Merge testing into production

This commit is contained in:
kay27 2022-01-22 13:47:32 +04:00
commit 419d9fc1c7
12 changed files with 320 additions and 109 deletions

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@ -1,73 +1,72 @@
# Contributing to MineClone 5
So you want to MineClone 5?
Wow, thank you! :-)
But first, some things to note:
MineClone 5's development target is to make a free software clone of Minecraft + some Optifine features supported by the Minetest Engine.
MineClone 5 is maintained by kay27 and the Community.
You can find us in:
- [Mesehub issue tracker](https://git.minetest.land/MineClone5/MineClone5/issues),
- [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407),
- IRC in the #mineclone2 channel on irc.freenode.net, <ircs://irc.freenode.net:6697/#mineclone2>,
- [Matrix](https://app.element.io/#/room/#mc2:matrix.org).
There is **no** guarantee we will accept anything from anybody.
By sending us patches or asking us to include your changes in this game, you agree that they fall under the terms of the GPLv3, which basically means they will become part of a free software.
## The suggested workflow
Fork the repository and clone your fork.
Before you start coding, consider opening an issue at Mesehub to discuss the suitability and implementation of your intended contribution with the core developers.
Any Pull Request that isn't a bug fix can be closed within a week unless it receives a concept approval from the Community. For this reason, it is recommended that you open an issue for any such pull requests before doing the work, to avoid disappointment.
Start coding!
Refer to Minetest Lua API, Developer Wiki and other documentation.
Follow Lua code style guidelines. Use tabs, not spaces for indentation (tab size = 8). Never use `minetest.env`.
Check your code works as expected.
Commit & push your changes to a new branch (not master, one change per branch)
Commit messages should use the present tense and be descriptive.
Once you are happy with your changes, submit a pull request.
A pull-request is considered merge-able when:
#### Contributors
Contributors are credited in `CREDITS.md`.
## Audio and visual assets
Audio and visual assets are subject to different licensing *(see LEGAL.md)* compared to the source code of the game. Because our goal is to offer a free and open source game similar to Minecraft, it is important that all contributions are original work licensed under a license that allows copying, the modification and distribution of either original or modified assets.
If you want to contribute assets based on existing work, make sure you honor their license and don't do minor tweaks to works released under restrictive licenses that prohibit modification and distribution. We will make a reasonable effort to determine if the contributed work is appropriate for our project and we ask you to do your part in creating and offering contributions that will not be subject to legal issues.
### Audio
We greatly appreciate contributions that enhance the game experience in a non-visual way and all we ask is that your contribution won't give anyone legal headaches. :)
### Visual
We mainly use the [Pixel Perfection texture pack](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1242533-pixel-perfection-now-with-polar-bears-1-11) created by XSSheep and its faithful continuation [Pixel Perfection Legacy](https://www.planetminecraft.com/texture-pack/pixel-perfection-chorus-edit/) by Nova_Wostra and other members of the Minecraft community.
The rest of the graphics were done in a similar style, for visual consistency reasons. If the graphics necessary for your contribution are not yet available, there are options:
- contacting Nova_Wostra, who is likely aware of the missing assets and can offer a time frame for their completion;
- create it yourself in a similar style and contribute it directly to their texture pack under the same permissive license that allows everyone, including us, to use it;
- contact us by opening a discussion in our issue tracker, and we'll find a solution.
