 1 local speed = speed or 1
local speed_multiplier = tool_multiplier
if efficiency then if efficiency then
speed_multiplier = speed_multiplier + efficiency * efficiency + 1 speed = speed + efficiency * efficiency + 1
end end
local digtimes = {} local digtimes = {}
for index, hardness in pairs(hardness_values[group]) do for index, hardness in pairs(hardness_values[group]) do
local digtime = (hardness or 0) / speed_multiplier local digtime = (hardness or 0) / speed
if can_harvest then if can_harvest then
digtime = digtime * 1.5 digtime = digtime * 1.5
else else
@ -177,8 +178,12 @@ end
-- Add the groupcaps from a field in "_mcl_diggroups" to the groupcaps of a -- Add the groupcaps from a field in "_mcl_diggroups" to the groupcaps of a
-- tool. -- tool.
local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency) local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency)
if not groupcaps_def then
return
end
for g, capsdef in pairs(groupcaps_def) do for g, capsdef in pairs(groupcaps_def) do
local mult = capsdef.tool_multiplier or 1 local mult = capsdef.speed or 1
local uses = capsdef.uses local uses = capsdef.uses
local def = mcl_autogroup.registered_diggroups[g] local def = mcl_autogroup.registered_diggroups[g]
local max_level = def.levels and #def.levels or 1 local max_level = def.levels and #def.levels or 1
@ -195,7 +200,6 @@ local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency)
groupcaps[g .. "_dig"] = get_groupcap(g, level > 0, mult, efficiency, uses) groupcaps[g .. "_dig"] = get_groupcap(g, level > 0, mult, efficiency, uses)
end end
end end
return groupcaps
end end
-- Checks if the given node would drop its useful drop if dug by a given tool. -- Checks if the given node would drop its useful drop if dug by a given tool.
@ -209,7 +213,7 @@ function mcl_autogroup.can_harvest(nodename, toolname)
-- Check if it can be dug by tool -- Check if it can be dug by tool
local tdef = minetest.registered_tools[toolname] local tdef = minetest.registered_tools[toolname]
if tdef then if tdef and tdef._mcl_diggroups then
for g, gdef in pairs(tdef._mcl_diggroups) do for g, gdef in pairs(tdef._mcl_diggroups) do
if ndef.groups[g] then if ndef.groups[g] then
if ndef.groups[g] <= gdef.level then if ndef.groups[g] <= gdef.level then

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@ -12,6 +12,8 @@ as possible. Minetest loads mods in reverse alphabetical order.
mcl_autogroup = {} mcl_autogroup = {}
mcl_autogroup.registered_diggroups = {} mcl_autogroup.registered_diggroups = {}
assert(minetest.get_modpath("_mcl_autogroup"), "This mod requires the mod _mcl_autogroup to function")
-- Register a group as a digging group. -- Register a group as a digging group.
-- --
-- Parameters: -- Parameters:

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@ -33,25 +33,26 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, core.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000) mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000) mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2) local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
local chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
local central_chunk_max_pos = central_chunk_min_pos + chunk_size_in_nodes - 1 local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE) local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1 local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits. local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * chunk_size_in_nodes mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * chunk_size_in_nodes mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
local function coordinate_to_block(x) local function coordinate_to_block(x)
return math.floor(x / mcl_vars.MAP_BLOCKSIZE) return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
end end
local function coordinate_to_chunk(x) local function coordinate_to_chunk(x)
return math.floor((coordinate_to_block(x) + central_chunk_offset) / mcl_vars.chunksize) return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
end end
function mcl_vars.pos_to_block(pos) function mcl_vars.pos_to_block(pos)
@ -70,7 +71,7 @@ function mcl_vars.pos_to_chunk(pos)
} }
end end
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / chunk_size_in_nodes) local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
local k_positive_z = k_positive * 2 local k_positive_z = k_positive * 2
local k_positive_y = k_positive_z * k_positive_z local k_positive_y = k_positive_z * k_positive_z
@ -174,3 +175,86 @@ minetest.craftitemdef_default.stack_max = 64
-- Set random seed for all other mods (Remember to make sure no other mod calls this function) -- Set random seed for all other mods (Remember to make sure no other mod calls this function)
math.randomseed(os.time()) math.randomseed(os.time())
local chunks = {} -- intervals of chunks generated
function mcl_vars.add_chunk(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
local prev
for i, d in pairs(chunks) do
if n <= d[2] then -- we've found it
if (n == d[2]) or (n >= d[1]) then return end -- already here
if n == d[1]-1 then -- right before:
if prev and (prev[2] == n-1) then
prev[2] = d[2]
table.remove(chunks, i)
return
end
d[1] = n
return
end
if prev and (prev[2] == n-1) then --join to previous
prev[2] = n
return
end
table.insert(chunks, i, {n, n}) -- insert new interval before i
return
end
prev = d
end
chunks[#chunks+1] = {n, n}
end
function mcl_vars.is_generated(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
for i, d in pairs(chunks) do
if n <= d[2] then
return (n >= d[1])
end
end
return false
end
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
-- p: Position, if it's wrong, {name="error"} node will return.
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
--
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
function mcl_vars.get_node(p, force, us_timeout)
-- check initial circumstances
if not p or not p.x or not p.y or not p.z then return {name="error"} end
-- try common way
local node = minetest.get_node(p)
if node.name ~= "ignore" then
return node
end
-- copy table to get sure it won't changed by other threads
local pos = {x=p.x,y=p.y,z=p.z}
-- try LVM
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
if node.name ~= "ignore" or not force then
return node
end
-- all ways failed - need to emerge (or forceload if generated)
local us_timeout = us_timeout or 244
if mcl_vars.is_generated(pos) then
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
minetest.forceload_block(pos)
else
minetest.emerge_area(pos, pos)
end
local t = minetest.get_us_time()
node = minetest.get_node(pos)
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
node = minetest.get_node(pos)
end
return node
-- it still can return "ignore", LOL, even if force = true, but only after time out
end

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@ -6,7 +6,7 @@ mcl_worlds = {}
function mcl_worlds.is_in_void(pos) function mcl_worlds.is_in_void(pos)
local void = local void =
not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
(pos.y < mcl_vars.mg_nether_max and pos.y > mcl_vars.mg_nether_min) or (pos.y < mcl_vars.mg_nether_max+128 and pos.y > mcl_vars.mg_nether_min) or
(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min)) (pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
local void_deadly = false local void_deadly = false
@ -15,11 +15,11 @@ function mcl_worlds.is_in_void(pos)
-- Overworld → Void → End → Void → Nether → Void -- Overworld → Void → End → Void → Nether → Void
if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max then elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max+128 then
-- The void between End and Nether. Like usual, but here, the void -- The void between End and Nether. Like usual, but here, the void
-- *above* the Nether also has a small tolerance area, so player -- *above* the Nether also has a small tolerance area, so player
-- can fly above the Nether without getting hurt instantly. -- can fly above the Nether without getting hurt instantly.
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max + deadly_tolerance) void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max+128 + deadly_tolerance)
elseif pos.y < mcl_vars.mg_nether_min then elseif pos.y < mcl_vars.mg_nether_min then
void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
end end
@ -35,7 +35,7 @@ end
function mcl_worlds.y_to_layer(y) function mcl_worlds.y_to_layer(y)
if y >= mcl_vars.mg_overworld_min then if y >= mcl_vars.mg_overworld_min then
return y - mcl_vars.mg_overworld_min, "overworld" return y - mcl_vars.mg_overworld_min, "overworld"
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max then elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
return y - mcl_vars.mg_nether_min, "nether" return y - mcl_vars.mg_nether_min, "nether"
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
return y - mcl_vars.mg_end_min, "end" return y - mcl_vars.mg_end_min, "end"
@ -73,7 +73,7 @@ end
-- Takes a position and returns true if this position can have Nether dust -- Takes a position and returns true if this position can have Nether dust
function mcl_worlds.has_dust(pos) function mcl_worlds.has_dust(pos)
-- Weather in the Overworld and the high part of the void below -- Weather in the Overworld and the high part of the void below
return pos.y <= mcl_vars.mg_nether_max + 64 and pos.y >= mcl_vars.mg_nether_min - 64 return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
end end
-- Takes a position (pos) and returns true if compasses are working here -- Takes a position (pos) and returns true if compasses are working here

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@ -1,6 +1,6 @@
local S = minetest.get_translator("mcl_boats") local S = minetest.get_translator("mcl_boats")
local boat_visual_size = {x = 3, y = 3, z = 3} local boat_visual_size = {x = 1, y = 1, z = 1}
local paddling_speed = 22 local paddling_speed = 22
local boat_y_offset = 0.35 local boat_y_offset = 0.35
local boat_y_offset_ground = boat_y_offset + 0.6 local boat_y_offset_ground = boat_y_offset + 0.6
@ -12,9 +12,7 @@ local function is_group(pos, group)
return minetest.get_item_group(nn, group) ~= 0 return minetest.get_item_group(nn, group) ~= 0
end end
local function is_water(pos) local is_water = flowlib.is_water
return is_group(pos, "water")
end
local function is_ice(pos) local function is_ice(pos)
return is_group(pos, "ice") return is_group(pos, "ice")
@ -247,7 +245,7 @@ function boat.on_step(self, dtime, moveresult)
else else
local ctrl = self._passenger:get_player_control() local ctrl = self._passenger:get_player_control()
if ctrl and ctrl.sneak then if ctrl and ctrl.sneak then
detach_player(self._passenger, true) detach_object(self._passenger, true)
self._passenger = nil self._passenger = nil
end end
end end

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@ -1,7 +1,7 @@
name = mcl_boats name = mcl_boats
author = PilzAdam author = PilzAdam
description = Adds drivable boats. description = Adds drivable boats.
depends = mcl_player depends = mcl_player, flowlib
optional_depends = mcl_core, doc_identifier optional_depends = mcl_core, doc_identifier

View File

@ -167,7 +167,7 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
hud_elem_type = "image", hud_elem_type = "image",
position = {x = 0.5, y = 0.5}, position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100}, scale = {x = -100, y = -100},
text = "mcl_burning_hud_flame_animated.png", text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1,
z_index = 1000, z_index = 1000,
}) + 1 }) + 1
end end

