diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/monster_light.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/monster_light.lua new file mode 100644 index 000000000..266ade6f8 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/monster_light.lua @@ -0,0 +1,18 @@ +-- This file contains all of the light levels for monsters in the game +-- If the mob is not here they either do not exist or can spawn at any light level +monster_lightlvl = { + zombie = 0, + skeleton = 0, + stray = 0, + blaze = 11, + skeleton_wither = 7, + pigman = 10, + baby_pigman = 10, + slime_big = 7, + creeper = 0, + witch = 0, + spider = 0, + silverfish = 11, + endermen = 7, + bat = 3 +}