## Reporting bugs
Report all bugs here:
<https://git.minetest.land/MineClone5/MineClone5/issues>
## Direct discussion
See contacts at the top of the page.
# Contributing to MineClone 5
So you want to MineClone 5?
Wow, thank you! :-)
But first, some things to note:
MineClone 5's development target is to make a free software clone of Minecraft + some Optifine features supported by the Minetest Engine.
MineClone 5 is maintained by kay27 and the Community.
You can find us in:
- [Mesehub issue tracker](https://git.minetest.land/MineClone5/MineClone5/issues),
- [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=27107),
- [Discord](https://discord.gg/PUm5YRn7dX).
There is **no** guarantee we will accept anything from anybody.
By sending us patches or asking us to include your changes in this game, you agree that they fall under the terms of the GPLv3, which basically means they will become part of a free software.
## The suggested workflow
Fork the repository and clone your fork.
Before you start coding, consider opening an issue at Mesehub to discuss the suitability and implementation of your intended contribution with the core developers.
Any Pull Request that isn't a bug fix can be closed within a week unless it receives a concept approval from the Community. For this reason, it is recommended that you open an issue for any such pull requests before doing the work, to avoid disappointment.
Start coding!
Refer to Minetest Lua API, Developer Wiki and other documentation.
Follow Lua code style guidelines. Use tabs, not spaces for indentation (tab size = 8). Never use `minetest.env`.
Check your code works as expected.
Commit & push your changes to a new branch (not master, one change per branch)
Commit messages should use the present tense and be descriptive.
Once you are happy with your changes, submit a pull request.
A pull-request is considered merge-able when:
#### Contributors
Contributors are credited in `CREDITS.md`.
## Audio and visual assets
Audio and visual assets are subject to different licensing *(see LEGAL.md)* compared to the source code of the game. Because our goal is to offer a free and open source game similar to Minecraft, it is important that all contributions are original work licensed under a license that allows copying, the modification and distribution of either original or modified assets.
If you want to contribute assets based on existing work, make sure you honor their license and don't do minor tweaks to works released under restrictive licenses that prohibit modification and distribution. We will make a reasonable effort to determine if the contributed work is appropriate for our project and we ask you to do your part in creating and offering contributions that will not be subject to legal issues.
### Audio
We greatly appreciate contributions that enhance the game experience in a non-visual way and all we ask is that your contribution won't give anyone legal headaches. :)
### Visual
We mainly use the [Pixel Perfection texture pack](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1242533-pixel-perfection-now-with-polar-bears-1-11) created by XSSheep and its faithful continuation [Pixel Perfection Legacy](https://www.planetminecraft.com/texture-pack/pixel-perfection-chorus-edit/) by Nova_Wostra and other members of the Minecraft community.
The rest of the graphics were done in a similar style, for visual consistency reasons. If the graphics necessary for your contribution are not yet available, there are options:
- contacting Nova_Wostra, who is likely aware of the missing assets and can offer a time frame for their completion;
- create it yourself in a similar style and contribute it directly to their texture pack under the same permissive license that allows everyone, including us, to use it;
- contact us by opening a discussion in our issue tracker, and we'll find a solution.
## Reporting bugs
Report all bugs here:
<https://git.minetest.land/MineClone5/MineClone5/issues>
## Direct discussion
See contacts at the top of the page.