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@ -1,5 +1,8 @@
local S = minetest.get_translator("mcl_falling_nodes") local S = minetest.get_translator("mcl_falling_nodes")
local dmes = minetest.get_modpath("mcl_death_messages") ~= nil local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
local has_mcl_armor = minetest.get_modpath("mcl_armor")
local is_creative_enabled = minetest.is_creative_enabled
local get_falling_depth = function(self) local get_falling_depth = function(self)
if not self._startpos then if not self._startpos then
@ -13,9 +16,8 @@ local deal_falling_damage = function(self, dtime)
if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then
return return
end end
-- Cause damage to any player it hits. -- Cause damage to any entity it hits.
-- Algorithm based on MC anvils. -- Algorithm based on MC anvils.
-- TODO: Support smashing other objects, too.
local pos = self.object:get_pos() local pos = self.object:get_pos()
if not self._startpos then if not self._startpos then
-- Fallback -- Fallback
@ -23,12 +25,13 @@ local deal_falling_damage = function(self, dtime)
end end
local objs = minetest.get_objects_inside_radius(pos, 1) local objs = minetest.get_objects_inside_radius(pos, 1)
for _,v in ipairs(objs) do for _,v in ipairs(objs) do
if v:is_player() then
local hp = v:get_hp() local hp = v:get_hp()
if v:is_player() and hp ~= 0 then local name = v:get_player_name()
if hp ~= 0 then
if not self._hit_players then if not self._hit_players then
self._hit_players = {} self._hit_players = {}
end end
local name = v:get_player_name()
local hit = false local hit = false
for _,v in ipairs(self._hit_players) do for _,v in ipairs(self._hit_players) do
if name == v then if name == v then
@ -45,8 +48,16 @@ local deal_falling_damage = function(self, dtime)
if hp < 0 then if hp < 0 then
hp = 0 hp = 0
end end
if v:is_player() then -- Reduce damage if wearing a helmet
-- TODO: Reduce damage if wearing a helmet local inv = v:get_inventory()
local helmet = inv:get_stack("armor", 2)
if has_mcl_armor and not helmet:is_empty() then
hp = hp/4*3
if not is_creative_enabled(name) then
helmet:add_wear(65535/helmet:get_definition().groups.mcl_armor_uses) --TODO: be sure damage is exactly like mc (informations are missing in the mc wiki)
inv:set_stack("armor", 2, helmet)
end
end
local msg local msg
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
msg = S("@1 was smashed by a falling anvil.", v:get_player_name()) msg = S("@1 was smashed by a falling anvil.", v:get_player_name())
@ -56,11 +67,38 @@ local deal_falling_damage = function(self, dtime)
if dmes then if dmes then
mcl_death_messages.player_damage(v, msg) mcl_death_messages.player_damage(v, msg)
end end
end
v:set_hp(hp, { type = "punch", from = "mod" }) v:set_hp(hp, { type = "punch", from = "mod" })
end end
end end
end end
else
local hp = v:get_luaentity().health
if hp and hp ~= 0 then
if not self._hit_mobs then
self._hit_mobs = {}
end
local hit = false
for _,mob in ipairs(self._hit_mobs) do
if v == mob then
hit = true
end
end
--TODO: reduce damage for mobs then they will be able to wear armor
if not hit then
table.insert(self._hit_mobs, v)
local way = self._startpos.y - pos.y
local damage = (way - 1) * 2
damage = math.min(40, math.max(0, damage))
if damage >= 1 then
hp = hp - damage
if hp < 0 then
hp = 0
end
v:get_luaentity().health = hp
end
end
end
end
end end
end end

View File

@ -1,3 +1,7 @@
local has_awards = minetest.get_modpath("awards")
mcl_item_entity = {}
--basic settings --basic settings
local item_drop_settings = {} --settings table local item_drop_settings = {} --settings table
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
@ -16,16 +20,33 @@ local get_gravity = function()
return tonumber(minetest.settings:get("movement_gravity")) or 9.81 return tonumber(minetest.settings:get("movement_gravity")) or 9.81
end end
local registered_pickup_achievement = {}
--TODO: remove limitation of 1 award per itemname
function mcl_item_entity.register_pickup_achievement(itemname, award)
if not has_awards then
minetest.log("warning", "[mcl_item_entity] Trying to register pickup achievement ["..award.."] for ["..itemname.."] while awards missing")
elseif registered_pickup_achievement[itemname] then
minetest.log("error", "[mcl_item_entity] Trying to register already existing pickup achievement ["..award.."] for ["..itemname.."]")
else
registered_pickup_achievement[itemname] = award
end
end
mcl_item_entity.register_pickup_achievement("tree", "mcl:mineWood")
mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blazeRod")
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
local check_pickup_achievements = function(object, player) local check_pickup_achievements = function(object, player)
if has_awards then
local itemname = ItemStack(object:get_luaentity().itemstring):get_name() local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
if minetest.get_item_group(itemname, "tree") ~= 0 then local playername = player:get_player_name()
awards.unlock(player:get_player_name(), "mcl:mineWood") for name,award in pairs(registered_pickup_achievement) do
elseif itemname == "mcl_mobitems:blaze_rod" then if itemname == name or minetest.get_item_group(itemname, name) ~= 0 then
awards.unlock(player:get_player_name(), "mcl:blazeRod") awards.unlock(playername, award)
elseif itemname == "mcl_mobitems:leather" then end
awards.unlock(player:get_player_name(), "mcl:killCow") end
elseif itemname == "mcl_core:diamond" then
awards.unlock(player:get_player_name(), "mcl:diamonds")
end end
end end
@ -165,10 +186,6 @@ minetest.register_globalstep(function(dtime)
end end
end) end)
local minigroups = { "shearsy", "swordy", "shearsy_wool", "swordy_cobweb" }
local basegroups = { "pickaxey", "axey", "shovely" }
local materials = { "wood", "gold", "stone", "iron", "diamond" }
-- Stupid workaround to get drops from a drop table: -- Stupid workaround to get drops from a drop table:
-- Create a temporary table in minetest.registered_nodes that contains the proper drops, -- Create a temporary table in minetest.registered_nodes that contains the proper drops,
-- because unfortunately minetest.get_node_drops needs the drop table to be inside a registered node definition -- because unfortunately minetest.get_node_drops needs the drop table to be inside a registered node definition

View File

@ -1,5 +1,7 @@
local S = minetest.get_translator("mcl_minecarts") local S = minetest.get_translator("mcl_minecarts")
local has_mcl_wip = minetest.get_modpath("mcl_wip")
mcl_minecarts = {} mcl_minecarts = {}
mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts") mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts")
mcl_minecarts.speed_max = 10 mcl_minecarts.speed_max = 10
@ -663,8 +665,6 @@ register_minecart(
{"mcl_minecarts:minecart", "mcl_chests:chest"}, {"mcl_minecarts:minecart", "mcl_chests:chest"},
nil, nil, false) nil, nil, false)
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
-- Minecart with Furnace -- Minecart with Furnace
register_minecart( register_minecart(
"mcl_minecarts:furnace_minecart", "mcl_minecarts:furnace_minecart",
@ -719,8 +719,6 @@ register_minecart(
end, nil, false end, nil, false
) )
mcl_wip.register_wip_item("mcl_minecarts:furnace_minecart")
-- Minecart with Command Block -- Minecart with Command Block
register_minecart( register_minecart(
"mcl_minecarts:command_block_minecart", "mcl_minecarts:command_block_minecart",
@ -742,8 +740,6 @@ register_minecart(
nil, nil, false nil, nil, false
) )
mcl_wip.register_wip_item("mcl_minecarts:command_block_minecart")
-- Minecart with Hopper -- Minecart with Hopper
register_minecart( register_minecart(
"mcl_minecarts:hopper_minecart", "mcl_minecarts:hopper_minecart",
@ -762,8 +758,6 @@ register_minecart(
nil, nil, false nil, nil, false
) )
mcl_wip.register_wip_item("mcl_minecarts:hopper_minecart")
-- Minecart with TNT -- Minecart with TNT
register_minecart( register_minecart(
"mcl_minecarts:tnt_minecart", "mcl_minecarts:tnt_minecart",
@ -824,29 +818,34 @@ minetest.register_craft({
-- TODO: Re-enable crafting of special minecarts when they have been implemented -- TODO: Re-enable crafting of special minecarts when they have been implemented
if false then if false then
minetest.register_craft({
minetest.register_craft({
output = "mcl_minecarts:furnace_minecart", output = "mcl_minecarts:furnace_minecart",
recipe = { recipe = {
{"mcl_furnaces:furnace"}, {"mcl_furnaces:furnace"},
{"mcl_minecarts:minecart"}, {"mcl_minecarts:minecart"},
}, },
}) })
minetest.register_craft({ minetest.register_craft({
output = "mcl_minecarts:hopper_minecart", output = "mcl_minecarts:hopper_minecart",
recipe = { recipe = {
{"mcl_hoppers:hopper"}, {"mcl_hoppers:hopper"},
{"mcl_minecarts:minecart"}, {"mcl_minecarts:minecart"},
}, },
}) })
minetest.register_craft({ minetest.register_craft({
output = "mcl_minecarts:chest_minecart", output = "mcl_minecarts:chest_minecart",
recipe = { recipe = {
{"mcl_chests:chest"}, {"mcl_chests:chest"},
{"mcl_minecarts:minecart"}, {"mcl_minecarts:minecart"},
}, },
}) })
end
if has_mcl_wip then
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
mcl_wip.register_wip_item("mcl_minecarts:furnace_minecart")
mcl_wip.register_wip_item("mcl_minecarts:command_block_minecart")
mcl_wip.register_wip_item("mcl_minecarts:hopper_minecart")
end end

View File

@ -1,6 +1,6 @@
name = mcl_minecarts name = mcl_minecarts
author = Krock author = Krock
description = Minecarts are vehicles to move players quickly on rails. description = Minecarts are vehicles to move players quickly on rails.
depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_wip depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
optional_depends = doc_identifier optional_depends = doc_identifier, mcl_wip

View File

@ -283,6 +283,33 @@ local get_velocity = function(self)
return 0 return 0
end end
local function update_roll(self)
local is_Fleckenstein = self.nametag == "Fleckenstein"
local was_Fleckenstein = false
local rot = self.object:get_rotation()
rot.z = is_Fleckenstein and pi or 0
self.object:set_rotation(rot)
local cbox = table.copy(self.collisionbox)
local acbox = self.object:get_properties().collisionbox
if math.abs(cbox[2] - acbox[2]) > 0.1 then
was_Fleckenstein = true
end
if is_Fleckenstein ~= was_Fleckenstein then
local pos = self.object:get_pos()
pos.y = pos.y + (acbox[2] + acbox[5])
self.object:set_pos(pos)
end
if is_Fleckenstein then
cbox[2], cbox[5] = -cbox[5], -cbox[2]
end
self.object:set_properties({collisionbox = cbox})
end
-- set and return valid yaw -- set and return valid yaw
local set_yaw = function(self, yaw, delay, dtime) local set_yaw = function(self, yaw, delay, dtime)
@ -298,6 +325,7 @@ local set_yaw = function(self, yaw, delay, dtime)
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
end end
self.object:set_yaw(yaw) self.object:set_yaw(yaw)
update_roll(self)
return yaw return yaw
end end
@ -645,9 +673,9 @@ local update_tag = function(self)
nametag = tag, nametag = tag,
}) })
update_roll(self)
end end
-- drop items -- drop items
local item_drop = function(self, cooked, looting_level) local item_drop = function(self, cooked, looting_level)
@ -2826,7 +2854,7 @@ local falling = function(self, pos)
end end
if mcl_portals ~= nil then if mcl_portals ~= nil then
if mcl_portals.nether_portal_cooloff[self.object] then if mcl_portals.nether_portal_cooloff(self.object) then
return false -- mob has teleported through Nether portal - it's 99% not falling return false -- mob has teleported through Nether portal - it's 99% not falling
end end
end end
@ -2856,6 +2884,18 @@ local falling = function(self, pos)
self.object:set_acceleration({x = 0, y = 0, z = 0}) self.object:set_acceleration({x = 0, y = 0, z = 0})
end end
if minetest.registered_nodes[node_ok(pos).name].groups.lava then
if self.floats_on_lava == 1 then
self.object:set_acceleration({
x = 0,
y = -self.fall_speed / (max(1, v.y) ^ 2),
z = 0
})
end
end
-- in water then float up -- in water then float up
if minetest.registered_nodes[node_ok(pos).name].groups.water then if minetest.registered_nodes[node_ok(pos).name].groups.water then
@ -3475,6 +3515,7 @@ local mob_step = function(self, dtime)
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
end end
self.object:set_yaw(yaw) self.object:set_yaw(yaw)
update_roll(self)
end end
-- end rotation -- end rotation
@ -3773,6 +3814,7 @@ minetest.register_entity(name, {
knock_back = def.knock_back ~= false, knock_back = def.knock_back ~= false,
shoot_offset = def.shoot_offset or 0, shoot_offset = def.shoot_offset or 0,
floats = def.floats or 1, -- floats in water by default floats = def.floats or 1, -- floats in water by default
floats_on_lava = def.floats_on_lava or 0,
replace_rate = def.replace_rate, replace_rate = def.replace_rate,
replace_what = def.replace_what, replace_what = def.replace_what,
replace_with = def.replace_with, replace_with = def.replace_with,

