forked from MineClone5/MineClone5
Fixes problem where pillar like nodes could not be placed on
nodes that had the "on_rightclick" attribute. Merge remote-tracking branch 'mcl2/rotate_fix' into rotate-fix
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commit
49201116e8
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@ -22,100 +22,14 @@ function table.update_nil(t, ...)
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return t
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end
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-- Based on minetest.rotate_and_place
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-- Creates a function that calls to the minetest
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-- function minetest_rotate_and_place. It rotates
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-- a block based on where it thinks the player is facing
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-- at the moment. This is typically called by pillar-like nodes.
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--[[
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Attempt to predict the desired orientation of the pillar-like node
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defined by `itemstack`, and place it accordingly in one of 3 possible
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orientations (X, Y or Z).
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Stacks are handled normally if the `infinitestacks`
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field is false or omitted (else, the itemstack is not changed).
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* `invert_wall`: if `true`, place wall-orientation on the ground and ground-
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orientation on wall
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This function is a simplified version of minetest.rotate_and_place.
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The Minetest function is seen as inappropriate because this includes mirror
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images of possible orientations, causing problems with pillar shadings.
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]]
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function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
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local unode = minetest.get_node_or_nil(pointed_thing.under)
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if not unode then
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return
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end
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local undef = minetest.registered_nodes[unode.name]
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if undef and undef.on_rightclick then
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undef.on_rightclick(pointed_thing.under, unode, placer,
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itemstack, pointed_thing)
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return
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end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local is_x = (above.x ~= under.x)
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local is_y = (above.y ~= under.y)
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local is_z = (above.z ~= under.z)
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local anode = minetest.get_node_or_nil(above)
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if not anode then
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return
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end
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local pos = pointed_thing.above
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local node = anode
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if undef and undef.buildable_to then
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pos = pointed_thing.under
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node = unode
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end
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if minetest.is_protected(pos, placer:get_player_name()) then
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minetest.record_protection_violation(pos, placer:get_player_name())
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return
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end
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local ndef = minetest.registered_nodes[node.name]
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if not ndef or not ndef.buildable_to then
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return
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end
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local p2
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if is_y then
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if invert_wall then
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if fdir == 3 or fdir == 1 then
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p2 = 12
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else
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p2 = 6
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end
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end
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elseif is_x then
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if invert_wall then
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p2 = 0
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else
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p2 = 12
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end
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elseif is_z then
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if invert_wall then
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p2 = 0
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else
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p2 = 6
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end
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end
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minetest.set_node(pos, {name = wield_name, param2 = p2})
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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-- Wrapper of above function for use as `on_place` callback (Recommended).
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-- Similar to minetest.rotate_node.
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function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
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mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
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minetest.is_creative_enabled(placer:get_player_name()),
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placer:get_player_control().sneak)
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minetest.rotate_and_place(itemstack, placer, pointed_thing,
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minetest.is_creative_enabled(placer:get_player_name()))
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return itemstack
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end
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@ -129,7 +129,7 @@ if minetest.get_modpath("mcl_armor") then
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pumpkin_blur = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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scale = {x = -101, y = -101},
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text = "mcl_farming_pumpkin_hud.png",
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z_index = -200
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}),
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@ -175,12 +175,6 @@ minetest.register_globalstep(function(dtime)
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and (fly_node == "air" or fly_node == "ignore")
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if elytra.active then
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if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) and fly_node ~= "ignore" then
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mcl_util.deal_damage(player, math.abs(player_velocity_old.x) * 0.2, {type = "fly_into_wall"})
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end
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if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) and fly_node ~= "ignore" then
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mcl_util.deal_damage(player, math.abs(player_velocity_old.z) * 0.2, {type = "fly_into_wall"})
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end
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mcl_player.player_set_animation(player, "fly")
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if player_velocity.y < -1.5 then
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player:add_velocity({x=0, y=0.17, z=0})
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