forked from MineClone5/MineClone5
[mcl_mobspawners] Fix random crash, MineClone2/MineClone2#1707
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@ -54,6 +54,7 @@ local spawn_count_overrides = {
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local function set_doll_properties(doll, mob)
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local function set_doll_properties(doll, mob)
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local mobinfo = minetest.registered_entities[mob]
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local mobinfo = minetest.registered_entities[mob]
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if not mobinfo then return end
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local xs, ys
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local xs, ys
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if doll_size_overrides[mob] then
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if doll_size_overrides[mob] then
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xs = doll_size_overrides[mob].x
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xs = doll_size_overrides[mob].x
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@ -95,7 +96,7 @@ All the arguments are optional!
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* Mob: ID of mob to spawn (default: mobs_mc:pig)
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* Mob: ID of mob to spawn (default: mobs_mc:pig)
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* MinLight: Minimum light to spawn (default: 0)
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* MinLight: Minimum light to spawn (default: 0)
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* MaxLight: Maximum light to spawn (default: 15)
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* MaxLight: Maximum light to spawn (default: 15)
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* MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 4)
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* MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 4)
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* PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 15)
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* PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 15)
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* YOffset: Y offset to spawn mobs; 0 to disable (default: 0)
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* YOffset: Y offset to spawn mobs; 0 to disable (default: 0)
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