View File

@ -521,7 +521,7 @@ if c("totem") then
-- Totem of Undying -- Totem of Undying
minetest.register_craftitem("mobs_mc:totem", { minetest.register_craftitem("mobs_mc:totem", {
description = S("Totem of Undying"), description = S("Totem of Undying"),
_tt_help = minetest.colorize("#00FF00", S("Protects you from death while wielding it")), _tt_help = minetest.colorize(mcl_colors.GREEN, S("Protects you from death while wielding it")),
_doc_items_longdesc = S("A totem of undying is a rare artifact which may safe you from certain death."), _doc_items_longdesc = S("A totem of undying is a rare artifact which may safe you from certain death."),
_doc_items_usagehelp = S("The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however."), _doc_items_usagehelp = S("The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however."),
inventory_image = "mcl_totems_totem.png", inventory_image = "mcl_totems_totem.png",

View File

@ -1,6 +1,6 @@
name = mobs_mc name = mobs_mc
author = maikerumine author = maikerumine
description = Adds Minecraft-like monsters and animals. description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_colors
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items

View File

@ -25,6 +25,19 @@ local colors = {
unicolor_black = { mobs_mc.items.wool_black, "#000000D0" }, unicolor_black = { mobs_mc.items.wool_black, "#000000D0" },
} }
local rainbow_colors = {
"unicolor_light_red",
"unicolor_red",
"unicolor_orange",
"unicolor_yellow",
"unicolor_green",
"unicolor_dark_green",
"unicolor_light_blue",
"unicolor_blue",
"unicolor_violet",
"unicolor_red_violet"
}
if minetest.get_modpath("mcl_wool") ~= nil then if minetest.get_modpath("mcl_wool") ~= nil then
colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" } colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" }
end end
@ -112,7 +125,7 @@ mobs:register_mob("mobs_mc:sheep", {
end, end,
-- Set random color on spawn -- Set random color on spawn
do_custom = function(self) do_custom = function(self, dtime)
if not self.initial_color_set then if not self.initial_color_set then
local r = math.random(0,100000) local r = math.random(0,100000)
local textures local textures
@ -149,6 +162,33 @@ mobs:register_mob("mobs_mc:sheep", {
} }
self.initial_color_set = true self.initial_color_set = true
end end
local is_kay27 = self.nametag == "kay27"
if self.color_change_timer then
local old_color = self.color
if is_kay27 then
self.color_change_timer = self.color_change_timer - dtime
if self.color_change_timer < 0 then
self.color_change_timer = 0.5
self.color_index = (self.color_index + 1) % #rainbow_colors
self.color = rainbow_colors[self.color_index + 1]
end
else
self.color_change_timer = nil
self.color_index = nil
self.color = self.initial_color
end
if old_color ~= self.color then
self.base_texture = sheep_texture(self.color)
self.object:set_properties({textures = self.base_texture})
end
elseif is_kay27 then
self.initial_color = self.color
self.color_change_timer = 0
self.color_index = -1
end
end, end,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)

View File

@ -109,7 +109,6 @@ local slime_big = {
fear_height = 0, fear_height = 0,
spawn_small_alternative = "mobs_mc:slime_small", spawn_small_alternative = "mobs_mc:slime_small",
on_die = spawn_children_on_die("mobs_mc:slime_small", 4, 1.0, 1.5), on_die = spawn_children_on_die("mobs_mc:slime_small", 4, 1.0, 1.5),
fire_resistant = true,
use_texture_alpha = true, use_texture_alpha = true,
} }
mobs:register_mob("mobs_mc:slime_big", slime_big) mobs:register_mob("mobs_mc:slime_big", slime_big)

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@ -516,7 +516,7 @@ local function show_trade_formspec(playername, trader, tradenum)
"size[9,8.75]" "size[9,8.75]"
.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]" .."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
..disabled_img ..disabled_img
.."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]" .."label[4,0;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S(profession))).."]"
.."list[current_player;main;0,4.5;9,3;9]" .."list[current_player;main;0,4.5;9,3;9]"
.."list[current_player;main;0,7.74;9,1;]" .."list[current_player;main;0,7.74;9,1;]"
..b_prev..b_next ..b_prev..b_next
@ -967,6 +967,10 @@ mobs:register_mob("mobs_mc:villager", {
drops = {}, drops = {},
can_despawn = false, can_despawn = false,
-- TODO: sounds -- TODO: sounds
sounds = {
random = "mobs_mc_villager",
distance = 10,
},
animation = { animation = {
stand_speed = 25, stand_speed = 25,
stand_start = 40, stand_start = 40,

View File

@ -16,7 +16,7 @@ mobs:register_mob("mobs_mc:wither", {
hp_min = 300, hp_min = 300,
xp_min = 50, xp_min = 50,
xp_max = 50, xp_max = 50,
armor = {undead = 80, fleshy = 80}, armor = {undead = 80, fleshy = 100},
-- This deviates from MC Wiki's size, which makes no sense -- This deviates from MC Wiki's size, which makes no sense
collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9}, collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
visual = "mesh", visual = "mesh",
@ -66,6 +66,14 @@ mobs:register_mob("mobs_mc:wither", {
run_start = 0, run_end = 20, run_start = 0, run_end = 20,
}, },
harmed_by_heal = true, harmed_by_heal = true,
do_custom = function(self)
if self.health < (self.hp_max / 2) then
self.base_texture = "mobs_mc_wither_half_health.png"
self.fly = false
self.object:set_properties({textures={self.base_texture}})
self.armor = {undead = 80, fleshy = 80}
end
end,
on_spawn = function(self) on_spawn = function(self)
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64}) minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
end, end,

View File

@ -38,6 +38,7 @@ mcl_weather.reg_weathers["none"] = {
local storage = minetest.get_mod_storage() local storage = minetest.get_mod_storage()
-- Save weather into mod storage, so it can be loaded after restarting the server -- Save weather into mod storage, so it can be loaded after restarting the server
local save_weather = function() local save_weather = function()
if not mcl_weather.end_time then return end
storage:set_string("mcl_weather_state", mcl_weather.state) storage:set_string("mcl_weather_state", mcl_weather.state)
storage:set_int("mcl_weather_end_time", mcl_weather.end_time) storage:set_int("mcl_weather_end_time", mcl_weather.end_time)
minetest.log("verbose", "[mcl_weather] Weather data saved: state="..mcl_weather.state.." end_time="..mcl_weather.end_time) minetest.log("verbose", "[mcl_weather] Weather data saved: state="..mcl_weather.state.." end_time="..mcl_weather.end_time)

View File

@ -1,13 +1,7 @@
local S = minetest.get_translator("doc") local S = minetest.get_translator("doc")
local F = function(f) return minetest.formspec_escape(S(f)) end local F = function(f) return minetest.formspec_escape(S(f)) end
-- Compability for 0.4.14 or earlier local colorize = minetest.colorize
local colorize
if minetest.colorize then
colorize = minetest.colorize
else
colorize = function(color, text) return text end
end
doc = {} doc = {}
@ -41,10 +35,10 @@ doc.FORMSPEC.ENTRY_HEIGHT = doc.FORMSPEC.ENTRY_END_Y - doc.FORMSPEC.ENTRY_START_
-- Internal helper variables -- Internal helper variables
local DOC_INTRO = S("This is the help.") local DOC_INTRO = S("This is the help.")
local COLOR_NOT_VIEWED = "#00FFFF" -- cyan local COLOR_NOT_VIEWED = mcl_colors.AQUA
local COLOR_VIEWED = "#FFFFFF" -- white local COLOR_VIEWED = mcl_colors.WHITE
local COLOR_HIDDEN = "#999999" -- gray local COLOR_HIDDEN = mcl_colors.GRAY
local COLOR_ERROR = "#FF0000" -- red local COLOR_ERROR = mcl_colors.RED
local CATEGORYFIELDSIZE = { local CATEGORYFIELDSIZE = {
WIDTH = math.ceil(doc.FORMSPEC.WIDTH / 4), WIDTH = math.ceil(doc.FORMSPEC.WIDTH / 4),
@ -776,7 +770,7 @@ function doc.generate_entry_list(cid, playername)
if name == nil or name == "" then if name == nil or name == "" then
name = S("Nameless entry (@1)", eid) name = S("Nameless entry (@1)", eid)
if doc.entry_viewed(playername, cid, eid) then if doc.entry_viewed(playername, cid, eid) then
viewedprefix = "#FF4444" viewedprefix = mcl_colors.RED
else else
viewedprefix = COLOR_ERROR viewedprefix = COLOR_ERROR
end end

View File

@ -2,3 +2,4 @@ name = doc
author = Wuzzy author = Wuzzy
description = A simple in-game documentation system which enables mods to add help entries based on templates. description = A simple in-game documentation system which enables mods to add help entries based on templates.
optional_depends = unified_inventory, sfinv_buttons, central_message, inventory_plus optional_depends = unified_inventory, sfinv_buttons, central_message, inventory_plus
depends = mcl_colors

View File

@ -410,7 +410,7 @@ local function get_tooltip(item, groups, cooktime, burntime)
local tooltip local tooltip
if groups then if groups then
local gcol = "#FFAAFF" local gcol = mcl_colors.LIGHT_PURPLE
if #groups == 1 then if #groups == 1 then
local g = group_names[groups[1]] local g = group_names[groups[1]]
local groupstr local groupstr
@ -446,12 +446,12 @@ local function get_tooltip(item, groups, cooktime, burntime)
if not groups and cooktime then if not groups and cooktime then
tooltip = tooltip .. "\n" .. tooltip = tooltip .. "\n" ..
S("Cooking time: @1", colorize("yellow", cooktime)) S("Cooking time: @1", colorize(mcl_colors.YELLOW, cooktime))
end end
if not groups and burntime then if not groups and burntime then
tooltip = tooltip .. "\n" .. tooltip = tooltip .. "\n" ..
S("Burning time: @1", colorize("yellow", burntime)) S("Burning time: @1", colorize(mcl_colors.YELLOW, burntime))
end end
return fmt(FMT.tooltip, item, ESC(tooltip)) return fmt(FMT.tooltip, item, ESC(tooltip))
@ -668,7 +668,7 @@ local function make_formspec(name)
fs[#fs + 1] = fmt("label[%f,%f;%s]", fs[#fs + 1] = fmt("label[%f,%f;%s]",
sfinv_only and 6.3 or data.iX - 2.2, sfinv_only and 6.3 or data.iX - 2.2,
0.22, 0.22,
ESC(colorize("#383838", fmt("%s / %u", data.pagenum, data.pagemax)))) ESC(colorize(mcl_colors.DARK_GRAY, fmt("%s / %u", data.pagenum, data.pagemax))))
fs[#fs + 1] = fmt([[ fs[#fs + 1] = fmt([[
image_button[%f,0.12;0.8,0.8;craftguide_prev_icon.png;prev;] image_button[%f,0.12;0.8,0.8;craftguide_prev_icon.png;prev;]

View File

@ -1,5 +1,5 @@
name = mcl_craftguide name = mcl_craftguide
author = kilbith author = kilbith
description = The most comprehensive Crafting Guide on Minetest. description = The most comprehensive Crafting Guide on Minetest.
depends = mcl_core, mcl_compass, mcl_clock, doc depends = mcl_core, mcl_compass, mcl_clock, doc, mcl_colors
optional_depends = sfinv, sfinv_buttons optional_depends = sfinv, sfinv_buttons

