forked from MineClone5/MineClone5
Speedup placing villages 1/2 (update mcl_tools through Gitea, as direct push doesn't work)
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@ -405,3 +405,53 @@ function mcl_util.get_object_center(obj)
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pos.y = pos.y + (ymax - ymin) / 2.0
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pos.y = pos.y + (ymax - ymin) / 2.0
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return pos
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return pos
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end
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end
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local get_node_emerge_queue = {}
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local function ecb_get_far_node(blockpos, action, calls_remaining, param)
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if calls_remaining <= 0 and param then
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minetest.log("verbose","[mcl_util] ecb done for param = "..param.." node.name="..minetest.get_node(minetest.string_to_pos(param)).name)
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get_node_emerge_queue[param] = nil
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end
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end
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function mcl_util.get_far_node(pos, force)
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local node = minetest.get_node(pos)
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if node.name ~= "ignore" then
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return node
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end
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minetest.get_voxel_manip():read_from_map(pos, pos)
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node = minetest.get_node(pos)
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if node.name ~= "ignore" or not force then
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return node
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end
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local blockpos = vector.multiply(vector.floor(vector.divide(pos, mcl_vars.MAP_BLOCKSIZE)), mcl_vars.MAP_BLOCKSIZE)
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local key = minetest.pos_to_string(blockpos)
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for i=1,2 do -- give engine 2 chances to emerge the data
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if not get_node_emerge_queue[key] then
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get_node_emerge_queue[key] = 1
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minetest.log("verbose","[mcl_util] emerge during get_far_node("..minetest.pos_to_string(pos).."), key="..key..", blockpos="..minetest.pos_to_string(blockpos))
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minetest.emerge_area(blockpos, vector.add(blockpos, mcl_vars.MAP_BLOCKSIZE-1), ecb_get_far_node, key)
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end
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while not get_node_emerge_queue[key] do end
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minetest.log("verbose","[mcl_util] emerge finished for node "..minetest.pos_to_string(pos)..", key="..key..", blockpos="..minetest.pos_to_string(blockpos)..", node.name="..mcl_util.get_far_node(pos).name)
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node = minetest.get_node(pos)
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if node.name ~= "ignore" then
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return node
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end
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minetest.get_voxel_manip():read_from_map(pos, pos)
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node = minetest.get_node(pos)
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if node.name ~= "ignore" or not force then
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return node
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end
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end
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node.name = "air" -- engine continuously returns "ignore" - probably it is a bug
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minetest.swap_node(pos, node) -- engine continuously returns "ignore" - probably it is a bug
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return node -- engine continuously returns "ignore" - probably it is a bug
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end
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