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@ -278,7 +278,7 @@ function boat.on_step(self, dtime, moveresult)
return
end
local yaw = self.object:get_yaw()
if ctrl.up then
if ctrl and ctrl.up then
-- Forwards
self._v = self._v + 0.1 * v_factor
@ -287,7 +287,7 @@ function boat.on_step(self, dtime, moveresult)
self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
self._animation = 1
end
elseif ctrl.down then
elseif ctrl and ctrl.down then
-- Backwards
self._v = self._v - 0.1 * v_factor

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@ -117,7 +117,7 @@ local function filter_item(name, description, lang, filter)
else
desc = string.lower(minetest.get_translated_string(lang, description))
end
return string.find(name, filter) or string.find(desc, filter)
return string.find(name, filter, nil, true) or string.find(desc, filter, nil, true)
end
local function set_inv_search(filter, player)

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@ -10,7 +10,7 @@ minetest.register_entity("mcl_end:ender_eye", {
-- Save and restore age
get_staticdata = function(self)
return tostring(self._age)
return tostring(self._age) or "0"
end,
on_activate = function(self, staticdata, dtime_s)
local age = tonumber(staticdata)

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@ -2,6 +2,25 @@ local S = minetest.get_translator(minetest.get_current_modname())
local table = table
local interval = 35
local chance = 11
local max_interval = interval * chance
local time_speed
local time_multiplier
local current_game_time
function update_timespeed()
time_speed = tonumber(minetest.settings:get("time_speed") or 72)
time_multiplier = 86400 / time_speed
current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
minetest.after(5, update_timespeed)
end
minetest.register_on_mods_loaded(function()
minetest.after(5, update_timespeed)
end)
minetest.register_node("mcl_nether:nether_wart_0", {
description = S("Premature Nether Wart (Stage 1)"),
_doc_items_longdesc = S("A premature nether wart has just recently been planted on soul sand. Nether wart slowly grows on soul sand in 4 stages (the second and third stages look identical). Although nether wart is home to the Nether, it grows in any dimension."),
@ -148,35 +167,68 @@ minetest.register_craftitem("mcl_nether:nether_wart_item", {
local names = {"mcl_nether:nether_wart_0", "mcl_nether:nether_wart_1", "mcl_nether:nether_wart_2"}
local function grow(pos, node)
local step = nil
for i, name in ipairs(names) do
if name == node.name then
step = i
break
end
end
if not step then return end
local new_node = {name = names[step + 1]}
if not new_node.name then
new_node.name = "mcl_nether:nether_wart"
end
new_node.param = node.param
new_node.param2 = node.param2
minetest.set_node(pos, new_node)
end
minetest.register_abm({
label = "Nether wart growth",
nodenames = {"mcl_nether:nether_wart_0", "mcl_nether:nether_wart_1", "mcl_nether:nether_wart_2"},
neighbors = {"group:soil_nether_wart"},
interval = 35,
chance = 11,
interval = interval,
chance = chance,
action = function(pos, node)
pos.y = pos.y-1
if minetest.get_item_group(minetest.get_node(pos).name, "soil_nether_wart") == 0 then
return
end
pos.y = pos.y+1
local step = nil
for i,name in ipairs(names) do
if name == node.name then
step = i
break
end
end
if step == nil then
grow(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("gametime", tostring(current_game_time))
end
})
minetest.register_lbm({
label = "Nether wart growth update",
name = "mcl_nether:growth_warts",
nodenames = {"mcl_nether:nether_wart_0", "mcl_nether:nether_wart_1", "mcl_nether:nether_wart_2"},
run_at_every_load = true,
action = function(pos, node)
pos.y = pos.y-1
if minetest.get_item_group(minetest.get_node(pos).name, "soil_nether_wart") == 0 then
return
end
local new_node = {name=names[step+1]}
if new_node.name == nil then
new_node.name = "mcl_nether:nether_wart"
pos.y = pos.y+1
local meta = minetest.get_meta(pos)
local last_game_time = tonumber(meta:get_string("gametime"))
if not last_game_time then return end
local real_seconds = last_game_time - current_game_time
if real_seconds < interval then return end
local threshold = math.random(interval, max_interval)
local i = 0
while real_seconds >= threshold and i < 4 do
grow(pos, node)
real_seconds = real_seconds - threshold
threshold = math.random(interval, max_interval)
i = i + 1
end
new_node.param = node.param
new_node.param2 = node.param2
minetest.set_node(pos, new_node)
end
})

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@ -1224,13 +1224,7 @@ local function generate_underground_mushrooms(minp, maxp, seed)
end
end
local nether_wart_chance
if v6 then
nether_wart_chance = 85
else
nether_wart_chance = 170
end
-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
-- Generate Nether decorations manually: Eternal fire, mushrooms
-- Minetest's API does not support decorations in caves yet. :-(
local function generate_nether_decorations(minp, maxp, seed)
if c_nether == nil then
@ -1292,15 +1286,6 @@ local function generate_nether_decorations(minp, maxp, seed)
end
end)
end
-- Nether wart on soul sand
-- TODO: Spawn in Nether fortresses
special_deco(ssand, function(bpos)
if pr_nether:next(1, nether_wart_chance) == 1 then
minetest.set_node(bpos, {name = "mcl_nether:nether_wart"})
end
end)
end
-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
@ -1589,6 +1574,7 @@ mcl_mapgen.register_mapgen_block_lvm(basic_safe, 1)
local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath .. "/clay.lua")
dofile(modpath .. "/tree_decoration.lua")
dofile(modpath .. "/nether_wart.lua")
-- Nether Roof Light:
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)