View File

@ -1,4 +1,4 @@
name = mcl_tt name = mcl_tt
author = Wuzzy author = Wuzzy
description = Add MCL2 tooltips description = Add MCL2 tooltips
depends = tt, mcl_enchanting depends = tt, mcl_enchanting, mcl_colors

View File

@ -77,7 +77,7 @@ end)
tt.register_snippet(function(itemstring) tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring] local def = minetest.registered_items[itemstring]
if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
return S("Deals damage when falling"), "#FFFF00" return S("Deals damage when falling"), mcl_colors.YELLOW
end end
end) end)

View File

@ -1,7 +1,8 @@
tt = {} tt = {}
tt.COLOR_DEFAULT = "#d0ffd0" tt.COLOR_DEFAULT = mcl_colors.GREEN
tt.COLOR_DANGER = "#ffff00" tt.COLOR_DANGER = mcl_colors.YELLOW
tt.COLOR_GOOD = "#00ff00" tt.COLOR_GOOD = mcl_colors.GREEN
tt.NAME_COLOR = mcl_colors.YELLOW
-- API -- API
tt.registered_snippets = {} tt.registered_snippets = {}
@ -63,12 +64,15 @@ tt.reload_itemstack_description = function(itemstack)
local meta = itemstack:get_meta() local meta = itemstack:get_meta()
if def and def._mcl_generate_description then if def and def._mcl_generate_description then
def._mcl_generate_description(itemstack) def._mcl_generate_description(itemstack)
elseif should_change(itemstring, def) and meta:get_string("name") == "" then elseif should_change(itemstring, def) then
local toolcaps local toolcaps
if def.tool_capabilities then if def.tool_capabilities then
toolcaps = itemstack:get_tool_capabilities() toolcaps = itemstack:get_tool_capabilities()
end end
local orig_desc = def._tt_original_description or def.description local orig_desc = def._tt_original_description or def.description
if meta:get_string("name") ~= "" then
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
end
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack) local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
if desc ~= orig_desc then if desc ~= orig_desc then
meta:set_string("description", desc) meta:set_string("description", desc)

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@ -1,3 +1,4 @@
name = tt name = tt
author = Wuzzy author = Wuzzy
description = Support for custom tooltip extensions for items description = Support for custom tooltip extensions for items
depends = mcl_colors

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@ -214,7 +214,7 @@ function awards.unlock(name, award)
-- Get award -- Get award
minetest.log("action", name.." has gotten award "..award) minetest.log("action", name.." has gotten award "..award)
minetest.chat_send_all(S("@1 has made the achievement @2", name, minetest.colorize("#51EF4E", "[" .. (awdef.title or award) .. "]"))) minetest.chat_send_all(S("@1 has made the achievement @2", name, minetest.colorize(mcl_colors.GREEN, "[" .. (awdef.title or award) .. "]")))
data.unlocked[award] = award data.unlocked[award] = award
awards.save() awards.save()
@ -447,7 +447,7 @@ function awards.getFormspec(name, to, sid)
first = false first = false
if def.secret and not award.got then if def.secret and not award.got then
formspec = formspec .. "#707070"..minetest.formspec_escape(S("(Secret Award)")) formspec = formspec .. mcl_colors.DARK_GRAY..minetest.formspec_escape(S("(Secret Award)"))
else else
local title = award.name local title = award.name
if def and def.title then if def and def.title then
@ -456,7 +456,7 @@ function awards.getFormspec(name, to, sid)
if award.got then if award.got then
formspec = formspec .. minetest.formspec_escape(title) formspec = formspec .. minetest.formspec_escape(title)
else else
formspec = formspec .. "#ACACAC".. minetest.formspec_escape(title) formspec = formspec .. mcl_colors.GRAY.. minetest.formspec_escape(title)
end end
end end
end end

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@ -6,3 +6,4 @@ license = LGPL 2.1 or later
forum = https://forum.minetest.net/viewtopic.php?t=4870 forum = https://forum.minetest.net/viewtopic.php?t=4870
version = 2.3.0 version = 2.3.0
optional_depends = sfinv, unified_inventory optional_depends = sfinv, unified_inventory
depends = mcl_colors

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@ -238,3 +238,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
awards.show_to(name, name, nil, false) awards.show_to(name, name, nil, false)
end end
end) end)
awards.register_achievement("mcl:stoneAge", {
title = S("Stone Age"),
description = S("Mine a stone with new pickaxe."),
icon = "default_cobble.png",
})
awards.register_achievement("mcl:hotStuff", {
title = S("Hot Stuff"),
description = S("Put lava in a bucket."),
icon = "bucket_lava.png",
})
awards.register_achievement("mcl:obsidian", {
title = S("Ice Bucket Challenge"),
description = S("Obtain an obsidian block."),
icon = "default_obsidian.png",
})

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@ -1,5 +1,8 @@
local S = minetest.get_translator("mcl_death_messages") local S = minetest.get_translator("mcl_death_messages")
local N = function(s) return s end local N = function(s) return s end
local C = minetest.colorize
local color_skyblue = mcl_colors.AQUA
local function get_tool_name(item) local function get_tool_name(item)
local name = item:get_meta():get_string("name") local name = item:get_meta():get_string("name")
@ -41,6 +44,9 @@ local msgs = {
["murder"] = { ["murder"] = {
N("@1 was slain by @2 using [@3]"), N("@1 was slain by @2 using [@3]"),
}, },
["murder_hand"] = {
N("@1 was slain by @2"),
},
["murder_any"] = { ["murder_any"] = {
N("@1 was killed."), N("@1 was killed."),
}, },
@ -131,7 +137,7 @@ local last_damages = { }
minetest.register_on_dieplayer(function(player, reason) minetest.register_on_dieplayer(function(player, reason)
-- Death message -- Death message
local message = minetest.settings:get_bool("mcl_showDeathMessages") local message = minetest.settings:get_bool("mcl_showDeathMessages") --Maybe cache the setting?
if message == nil then if message == nil then
message = true message = true
end end
@ -201,7 +207,11 @@ minetest.register_on_dieplayer(function(player, reason)
elseif hitter:is_player() then elseif hitter:is_player() then
hittername = hitter:get_player_name() hittername = hitter:get_player_name()
if hittername ~= nil then if hittername ~= nil then
msg = dmsg("murder", name, hittername, minetest.colorize("#00FFFF", hitter_toolname)) if hitter_toolname == "" then
msg = dmsg("murder_hand", name, hittername)
else
msg = dmsg("murder", name, hittername, C(color_skyblue, hitter_toolname))
end
else else
msg = dmsg("murder_any", name) msg = dmsg("murder_any", name)
end end
@ -229,7 +239,7 @@ minetest.register_on_dieplayer(function(player, reason)
if shooter == nil then if shooter == nil then
msg = dmsg("arrow", name) msg = dmsg("arrow", name)
elseif shooter:is_player() then elseif shooter:is_player() then
msg = dmsg("arrow_name", name, shooter:get_player_name(), minetest.colorize("#00FFFF", get_tool_name(shooter:get_wielded_item()))) msg = dmsg("arrow_name", name, shooter:get_player_name(), C(color_skyblue, get_tool_name(shooter:get_wielded_item())))
elseif s_ent and s_ent._cmi_is_mob then elseif s_ent and s_ent._cmi_is_mob then
if s_ent.nametag ~= "" then if s_ent.nametag ~= "" then
msg = dmsg("arrow_name", name, shooter:get_player_name(), get_tool_name(shooter:get_wielded_item())) msg = dmsg("arrow_name", name, shooter:get_player_name(), get_tool_name(shooter:get_wielded_item()))

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@ -56,3 +56,4 @@ A ghast scared @1 to death.=Ein Ghast hat @1 zu Tode erschrocken.
@1 was killed by a baby husk.=@1 wurde von einem Wüstenzombiebaby getötet. @1 was killed by a baby husk.=@1 wurde von einem Wüstenzombiebaby getötet.
@1 was killed by a zombie pigman.=@1 wurde von einem Schweinezombie getötet. @1 was killed by a zombie pigman.=@1 wurde von einem Schweinezombie getötet.
@1 was killed by a baby zombie pigman.=@1 wurde von einem Schweinezombiebaby getötet. @1 was killed by a baby zombie pigman.=@1 wurde von einem Schweinezombiebaby getötet.
@1 was slain by @2.=

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@ -55,3 +55,4 @@ A ghast scared @1 to death.=Se ha asustado @1 hasta morir.
@1 was killed by a baby husk.=@1 fue asesinado por un bebé husk. @1 was killed by a baby husk.=@1 fue asesinado por un bebé husk.
@1 was killed by a zombie pigman.=@1 fue asesinado por un cerdo zombie. @1 was killed by a zombie pigman.=@1 fue asesinado por un cerdo zombie.
@1 was killed by a baby zombie pigman.=@1 fue asesinado por un bebé cerdo zombie. @1 was killed by a baby zombie pigman.=@1 fue asesinado por un bebé cerdo zombie.
@1 was slain by @2.=

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@ -56,3 +56,4 @@ A ghast scared @1 to death.=Un ghast a éffrayé @1 à mort.
@1 was killed by a baby husk.=@1 a été tué par un bébé zombie momie. @1 was killed by a baby husk.=@1 a été tué par un bébé zombie momie.
@1 was killed by a zombie pigman.=@1 a été tué par un zombie-couchon. @1 was killed by a zombie pigman.=@1 a été tué par un zombie-couchon.
@1 was killed by a baby zombie pigman.=@1 a été tué par un bébé zombie-couchon @1 was killed by a baby zombie pigman.=@1 a été tué par un bébé zombie-couchon
@1 was slain by @2.=

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@ -56,3 +56,4 @@ A ghast scared @1 to death.=Гаст напугал @1 до смерти.
@1 was killed by a baby husk.=@1 был(а) убит(а) машылом-кадавром. @1 was killed by a baby husk.=@1 был(а) убит(а) машылом-кадавром.
@1 was killed by a zombie pigman.=@1 был(а) убит(а) зомби-свиночеловеком. @1 was killed by a zombie pigman.=@1 был(а) убит(а) зомби-свиночеловеком.
@1 was killed by a baby zombie pigman.=@1 был(а) убит(а) малышом-зомби-свиночеловеком. @1 was killed by a baby zombie pigman.=@1 был(а) убит(а) малышом-зомби-свиночеловеком.
@1 was slain by @2.=

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@ -56,3 +56,4 @@ A ghast scared @1 to death.=
@1 was killed by a baby husk.= @1 was killed by a baby husk.=
@1 was killed by a zombie pigman.= @1 was killed by a zombie pigman.=
@1 was killed by a baby zombie pigman.= @1 was killed by a baby zombie pigman.=
@1 was slain by @2.=

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@ -1,3 +1,4 @@
name = mcl_death_messages name = mcl_death_messages
author = 4Evergreen4 author = 4Evergreen4
description = Shows messages in chat when a player dies. description = Shows messages in chat when a player dies.
depends = mcl_colors

