Spawn Nether Wart

This commit is contained in:
kay27 2022-01-22 13:29:50 +04:00
parent 10ccde1b24
commit 40f2b85dd3
2 changed files with 59 additions and 16 deletions

View File

@ -1224,13 +1224,7 @@ local function generate_underground_mushrooms(minp, maxp, seed)
end end
end end
local nether_wart_chance -- Generate Nether decorations manually: Eternal fire, mushrooms
if v6 then
nether_wart_chance = 85
else
nether_wart_chance = 170
end
-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
-- Minetest's API does not support decorations in caves yet. :-( -- Minetest's API does not support decorations in caves yet. :-(
local function generate_nether_decorations(minp, maxp, seed) local function generate_nether_decorations(minp, maxp, seed)
if c_nether == nil then if c_nether == nil then
@ -1292,15 +1286,6 @@ local function generate_nether_decorations(minp, maxp, seed)
end end
end) end)
end end
-- Nether wart on soul sand
-- TODO: Spawn in Nether fortresses
special_deco(ssand, function(bpos)
if pr_nether:next(1, nether_wart_chance) == 1 then
minetest.set_node(bpos, {name = "mcl_nether:nether_wart"})
end
end)
end end
-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc. -- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
@ -1589,6 +1574,7 @@ mcl_mapgen.register_mapgen_block_lvm(basic_safe, 1)
local modpath = minetest.get_modpath(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath .. "/clay.lua") dofile(modpath .. "/clay.lua")
dofile(modpath .. "/tree_decoration.lua") dofile(modpath .. "/tree_decoration.lua")
dofile(modpath .. "/nether_wart.lua")
-- Nether Roof Light: -- Nether Roof Light:
mcl_mapgen.register_mapgen_block_lvm(function(vm_context) mcl_mapgen.register_mapgen_block_lvm(function(vm_context)

View File

@ -0,0 +1,57 @@
local nether_wart_chance
if mcl_mapgen.v6 then
nether_wart_chance = 85
else
nether_wart_chance = 170
end
local y_min = mcl_mapgen.nether.min
local y_max = mcl_mapgen.nether.max
local place_on = {"group:soil_nether_wart"}
local block_size = mcl_mapgen.BS
local decrease_search_area = math.min(2, math.floor(block_size/2))
local search_area_size = math.max(block_size - 2 * decrease_search_area, math.max(1, math.ceil(nether_wart_chance^(1/3))))
nether_wart_chance = math.floor(nether_wart_chance * (search_area_size^3) / (block_size^3))
local nether_wart_chance_threshold = nether_wart_chance
local minetest_swap_node = minetest.swap_node
local wart_perlin
local noise_params = {
offset = 0.4,
scale = 0.4,
spread = {x = block_size, y = block_size, z = block_size},
seed = 238742,
octaves = 1,
persist = 0.5,
}
minetest.log("action", "Nether Wart block_size=" .. block_size .. ", search_area_size=" .. search_area_size .. ", per-area nether_wart_chance=" .. nether_wart_chance)
local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local minetest_get_perlin = minetest.get_perlin
mcl_mapgen.register_mapgen_block(function(minp, maxp, seed)
local minp = minp
local y1 = minp.y
if y1 > y_max then return end
local maxp = maxp
local y2 = maxp.y
if y2 < y_min then return end
local p1 = {x = minp.x + decrease_search_area, y = y1 + decrease_search_area, z = minp.z + decrease_search_area}
local p2 = {x = maxp.x - decrease_search_area, y = y2 - decrease_search_area, z = maxp.z - decrease_search_area}
pos_list = minetest_find_nodes_in_area_under_air(p1, p2, place_on)
local pr = PseudoRandom(seed)
wart_perlin = wart_perlin or minetest_get_perlin(noise_params)
for i = 1, #pos_list do
local pos = pos_list[i]
if pr:next(1, nether_wart_chance) + wart_perlin:get_3d(pos) >= nether_wart_chance_threshold then
pos.y = pos.y + 1
minetest.swap_node(pos, {name = "mcl_nether:nether_wart"})
end
end
end, 999999999)