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@ -0,0 +1,57 @@
local nether_wart_chance
if mcl_mapgen.v6 then
nether_wart_chance = 85
else
nether_wart_chance = 170
end
local y_min = mcl_mapgen.nether.min
local y_max = mcl_mapgen.nether.max
local place_on = {"group:soil_nether_wart"}
local block_size = mcl_mapgen.BS
local decrease_search_area = math.min(2, math.floor(block_size/2))
local search_area_size = math.max(block_size - 2 * decrease_search_area, math.max(1, math.ceil(nether_wart_chance^(1/3))))
nether_wart_chance = math.floor(nether_wart_chance * (search_area_size^3) / (block_size^3))
local nether_wart_chance_threshold = nether_wart_chance
local minetest_swap_node = minetest.swap_node
local wart_perlin
local noise_params = {
offset = 0.4,
scale = 0.4,
spread = {x = block_size, y = block_size, z = block_size},
seed = 238742,
octaves = 1,
persist = 0.5,
}
minetest.log("action", "Nether Wart block_size=" .. block_size .. ", search_area_size=" .. search_area_size .. ", per-area nether_wart_chance=" .. nether_wart_chance)
local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local minetest_get_perlin = minetest.get_perlin
mcl_mapgen.register_mapgen_block(function(minp, maxp, seed)
local minp = minp
local y1 = minp.y
if y1 > y_max then return end
local maxp = maxp
local y2 = maxp.y
if y2 < y_min then return end
local p1 = {x = minp.x + decrease_search_area, y = y1 + decrease_search_area, z = minp.z + decrease_search_area}
local p2 = {x = maxp.x - decrease_search_area, y = y2 - decrease_search_area, z = maxp.z - decrease_search_area}
pos_list = minetest_find_nodes_in_area_under_air(p1, p2, place_on)
local pr = PseudoRandom(seed)
wart_perlin = wart_perlin or minetest_get_perlin(noise_params)
for i = 1, #pos_list do
local pos = pos_list[i]
if pr:next(1, nether_wart_chance) + wart_perlin:get_3d(pos) >= nether_wart_chance_threshold then
pos.y = pos.y + 1
minetest.swap_node(pos, {name = "mcl_nether:nether_wart"})
end
end
end, 999999999)

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@ -0,0 +1,113 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local pianowtune = "diminixed-pianowtune01"
local end_tune = "diminixed-ambientwip"
local nether_tune = "horizonchris96-traitor"
local dimension_to_base_track = {
["overworld"] = pianowtune,
["nether"] = nether_tune,
["end"] = end_tune,
}
local listeners = {}
local weather_state
local function stop_music_for_listener_name(listener_name)
if not listener_name then return end
local listener = listeners[listener_name]
if not listener then return end
local handle = listener.handle
if not handle then return end
minetest.sound_stop(handle)
listeners[listener_name].handle = nil
end
local function stop()
for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
stop_music_for_listener_name(player_name)
end
end
local function play()
local new_weather_state = mcl_weather.get_weather()
local was_good_weather = weather_state == "none" or weather_state == "clear"
weather_state = new_weather_state
local is_good_weather = weather_state == "none" or weather_state == "clear"
local is_weather_changed = weather_state ~= new_weather_state
local time = minetest.get_timeofday()
if time < 0.25 or time >= 0.75 then
stop()
minetest.after(10, play)
return
end
local day_count = minetest.get_day_count()
for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local hp = player:get_hp()
local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos)
local listener = listeners[player_name]
local old_hp = listener and listener.hp
local old_dimension = listener and listener.dimension
local is_dimension_changed = old_dimension and (old_dimension ~= dimension) or false
local is_hp_changed = old_hp and (math.abs(old_hp - hp) > 0.00001) or false
local handle = listener and listener.handle
local track = dimension_to_base_track[dimension]
if is_hp_changed
or is_dimension_changed
or (dimension == "overworld" and (is_weather_changed or not is_good_weather))
or not track
then
stop_music_for_listener_name(player_name)
if not listeners[player_name] then
listeners[player_name] = {}
end
listeners[player_name].hp = hp
listeners[player_name].dimension = dimension
elseif not handle and (not listener or (listener.day_count ~= day_count)) then
local spec = {
name = track,
gain = 0.3,
pitch = 1.0,
}
local parameters = {
to_player = player_name,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
}
handle = minetest.sound_play(spec, parameters, false)
listeners[player_name] = {
spec = spec,
parameters = parameters,
handle = handle,
hp = hp,
dimension = dimension,
day_count = day_count,
}
end
end
minetest.after(7, play)
end
minetest.after(15, play)
minetest.register_on_joinplayer(function(player, last_login)
local player_name = player:get_player_name()
stop_music_for_listener_name(player_name)
end)
minetest.register_on_respawnplayer(function(player)
local player_name = player:get_player_name()
stop_music_for_listener_name(player_name)
end)

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@ -0,0 +1,4 @@
name = mcl_music
author = diminixed, kay27
description = Mod check some conditions and plays music
depends = mcl_player, mcl_weather, mcl_worlds

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