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@ -442,7 +442,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
end end
local caption = "" local caption = ""
if name ~= "inv" and filtername[name] then if name ~= "inv" and filtername[name] then
caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]" caption = "label[0,1.2;"..F(minetest.colorize(mcl_colors.DARK_GRAY, filtername[name])).."]"
end end
formspec = "size[10,9.3]".. formspec = "size[10,9.3]"..
@ -489,8 +489,8 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
if filter == nil then if filter == nil then
filter = "" filter = ""
end end
formspec = formspec .. "field[5.3,1.34;4,0.75;suche;;"..minetest.formspec_escape(filter).."]" formspec = formspec .. "field[5.3,1.34;4,0.75;search;;"..minetest.formspec_escape(filter).."]"
formspec = formspec .. "field_close_on_enter[suche;false]" formspec = formspec .. "field_close_on_enter[search;false]"
end end
if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end
@ -561,11 +561,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
elseif fields.inv then elseif fields.inv then
if players[name].page == "inv" then return end if players[name].page == "inv" then return end
page = "inv" page = "inv"
elseif fields.suche == "" and not fields.creative_next and not fields.creative_prev then elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then
set_inv_page("all", player) set_inv_page("all", player)
page = "nix" page = "nix"
elseif fields.suche ~= nil and not fields.creative_next and not fields.creative_prev then elseif fields.search ~= nil and not fields.creative_next and not fields.creative_prev then
set_inv_search(string.lower(fields.suche),player) set_inv_search(string.lower(fields.search),player)
page = "nix" page = "nix"
end end
@ -612,8 +612,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
players[name].start_i = start_i players[name].start_i = start_i
local filter = "" local filter = ""
if not fields.nix and fields.suche ~= nil and fields.suche ~= "" then if not fields.nix and fields.search ~= nil and fields.search ~= "" then
filter = fields.suche filter = fields.search
players[name].filter = filter players[name].filter = filter
end end

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@ -109,10 +109,10 @@ local function set_inventory(player, armor_change_only)
mcl_formspec.get_itemslot_bg(0,3,1,1).. mcl_formspec.get_itemslot_bg(0,3,1,1)..
armor_slot_imgs.. armor_slot_imgs..
-- craft and inventory -- craft and inventory
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,4;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]".. "list[current_player;main;0,7.74;9,1;]"..
"label[4,0.5;"..F(minetest.colorize("#313131", S("Crafting"))).."]".. "label[4,0.5;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Crafting"))).."]"..
"list[current_player;craft;4,1;2,2]".. "list[current_player;craft;4,1;2,2]"..
"list[current_player;craftpreview;7,1.5;1,1;]".. "list[current_player;craftpreview;7,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3).. mcl_formspec.get_itemslot_bg(0,4.5,9,3)..

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@ -1,6 +1,6 @@
name = mcl_inventory name = mcl_inventory
author = BlockMen author = BlockMen
description = Adds the player inventory and creative inventory. description = Adds the player inventory and creative inventory.
depends = mcl_init, mcl_formspec depends = mcl_init, mcl_formspec, mcl_colors
optional_depends = mcl_player, _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting optional_depends = mcl_player, _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting

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@ -0,0 +1,7 @@
# mcl_temp_message
Allow mods to show short messages in the hud of players.
## mcl_tmp_message.message(player, message)
Show above the hotbar a hud message <message> to player <player>.

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@ -13,12 +13,12 @@ local S = minetest.get_translator("mcl_dispensers")
local setup_dispenser = function(pos) local setup_dispenser = function(pos)
-- Set formspec and inventory -- Set formspec and inventory
local form = "size[9,8.75]".. local form = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3).. mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]".. "list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1).. mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dispenser"))).."]".. "label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dispenser"))).."]"..
"list[current_name;main;3,0.5;3,3;]".. "list[current_name;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3).. mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[current_name;main]".. "listring[current_name;main]"..

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@ -1,3 +1,3 @@
name = mcl_dispensers name = mcl_dispensers
depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor, mcl_colors
optional_depends = doc, screwdriver optional_depends = doc, screwdriver

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@ -14,12 +14,12 @@ local S = minetest.get_translator("mcl_droppers")
local setup_dropper = function(pos) local setup_dropper = function(pos)
-- Set formspec and inventory -- Set formspec and inventory
local form = "size[9,8.75]".. local form = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3).. mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]".. "list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1).. mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]".. "label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
"list[current_name;main;3,0.5;3,3;]".. "list[current_name;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3).. mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[current_name;main]".. "listring[current_name;main]"..

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@ -15,10 +15,10 @@ local setup_dropper = function(pos)
-- Set formspec and inventory -- Set formspec and inventory
local form = "size[9,8.75]".. local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]".. "background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]".. "list[current_player;main;0,7.74;9,1;]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]".. "label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
"list[current_name;main;3,0.5;3,3;]".. "list[current_name;main;3,0.5;3,3;]"..
"listring[current_name;main]".. "listring[current_name;main]"..
"listring[current_player;main]" "listring[current_player;main]"

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@ -1,3 +1,3 @@
name = mcl_droppers name = mcl_droppers
depends = mcl_init, mcl_formspec, mesecons, mcl_util depends = mcl_init, mcl_formspec, mesecons, mcl_util, mcl_colors
optional_depends = doc, screwdriver optional_depends = doc, screwdriver

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@ -1,6 +1,11 @@
local S = minetest.get_translator("mesecons_commandblock") local S = minetest.get_translator("mesecons_commandblock")
local F = minetest.formspec_escape local F = minetest.formspec_escape
local color_red = mcl_colors.RED
local command_blocks_activated = minetest.settings:get_bool("mcl_enable_commandblocks", true)
local msg_not_activated = S("Command blocks are not enabled on this server")
local function construct(pos) local function construct(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -78,7 +83,7 @@ local function check_commands(commands, player_name)
if string.sub(cmd, 1, 1) == "/" then if string.sub(cmd, 1, 1) == "/" then
msg = S("Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands. Hint: Try to remove the leading slash.", cmd) msg = S("Error: The command “@1” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands. Hint: Try to remove the leading slash.", cmd)
end end
return false, minetest.colorize("#FF0000", msg) return false, minetest.colorize(color_red, msg)
end end
if player_name then if player_name then
local player_privs = minetest.get_player_privs(player_name) local player_privs = minetest.get_player_privs(player_name)
@ -86,7 +91,7 @@ local function check_commands(commands, player_name)
for cmd_priv, _ in pairs(cmddef.privs) do for cmd_priv, _ in pairs(cmddef.privs) do
if player_privs[cmd_priv] ~= true then if player_privs[cmd_priv] ~= true then
local msg = S("Error: You have insufficient privileges to use the command “@1” (missing privilege: @2)! The command block has not been changed.", cmd, cmd_priv) local msg = S("Error: You have insufficient privileges to use the command “@1” (missing privilege: @2)! The command block has not been changed.", cmd, cmd_priv)
return false, minetest.colorize("#FF0000", msg) return false, minetest.colorize(color_red, msg)
end end
end end
end end
@ -99,9 +104,14 @@ local function commandblock_action_on(pos, node)
return return
end end
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local commander = meta:get_string("commander")
if not command_blocks_activated then
--minetest.chat_send_player(commander, msg_not_activated)
return
end
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
local commands = resolve_commands(meta:get_string("commands"), pos) local commands = resolve_commands(meta:get_string("commands"), pos)
for _, command in pairs(commands:split("\n")) do for _, command in pairs(commands:split("\n")) do
@ -117,7 +127,6 @@ local function commandblock_action_on(pos, node)
return return
end end
-- Execute command in the name of commander -- Execute command in the name of commander
local commander = meta:get_string("commander")
cmddef.func(commander, param) cmddef.func(commander, param)
end end
end end
@ -129,6 +138,10 @@ local function commandblock_action_off(pos, node)
end end
local on_rightclick = function(pos, node, player, itemstack, pointed_thing) local on_rightclick = function(pos, node, player, itemstack, pointed_thing)
if not command_blocks_activated then
minetest.chat_send_player(player:get_player_name(), msg_not_activated)
return
end
local can_edit = true local can_edit = true
-- Only allow write access in Creative Mode -- Only allow write access in Creative Mode
if not minetest.is_creative_enabled(player:get_player_name()) then if not minetest.is_creative_enabled(player:get_player_name()) then

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@ -27,3 +27,4 @@ Access denied. You need the “maphack” privilege to edit command blocks.=Zugr
Editing the command block has failed! You can only change the command block in Creative Mode!=Bearbeitung des Befehlsblocks fehlgeschlagen! Sie können den Befehlsblock nur im Kreativmodus ändern! Editing the command block has failed! You can only change the command block in Creative Mode!=Bearbeitung des Befehlsblocks fehlgeschlagen! Sie können den Befehlsblock nur im Kreativmodus ändern!
Editing the command block has failed! The command block is gone.=Bearbeiten des Befehlsblocks fehlgeschlagen! Der Befehlsblock ist verschwunden. Editing the command block has failed! The command block is gone.=Bearbeiten des Befehlsblocks fehlgeschlagen! Der Befehlsblock ist verschwunden.
Executes server commands when powered by redstone power=Führt Serverbefehle aus, wenn mit Redstoneenergie versorgt Executes server commands when powered by redstone power=Führt Serverbefehle aus, wenn mit Redstoneenergie versorgt
Command blocks are not enabled on this server=

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@ -28,3 +28,4 @@ Example 2:@n give @@n mcl_core:apple 5@nGives the nearest player 5 apples=2.
Access denied. You need the “maphack” privilege to edit command blocks.=Acceso denegado. Necesita el privilegio "maphack" para editar bloques de comandos. Access denied. You need the “maphack” privilege to edit command blocks.=Acceso denegado. Necesita el privilegio "maphack" para editar bloques de comandos.
Editing the command block has failed! You can only change the command block in Creative Mode!=¡La edición del bloque de comando ha fallado! ¡Solo puede cambiar el bloque de comandos en modo creativo! Editing the command block has failed! You can only change the command block in Creative Mode!=¡La edición del bloque de comando ha fallado! ¡Solo puede cambiar el bloque de comandos en modo creativo!
Editing the command block has failed! The command block is gone.=¡La edición del bloque de comando ha fallado! El bloque de comando se ha ido. Editing the command block has failed! The command block is gone.=¡La edición del bloque de comando ha fallado! El bloque de comando se ha ido.
Command blocks are not enabled on this server=

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@ -27,3 +27,4 @@ Access denied. You need the “maphack” privilege to edit command blocks.=Acc
Editing the command block has failed! You can only change the command block in Creative Mode!=La modification du bloc de commandes a échoué! Vous ne pouvez modifier le bloc de commandes qu'en mode créatif! Editing the command block has failed! You can only change the command block in Creative Mode!=La modification du bloc de commandes a échoué! Vous ne pouvez modifier le bloc de commandes qu'en mode créatif!
Editing the command block has failed! The command block is gone.=La modification du bloc de commandes a échoué! Le bloc de commande a disparu. Editing the command block has failed! The command block is gone.=La modification du bloc de commandes a échoué! Le bloc de commande a disparu.
Executes server commands when powered by redstone power=Exécute les commandes du serveur lorsqu'il est alimenté par l'alimentation Redstone Executes server commands when powered by redstone power=Exécute les commandes du serveur lorsqu'il est alimenté par l'alimentation Redstone
Command blocks are not enabled on this server=Les blocks de commandes ne sont pas activés sur ce serveur

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@ -27,3 +27,4 @@ Access denied. You need the “maphack” privilege to edit command blocks.=До
Editing the command block has failed! You can only change the command block in Creative Mode!=Попытка редактирования командного блока потерпела неудачу. Вы можете изменять командные блоки только в творческом режиме! Editing the command block has failed! You can only change the command block in Creative Mode!=Попытка редактирования командного блока потерпела неудачу. Вы можете изменять командные блоки только в творческом режиме!
Editing the command block has failed! The command block is gone.=Попытка редактирования командного блока потерпела неудачу. Командный блок исчез. Editing the command block has failed! The command block is gone.=Попытка редактирования командного блока потерпела неудачу. Командный блок исчез.
Executes server commands when powered by redstone power=При подаче энергии редстоуна выполняет серверные команды Executes server commands when powered by redstone power=При подаче энергии редстоуна выполняет серверные команды
Command blocks are not enabled on this server=

