From 502f85f63763bd3bea5e830abcd069303d8dc559 Mon Sep 17 00:00:00 2001 From: Guy Liner Date: Wed, 5 Jan 2022 10:45:15 -0500 Subject: [PATCH] Added a file that contains a table of every monsters light spawning levels --- .../api/mob_functions/monster_light.lua | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/monster_light.lua diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/monster_light.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/monster_light.lua new file mode 100644 index 000000000..266ade6f8 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/monster_light.lua @@ -0,0 +1,18 @@ +-- This file contains all of the light levels for monsters in the game +-- If the mob is not here they either do not exist or can spawn at any light level +monster_lightlvl = { + zombie = 0, + skeleton = 0, + stray = 0, + blaze = 11, + skeleton_wither = 7, + pigman = 10, + baby_pigman = 10, + slime_big = 7, + creeper = 0, + witch = 0, + spider = 0, + silverfish = 11, + endermen = 7, + bat = 3 +}