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@ -27,3 +27,4 @@ Access denied. You need the “maphack” privilege to edit command blocks.=
Editing the command block has failed! You can only change the command block in Creative Mode!= Editing the command block has failed! You can only change the command block in Creative Mode!=
Editing the command block has failed! The command block is gone.= Editing the command block has failed! The command block is gone.=
Executes server commands when powered by redstone power= Executes server commands when powered by redstone power=
Command blocks are not enabled on this server=

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@ -1,3 +1,3 @@
name = mesecons_commandblock name = mesecons_commandblock
depends = mesecons depends = mesecons, mcl_colors
optional_depends = doc, doc_items optional_depends = doc, doc_items

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@ -9,7 +9,6 @@ local MATERIAL_TOOL_REPAIR_BOOST = {
math.ceil(MAX_WEAR * 0.75), -- 75% math.ceil(MAX_WEAR * 0.75), -- 75%
MAX_WEAR, -- 100% MAX_WEAR, -- 100%
} }
local NAME_COLOR = "#FFFF4C"
local function get_anvil_formspec(set_name) local function get_anvil_formspec(set_name)
if not set_name then if not set_name then
@ -17,7 +16,7 @@ local function get_anvil_formspec(set_name)
end end
return "size[9,8.75]".. return "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]".. "background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3).. mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]".. "list[current_player;main;0,7.74;9,1;]"..
@ -28,7 +27,7 @@ local function get_anvil_formspec(set_name)
mcl_formspec.get_itemslot_bg(4,2.5,1,1).. mcl_formspec.get_itemslot_bg(4,2.5,1,1)..
"list[context;output;8,2.5;1,1;]".. "list[context;output;8,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(8,2.5,1,1).. mcl_formspec.get_itemslot_bg(8,2.5,1,1)..
"label[3,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Repair and Name"))).."]".. "label[3,0.1;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Repair and Name"))).."]"..
"field[3.25,1;4,1;name;;"..minetest.formspec_escape(set_name).."]".. "field[3.25,1;4,1;name;;"..minetest.formspec_escape(set_name).."]"..
"field_close_on_enter[name;false]".. "field_close_on_enter[name;false]"..
"button[7,0.7;2,1;name_button;"..minetest.formspec_escape(S("Set Name")).."]".. "button[7,0.7;2,1;name_button;"..minetest.formspec_escape(S("Set Name")).."]"..
@ -172,14 +171,8 @@ local function update_anvil_slots(meta)
if new_name ~= old_name then if new_name ~= old_name then
-- Save the raw name internally -- Save the raw name internally
meta:set_string("name", new_name) meta:set_string("name", new_name)
-- Rename item -- Rename item handled by tt
if new_name == "" then
tt.reload_itemstack_description(name_item) tt.reload_itemstack_description(name_item)
else
-- Custom name set. Colorize it!
-- This makes the name visually different from unnamed items
meta:set_string("description", minetest.colorize(NAME_COLOR, new_name))
end
new_output = name_item new_output = name_item
elseif just_rename then elseif just_rename then
new_output = "" new_output = ""
@ -495,7 +488,6 @@ S("The anvil has limited durability and 3 damage levels: undamaged, slightly dam
local anvildef1 = table.copy(anvildef) local anvildef1 = table.copy(anvildef)
anvildef1.description = S("Slightly Damaged Anvil") anvildef1.description = S("Slightly Damaged Anvil")
anvildef1._doc_items_create_entry = false anvildef1._doc_items_create_entry = false
anvildef1.groups.not_in_creative_inventory = 1
anvildef1.groups.anvil = 2 anvildef1.groups.anvil = 2
anvildef1._doc_items_create_entry = false anvildef1._doc_items_create_entry = false
anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"} anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}
@ -503,7 +495,6 @@ anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvi
local anvildef2 = table.copy(anvildef) local anvildef2 = table.copy(anvildef)
anvildef2.description = S("Very Damaged Anvil") anvildef2.description = S("Very Damaged Anvil")
anvildef2._doc_items_create_entry = false anvildef2._doc_items_create_entry = false
anvildef2.groups.not_in_creative_inventory = 1
anvildef2.groups.anvil = 3 anvildef2.groups.anvil = 3
anvildef2._doc_items_create_entry = false anvildef2._doc_items_create_entry = false
anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"} anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}

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@ -1,5 +1,5 @@
name = mcl_anvils name = mcl_anvils
author = Wuzzy author = Wuzzy
description = Anvils mods for MCL2 description = Anvils mods for MCL2
depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting, mcl_colors
optional_depends = mcl_core, screwdriver optional_depends = mcl_core, screwdriver

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@ -367,6 +367,7 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
run_walk = {x=440, y=459}, run_walk = {x=440, y=459},
run_walk_mine = {x=461, y=480}, run_walk_mine = {x=461, y=480},
sit_mount = {x=484, y=484}, sit_mount = {x=484, y=484},
die = {x=498, y=498},
}, },
}) })

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@ -1,4 +1,5 @@
name = mcl_banners name = mcl_banners
author = 22i author = 22i
description = Adds decorative banners in different colors which can be emblazoned with patterns, offering a countless number of combinations. description = Adds decorative banners in different colors which can be emblazoned with patterns, offering a countless number of combinations.
depends = mcl_colors
optional_depends = mcl_sounds, mcl_core, mcl_wool, mcl_cauldrons, doc, screwdriver optional_depends = mcl_sounds, mcl_core, mcl_wool, mcl_cauldrons, doc, screwdriver

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@ -281,7 +281,7 @@ mcl_banners.make_advanced_banner_description = function(description, layers)
-- Final string concatenations: Just a list of strings -- Final string concatenations: Just a list of strings
local append = table.concat(layerstrings, "\n") local append = table.concat(layerstrings, "\n")
description = description .. "\n" .. minetest.colorize("#8F8F8F", append) description = description .. "\n" .. minetest.colorize(mcl_colors.GRAY, append)
return description return description
end end
end end

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@ -89,6 +89,7 @@ function mcl_beds.register_bed(name, def)
selection_box = selection_box_bottom, selection_box = selection_box_bottom,
collision_box = collision_box_bottom, collision_box = collision_box_bottom,
drop = "", drop = "",
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under local under = pointed_thing.under

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@ -1,4 +1,4 @@
local S =minetest.get_translator("mcl_books") local S = minetest.get_translator("mcl_books")
local max_text_length = 4500 -- TODO: Increase to 12800 when scroll bar was added to written book local max_text_length = 4500 -- TODO: Increase to 12800 when scroll bar was added to written book
local max_title_length = 64 local max_title_length = 64
@ -67,7 +67,7 @@ local make_description = function(title, author, generation)
else else
desc = S("Tattered Book") desc = S("Tattered Book")
end end
desc = desc .. "\n" .. minetest.colorize("#AAAAAA", S("by @1", author)) desc = desc .. "\n" .. minetest.colorize(mcl_colors.GRAY, S("by @1", author))
return desc return desc
end end
@ -147,8 +147,8 @@ minetest.register_on_player_receive_fields(function ( player, formname, fields )
local formspec = "size[8,9]".. local formspec = "size[8,9]"..
header.. header..
"background[-0.5,-0.5;9,10;mcl_books_book_bg.png]".. "background[-0.5,-0.5;9,10;mcl_books_book_bg.png]"..
"field[0.75,1;7.25,1;title;"..minetest.formspec_escape(minetest.colorize("#000000", S("Enter book title:")))..";]".. "field[0.75,1;7.25,1;title;"..minetest.formspec_escape(minetest.colorize(mcl_colors.BLACK, S("Enter book title:")))..";]"..
"label[0.75,1.5;"..minetest.formspec_escape(minetest.colorize("#404040", S("by @1", name))).."]".. "label[0.75,1.5;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("by @1", name))).."]"..
"button_exit[0.75,7.95;3,1;sign;"..minetest.formspec_escape(S("Sign and Close")).."]".. "button_exit[0.75,7.95;3,1;sign;"..minetest.formspec_escape(S("Sign and Close")).."]"..
"tooltip[sign;"..minetest.formspec_escape(S("Note: The book will no longer be editable after signing")).."]".. "tooltip[sign;"..minetest.formspec_escape(S("Note: The book will no longer be editable after signing")).."]"..
"button[4.25,7.95;3,1;cancel;"..minetest.formspec_escape(S("Cancel")).."]" "button[4.25,7.95;3,1;cancel;"..minetest.formspec_escape(S("Cancel")).."]"

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@ -1,4 +1,4 @@
name = mcl_books name = mcl_books
author = celeron55 author = celeron55
description = Books mod for MCL2 description = Books mod for MCL2
optional_depends = mcl_init, mcl_core, mcl_sounds, mcl_mobitems, mcl_dye optional_depends = mcl_init, mcl_core, mcl_sounds, mcl_mobitems, mcl_dye, mcl_colors

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@ -16,23 +16,17 @@ local dir_to_pitch = function(dir)
end end
local random_arrow_positions = function(positions, placement) local random_arrow_positions = function(positions, placement)
local min = 0
local max = 0
if positions == 'x' then if positions == 'x' then
min = -4 return math.random(-4, 4)
max = 4
elseif positions == 'y' then elseif positions == 'y' then
min = 0 return math.random(0, 10)
max = 10
end end
if placement == 'front' and positions == 'z' then if placement == 'front' and positions == 'z' then
min = 3 return 3
max = 3
elseif placement == 'back' and positions == 'z' then elseif placement == 'back' and positions == 'z' then
min = -3 return -3
max = -3
end end
return math.random(max, min) return 0
end end
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements") local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
@ -304,8 +298,8 @@ ARROW_ENTITY.on_step = function(self, dtime)
else else
self._attach_parent = 'Body' self._attach_parent = 'Body'
end end
self._z_rotation = math.random(30, -30) self._z_rotation = math.random(-30, 30)
self._y_rotation = math.random(30, -30) self._y_rotation = math.random( -30, 30)
self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions('z', placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation}) self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions('z', placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation})
minetest.after(150, function() minetest.after(150, function()
self.object:remove() self.object:remove()

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@ -4,8 +4,8 @@ local function active_brewing_formspec(fuel_percent, brew_percent)
return "size[9,8.75]".. return "size[9,8.75]"..
"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]".. "background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]".. "label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3).. mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.75;9,1;]".. "list[current_player;main;0,7.75;9,1;]"..
@ -35,8 +35,8 @@ end
local brewing_formspec = "size[9,8.75]".. local brewing_formspec = "size[9,8.75]"..
"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]".. "background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]".. "label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3).. mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.75;9,1;]".. "list[current_player;main;0,7.75;9,1;]"..

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@ -1,4 +1,4 @@
name = mcl_brewing name = mcl_brewing
author = bzoss author = bzoss
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems, mcl_colors
optional_depends = mcl_core, doc, screwdriver optional_depends = mcl_core, doc, screwdriver

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@ -5,17 +5,17 @@ Add an API to register buckets to mcl
Register a new liquid Register a new liquid
Accept folowing params: Accept folowing params:
* source_place = a string or function. * source_place: a string or function.
* string: name of the node to place * string: name of the node to place
* function(pos): will returns name of the node to place with pos being the placement position * function(pos): will returns name of the node to place with pos being the placement position
* source_take = table of liquid source node names to take * source_take: table of liquid source node names to take
* itemname = itemstring of the new bucket item (or nil if liquid is not takeable) * itemname: itemstring of the new bucket item (or nil if liquid is not takeable)
* inventory_image = texture of the new bucket item (ignored if itemname == nil) * inventory_image: texture of the new bucket item (ignored if itemname == nil)
* name = user-visible bucket description * name: user-visible bucket description
* longdesc = long explanatory description (for help) * longdesc: long explanatory description (for help)
* usagehelp = short usage explanation (for help) * usagehelp: short usage explanation (for help)
* tt_help = very short tooltip help * tt_help: very short tooltip help
* extra_check(pos, placer) = optional function(pos) which can returns false to avoid placing the liquid. Placer is object/player who is placing the liquid, can be nil. * extra_check(pos, placer): (optional) function(pos) which can returns false to avoid placing the liquid. Placer is object/player who is placing the liquid, can be nil.
* groups = optional list of item groups * groups: optional list of item groups
This function can be called from any mod (which depends on this one) This function can be called from any mod (which depends on this one)

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@ -207,6 +207,9 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
-- Fill bucket, but not in Creative Mode -- Fill bucket, but not in Creative Mode
if not minetest.is_creative_enabled(user:get_player_name()) then if not minetest.is_creative_enabled(user:get_player_name()) then
new_bucket = ItemStack({name = liquiddef.itemname}) new_bucket = ItemStack({name = liquiddef.itemname})
if liquiddef.itemname == "mcl_buckets:bucket_lava" and awards and awards.unlock and user and user:is_player() then
awards.unlock(user:get_player_name(), "mcl:hotStuff")
end
end end
minetest.add_node(pointed_thing.under, {name="air"}) minetest.add_node(pointed_thing.under, {name="air"})

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@ -475,10 +475,10 @@ minetest.register_node(small_name, {
minetest.show_formspec(clicker:get_player_name(), minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z, "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,8.75]".. "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3).. mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3).. mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]".. "list[current_player;main;0,7.74;9,1;]"..
@ -624,12 +624,12 @@ minetest.register_node(left_name, {
minetest.show_formspec(clicker:get_player_name(), minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z, "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]".. "size[9,11.5]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3).. mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]".. "list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,3.5,9,3).. mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,7.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,7.5,9,3).. mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
"list[current_player;main;0,10.75;9,1;]".. "list[current_player;main;0,10.75;9,1;]"..
@ -773,12 +773,12 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z, "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]".. "size[9,11.5]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]".. "list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3).. mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,3.5,9,3).. mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]".. "list[current_player;main;0,7.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,7.5,9,3).. mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
"list[current_player;main;0,10.75;9,1;]".. "list[current_player;main;0,10.75;9,1;]"..
@ -986,10 +986,10 @@ minetest.register_node("mcl_chests:ender_chest", {
}) })
local formspec_ender_chest = "size[9,8.75]".. local formspec_ender_chest = "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Ender Chest"))).."]"..
"list[current_player;enderchest;0,0.5;9,3;]".. "list[current_player;enderchest;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3).. mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3).. mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]".. "list[current_player;main;0,7.74;9,1;]"..
@ -1104,10 +1104,10 @@ local function formspec_shulker_box(name)
name = S("Shulker Box") name = S("Shulker Box")
end end
return "size[9,8.75]".. return "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"list[current_name;main;0,0.5;9,3;]".. "list[current_name;main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3).. mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3).. mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]".. "list[current_player;main;0,7.74;9,1;]"..

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@ -1,3 +1,3 @@
name = mcl_chests name = mcl_chests
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons, mcl_colors
optional_depends = doc, screwdriver optional_depends = doc, screwdriver

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@ -14,7 +14,7 @@ mcl_autogroup.register_diggroup("shearsy_wool")
mcl_autogroup.register_diggroup("shearsy_cobweb") mcl_autogroup.register_diggroup("shearsy_cobweb")
mcl_autogroup.register_diggroup("swordy") mcl_autogroup.register_diggroup("swordy")
mcl_autogroup.register_diggroup("swordy_cobweb") mcl_autogroup.register_diggroup("swordy_cobweb")
mcl_autogroup.register_diggroup("creative_breakable") mcl_autogroup.register_diggroup("hoey")
-- Load files -- Load files
local modpath = minetest.get_modpath("mcl_core") local modpath = minetest.get_modpath("mcl_core")

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@ -1,4 +1,4 @@
name = mcl_core name = mcl_core
description = Core items of MineClone 2: Basic biome blocks (dirt, sand, stones, etc.), derived items, glass, sugar cane, cactus, barrier, mining tools, hand, craftitems, and misc. items which don't really fit anywhere else. description = Core items of MineClone 2: Basic biome blocks (dirt, sand, stones, etc.), derived items, glass, sugar cane, cactus, barrier, mining tools, hand, craftitems, and misc. items which don't really fit anywhere else.
depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting, mcl_colors
optional_depends = doc optional_depends = doc

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@ -33,6 +33,11 @@ minetest.register_node("mcl_core:stone", {
_mcl_blast_resistance = 6, _mcl_blast_resistance = 6,
_mcl_hardness = 1.5, _mcl_hardness = 1.5,
_mcl_silk_touch_drop = true, _mcl_silk_touch_drop = true,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if awards and awards.unlock and digger and digger:is_player() then
awards.unlock(digger:get_player_name(), "mcl:stoneAge")
end
end,
}) })
minetest.register_node("mcl_core:stone_with_coal", { minetest.register_node("mcl_core:stone_with_coal", {
@ -808,12 +813,17 @@ minetest.register_node("mcl_core:obsidian", {
description = S("Obsidian"), description = S("Obsidian"),
_doc_items_longdesc = S("Obsidian is an extremely hard mineral with an enourmous blast-resistance. Obsidian is formed when water meets lava."), _doc_items_longdesc = S("Obsidian is an extremely hard mineral with an enourmous blast-resistance. Obsidian is formed when water meets lava."),
tiles = {"default_obsidian.png"}, tiles = {"default_obsidian.png"},
is_ground_content = true, is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
stack_max = 64, stack_max = 64,
groups = {pickaxey=5, building_block=1, material_stone=1}, groups = {pickaxey=5, building_block=1, material_stone=1},
_mcl_blast_resistance = 1200, _mcl_blast_resistance = 1200,
_mcl_hardness = 50, _mcl_hardness = 50,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if awards and awards.unlock and digger and digger:is_player() then
awards.unlock(digger:get_player_name(), "mcl:obsidian")
end
end,
}) })
minetest.register_node("mcl_core:ice", { minetest.register_node("mcl_core:ice", {

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@ -4,7 +4,7 @@ local S = minetest.get_translator("mcl_core")
minetest.register_node("mcl_core:cactus", { minetest.register_node("mcl_core:cactus", {
description = S("Cactus"), description = S("Cactus"),
_tt_help = S("Grows on sand").."\n"..minetest.colorize("#FFFF00", S("Contact damage: @1 per half second", 1)), _tt_help = S("Grows on sand").."\n"..minetest.colorize(mcl_colors.YELLOW, S("Contact damage: @1 per half second", 1)),
_doc_items_longdesc = S("This is a piece of cactus commonly found in dry areas, especially deserts. Over time, cacti will grow up to 3 blocks high on sand or red sand. A cactus hurts living beings touching it with a damage of 1 HP every half second. When a cactus block is broken, all cactus blocks connected above it will break as well."), _doc_items_longdesc = S("This is a piece of cactus commonly found in dry areas, especially deserts. Over time, cacti will grow up to 3 blocks high on sand or red sand. A cactus hurts living beings touching it with a damage of 1 HP every half second. When a cactus block is broken, all cactus blocks connected above it will break as well."),
_doc_items_usagehelp = S("A cactus can only be placed on top of another cactus or any sand."), _doc_items_usagehelp = S("A cactus can only be placed on top of another cactus or any sand."),
drawtype = "nodebox", drawtype = "nodebox",

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@ -236,7 +236,7 @@ minetest.register_node("mcl_core:realm_barrier", {
-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of. -- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
node_placement_prediction = "", node_placement_prediction = "",
on_place = function(pos, placer, itemstack, pointed_thing) on_place = function(pos, placer, itemstack, pointed_thing)
minetest.chat_send_player(placer:get_player_name(), minetest.colorize("#FF0000", "You can't just place a realm barrier by hand!")) minetest.chat_send_player(placer:get_player_name(), minetest.colorize(mcl_colors.RED, "You can't just place a realm barrier by hand!"))
return return
end, end,
}) })
@ -266,7 +266,7 @@ minetest.register_node("mcl_core:void", {
-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of. -- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
node_placement_prediction = "", node_placement_prediction = "",
on_place = function(pos, placer, itemstack, pointed_thing) on_place = function(pos, placer, itemstack, pointed_thing)
minetest.chat_send_player(placer:get_player_name(), minetest.colorize("#FF0000", "You can't just place the void by hand!")) minetest.chat_send_player(placer:get_player_name(), minetest.colorize(mcl_colors.RED, "You can't just place the void by hand!"))
return return
end, end,
drop = "", drop = "",

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@ -108,7 +108,19 @@ local register_leaves = function(subname, description, longdesc, tiles, sapling,
tiles = tiles, tiles = tiles,
paramtype = "light", paramtype = "light",
stack_max = 64, stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=leafdecay_distance, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60}, groups = {
handy=1,
hoey=1,
shearsy=1,
swordy=1,
leafdecay=leafdecay_distance,
flammable=2,
leaves=1,
deco_block=1,
dig_by_piston=1,
fire_encouragement=30,
fire_flammability=60
},
drop = get_drops(0), drop = get_drops(0),
_mcl_shears_drop = true, _mcl_shears_drop = true,
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),

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@ -0,0 +1,6 @@
# mcl_crafting_table
Add a node which allow players to craft more complex things.
## mcl_crafting_table.show_crafting_form(player)
Show the crafting form to a player.
Used in the node registration, but can be used by external mods.

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@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_crafting_table")
local formspec_escape = minetest.formspec_escape local formspec_escape = minetest.formspec_escape
local show_formspec = minetest.show_formspec local show_formspec = minetest.show_formspec
local C = minetest.colorize local C = minetest.colorize
local text_color = mcl_colors.BLACK or "#313131" local text_color = mcl_colors.DARK_GRAY
local itemslot_bg = mcl_formspec.get_itemslot_bg local itemslot_bg = mcl_formspec.get_itemslot_bg
mcl_crafting_table = {} mcl_crafting_table = {}
@ -13,7 +13,7 @@ function mcl_crafting_table.show_crafting_form(player)
show_formspec(player:get_player_name(), "main", show_formspec(player:get_player_name(), "main",
"size[9,8.75]".. "size[9,8.75]"..
"image[4.7,1.5;1.5,1;gui_crafting_arrow.png]".. "image[4.7,1.5;1.5,1;gui_crafting_arrow.png]"..
"label[0,4;"..formspec_escape(C(text_color, S("Inventory"))).."]".. --"#313131" "label[0,4;"..formspec_escape(C(text_color, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
itemslot_bg(0,4.5,9,3).. itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]".. "list[current_player;main;0,7.74;9,1;]"..

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@ -1,4 +1,3 @@
name = mcl_crafting_table name = mcl_crafting_table
description = Adds a crafting table. description = Adds a crafting table.
depends = mcl_init, mcl_formspec, mcl_sounds depends = mcl_init, mcl_formspec, mcl_sounds, mcl_colors
optional_depends = mcl_colors

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@ -52,7 +52,7 @@ function mcl_enchanting.get_enchantment_description(enchantment, level)
end end
function mcl_enchanting.get_colorized_enchantment_description(enchantment, level) function mcl_enchanting.get_colorized_enchantment_description(enchantment, level)
return minetest.colorize(mcl_enchanting.enchantments[enchantment].curse and "#FC5454" or "#A8A8A8", mcl_enchanting.get_enchantment_description(enchantment, level)) return minetest.colorize(mcl_enchanting.enchantments[enchantment].curse and mcl_colors.RED or mcl_colors.GRAY, mcl_enchanting.get_enchantment_description(enchantment, level))
end end
function mcl_enchanting.get_enchanted_itemstring(itemname) function mcl_enchanting.get_enchanted_itemstring(itemname)
@ -468,13 +468,13 @@ function mcl_enchanting.show_enchanting_formspec(player)
local formspec = "" local formspec = ""
.. "size[9.07,8.6;]" .. "size[9.07,8.6;]"
.. "formspec_version[3]" .. "formspec_version[3]"
.. "label[0,0;" .. C("#313131") .. F(table_name) .. "]" .. "label[0,0;" .. C(mcl_colors.DARK_GRAY) .. F(table_name) .. "]"
.. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1) .. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
.. "list[current_player;enchanting_item;0.2,2.4;1,1]" .. "list[current_player;enchanting_item;0.2,2.4;1,1]"
.. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1) .. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
.. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]" .. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
.. "list[current_player;enchanting_lapis;1.1,2.4;1,1]" .. "list[current_player;enchanting_lapis;1.1,2.4;1,1]"
.. "label[0,4;" .. C("#313131") .. F(S("Inventory")).."]" .. "label[0,4;" .. C(mcl_colors.DARK_GRAY) .. F(S("Inventory")).."]"
.. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3) .. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3)
.. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1) .. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1)
.. "list[current_player;main;0,4.5;9,3;9]" .. "list[current_player;main;0,4.5;9,3;9]"
@ -501,11 +501,11 @@ function mcl_enchanting.show_enchanting_formspec(player)
local hover_ending = (can_enchant and "_hovered" or "_off") local hover_ending = (can_enchant and "_hovered" or "_off")
formspec = formspec formspec = formspec
.. "container[3.2," .. y .. "]" .. "container[3.2," .. y .. "]"
.. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. F(slot.description) .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C("#818181") .. F(S("@1 Enchantment Levels", i)) or C("#FC5454") .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "") .. (slot and "tooltip[button_" .. i .. ";" .. C(mcl_colors.GRAY) .. F(slot.description) .. " " .. C(mcl_colors.WHITE) .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and mcl_colors.GRAY or mcl_colors.RED) .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C(mcl_colors.GRAY) .. F(S("@1 Enchantment Levels", i)) or C(mcl_colors.RED) .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
.. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]" .. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
.. "button[0,0;7.5,1.3;button_" .. i .. ";]" .. "button[0,0;7.5,1.3;button_" .. i .. ";]"
.. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "") .. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
.. (slot and "label[7.2,1.1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "") .. (slot and "label[7.2,1.1;" .. C(can_enchant and mcl_colors.GREEN or mcl_colors.DARK_GREEN) .. slot.level_requirement .. "]" or "")
.. (slot and slot.glyphs or "") .. (slot and slot.glyphs or "")
.. "container_end[]" .. "container_end[]"
y = y + 1.35 y = y + 1.35
@ -582,7 +582,12 @@ function mcl_enchanting.allow_inventory_action(player, action, inventory, invent
local listname = inventory_info.to_list local listname = inventory_info.to_list
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index) local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if stack:get_name() == "mcl_dye:blue" and listname ~= "enchanting_item" then if stack:get_name() == "mcl_dye:blue" and listname ~= "enchanting_item" then
return math.min(inventory:get_stack("enchanting_lapis", 1):get_free_space(), stack:get_count()) local count = stack:get_count()
local old_stack = inventory:get_stack("enchanting_lapis", 1)
if old_stack:get_name() ~= "" then
count = math.min(count, old_stack:get_free_space())
end
return count
elseif inventory:get_stack("enchanting_item", 1):get_count() == 0 and listname ~= "enchanting_lapis" then elseif inventory:get_stack("enchanting_item", 1):get_count() == 0 and listname ~= "enchanting_lapis" then
return 1 return 1
else else

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@ -45,6 +45,10 @@ end
-- To make it more efficient it will first check a hash value to determine if -- To make it more efficient it will first check a hash value to determine if
-- the tool needs to be updated. -- the tool needs to be updated.
function mcl_enchanting.update_groupcaps(itemstack) function mcl_enchanting.update_groupcaps(itemstack)
if not itemstack:get_meta():get("tool_capabilities") then
return
end
local name = itemstack:get_name() local name = itemstack:get_name()
local level = mcl_enchanting.get_enchantment(itemstack, "efficiency") local level = mcl_enchanting.get_enchantment(itemstack, "efficiency")
local groupcaps = get_efficiency_groupcaps(name, level) local groupcaps = get_efficiency_groupcaps(name, level)

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@ -1,5 +1,5 @@
name = mcl_enchanting name = mcl_enchanting
description = Enchanting for MineClone2 description = Enchanting for MineClone2
depends = tt, walkover, mcl_sounds depends = tt, walkover, mcl_sounds, mcl_colors
optional_depends = screwdriver optional_depends = screwdriver
author = Fleckenstein author = Fleckenstein

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@ -29,7 +29,7 @@ minetest.register_entity("mcl_end:ender_eye", {
if self._age >= 3 then if self._age >= 3 then
-- End of life -- End of life
local r = math.random(1,5) local r = math.random(1,5)
if r == 1 or minetest.is_creative_enabled("") then if r == 1 then
-- 20% chance to get destroyed completely. -- 20% chance to get destroyed completely.
-- 100% if in Creative Mode -- 100% if in Creative Mode
self.object:remove() self.object:remove()

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@ -78,6 +78,9 @@ minetest.register_tool("mcl_farming:hoe_wood", {
}, },
_repair_material = "group:wood", _repair_material = "group:wood",
_mcl_toollike_wield = true, _mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 2, level = 1, uses = 60 }
},
}) })
minetest.register_craft({ minetest.register_craft({
@ -118,6 +121,9 @@ minetest.register_tool("mcl_farming:hoe_stone", {
}, },
_repair_material = "mcl_core:cobble", _repair_material = "mcl_core:cobble",
_mcl_toollike_wield = true, _mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 4, level = 3, uses = 132 }
},
}) })
minetest.register_craft({ minetest.register_craft({
@ -154,6 +160,9 @@ minetest.register_tool("mcl_farming:hoe_iron", {
}, },
_repair_material = "mcl_core:iron_ingot", _repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true, _mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 6, level = 4, uses = 251 }
},
}) })
minetest.register_craft({ minetest.register_craft({
@ -196,6 +205,9 @@ minetest.register_tool("mcl_farming:hoe_gold", {
}, },
_repair_material = "mcl_core:gold_ingot", _repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true, _mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 12, level = 2, uses = 33 }
},
}) })
minetest.register_craft({ minetest.register_craft({
@ -240,6 +252,9 @@ minetest.register_tool("mcl_farming:hoe_diamond", {
}, },
_repair_material = "mcl_core:diamond", _repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true, _mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 8, level = 5, uses = 1562 }
},
}) })
minetest.register_craft({ minetest.register_craft({

View File

@ -1,3 +1,3 @@
name = mcl_farming name = mcl_farming
depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc, mcl_colors
optional_depends = mcl_armor, doc optional_depends = mcl_armor, doc

View File

@ -118,7 +118,7 @@ minetest.register_craftitem("mcl_farming:potato_item_baked", {
minetest.register_craftitem("mcl_farming:potato_item_poison", { minetest.register_craftitem("mcl_farming:potato_item_poison", {
description = S("Poisonous Potato"), description = S("Poisonous Potato"),
_tt_help = minetest.colorize("#FFFF00", S("60% chance of poisoning")), _tt_help = minetest.colorize(mcl_colors.YELLOW, S("60% chance of poisoning")),
_doc_items_longdesc = S("This potato doesn't look too healthy. You can eat it to restore hunger points, but there's a 60% chance it will poison you briefly."), _doc_items_longdesc = S("This potato doesn't look too healthy. You can eat it to restore hunger points, but there's a 60% chance it will poison you briefly."),
stack_max = 64, stack_max = 64,
inventory_image = "farming_potato_poison.png", inventory_image = "farming_potato_poison.png",

View File

@ -146,7 +146,7 @@ minetest.register_node("mcl_farming:hay_block", {
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
on_place = mcl_util.rotate_axis, on_place = mcl_util.rotate_axis,
groups = {handy=1, flammable=2, fire_encouragement=60, fire_flammability=20, building_block=1, fall_damage_add_percent=-80}, groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60, fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
on_rotate = on_rotate, on_rotate = on_rotate,
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,

View File

@ -173,7 +173,7 @@ local fish = function(itemstack, player, pointed_thing)
if noent == true then if noent == true then
local playerpos = player:get_pos() local playerpos = player:get_pos()
local dir = player:get_look_dir() local dir = player:get_look_dir()
local obj = mcl_throwing.throw("mcl_throwing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name()) local obj = mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
end end
end end
@ -295,6 +295,52 @@ bobber_ENTITY.on_step = bobber_on_step
minetest.register_entity("mcl_fishing:bobber_entity", bobber_ENTITY) minetest.register_entity("mcl_fishing:bobber_entity", bobber_ENTITY)
local flying_bobber_ENTITY={
physical = false,
timer=0,
textures = {"mcl_fishing_bobber.png"}, --FIXME: Replace with correct texture.
visual_size = {x=0.5, y=0.5},
collisionbox = {0,0,0,0,0,0},
pointable = false,
get_staticdata = get_staticdata,
on_activate = on_activate,
_lastpos={},
_thrower = nil,
objtype="fishing",
}
-- Movement function of flying bobber
local flying_bobber_on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
--local player = minetest.get_player_by_name(self._thrower)
-- Destroy when hitting a solid node
if self._lastpos.x~=nil then
if (def and (def.walkable or def.liquidtype == "flowing" or def.liquidtype == "source")) or not def then
local make_child= function(object)
local ent = object:get_luaentity()
ent.player = self._thrower
ent.child = true
end
make_child(minetest.add_entity(self._lastpos, "mcl_fishing:bobber_entity"))
self.object:remove()
return
end
end
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
flying_bobber_ENTITY.on_step = flying_bobber_on_step
minetest.register_entity("mcl_fishing:flying_bobber_entity", flying_bobber_ENTITY)
mcl_throwing.register_throwable_object("mcl_fishing:flying_bobber", "mcl_fishing:flying_bobber_entity", 5)
-- If player leaves area, remove bobber. -- If player leaves area, remove bobber.
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250) local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
@ -449,7 +495,7 @@ minetest.register_craftitem("mcl_fishing:clownfish_raw", {
minetest.register_craftitem("mcl_fishing:pufferfish_raw", { minetest.register_craftitem("mcl_fishing:pufferfish_raw", {
description = S("Pufferfish"), description = S("Pufferfish"),
_tt_help = minetest.colorize("#FFFF00", S("Very poisonous")), _tt_help = minetest.colorize(mcl_colors.YELLOW, S("Very poisonous")),
_doc_items_longdesc = S("Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger)."), _doc_items_longdesc = S("Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger)."),
inventory_image = "mcl_fishing_pufferfish_raw.png", inventory_image = "mcl_fishing_pufferfish_raw.png",
on_place = minetest.item_eat(1), on_place = minetest.item_eat(1),

View File

@ -1,3 +1,3 @@
name = mcl_fishing name = mcl_fishing
description = Adds fish and fishing poles to go fishing. description = Adds fish and fishing poles to go fishing.
depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors

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