forked from MineClone5/MineClone5
Merge pull request 'MineClone 5 Release Version 0.71.9' (#50) from testing into production
Reviewed-on: MineClone5/MineClone5#50
This commit is contained in:
commit
3acde8c400
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@ -58,26 +58,27 @@ function mcl_loot.get_loot(loot_definitions, pr)
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end
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if item then
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local itemstring = item.itemstring
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local itemstack = item.itemstack
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if itemstring then
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local stack = ItemStack(itemstring)
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if item.amount_min and item.amount_max then
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itemstring = itemstring .. " " .. pr:next(item.amount_min, item.amount_max)
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stack:set_count(pr:next(item.amount_min, item.amount_max))
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end
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if item.wear_min and item.wear_max then
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-- Sadly, PseudoRandom only allows very narrow ranges, so we set wear in steps of 10
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local wear_min = math.floor(item.wear_min / 10)
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local wear_max = math.floor(item.wear_max / 10)
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local wear = pr:next(wear_min, wear_max) * 10
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if not item.amount_min and not item.amount_max then
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itemstring = itemstring .. " 1"
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stack:set_wear(pr:next(wear_min, wear_max) * 10)
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end
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itemstring = itemstring .. " " .. tostring(wear)
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if item.func then
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item.func(stack, pr)
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end
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table.insert(items, itemstring)
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elseif itemstack then
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table.insert(items, itemstack)
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table.insert(items, stack)
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else
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minetest.log("error", "[mcl_loot] INTERNAL ERROR! Failed to select random loot item!")
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end
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@ -31,6 +31,7 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
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speed_penalty = 0.5
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end
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local mob = minetest.add_entity(newpos, child_mob)
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if mob then
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if (not mother_stuck) then
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mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
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end
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@ -38,6 +39,7 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
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table.insert(children, mob)
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angle = angle + (math.pi*2)/children_count
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end
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end
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-- If mother was murdered, children attack the killer after 1 second
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if self.state == "attack" then
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minetest.after(1.0, function(children, enemy)
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@ -409,7 +409,7 @@ local init_trades = function(self, inv)
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local offered_stack = ItemStack({name = offered_item, count = offered_count})
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if mcl_enchanting.is_enchanted(offered_item) then
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if mcl_enchanting.is_book(offered_item) then
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offered_stack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"})
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mcl_enchanting.enchant_uniform_randomly(offered_stack, {"soul_speed"})
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else
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mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true)
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mcl_enchanting.unload_enchantments(offered_stack)
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@ -19,6 +19,7 @@ local set_node = minetest.set_node
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local sound_play = minetest.sound_play
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local add_particlespawner = minetest.add_particlespawner
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local after = minetest.after
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local add_entity = minetest.add_entity
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local get_item_group = minetest.get_item_group
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@ -206,7 +207,7 @@ lightning.register_on_strike(function(pos, pos2, objects)
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if get_node(pos2).name == "air" then
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-- Low chance for a lightning to spawn skeleton horse + skeletons
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if skeleton_lightning then
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minetest.add_entity(pos2, "mobs_mc:skeleton_horse")
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add_entity(pos2, "mobs_mc:skeleton_horse")
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local angle, posadd
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angle = math.random(0, math.pi*2)
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@ -96,8 +96,9 @@ minetest.register_abm({
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local light = minetest.get_node_light(pos, nil)
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local time = minetest.get_us_time()
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if light >= 12 and minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then
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if light >= 14 and time > 6000 then
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
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mesecon.receptor_on(pos, mesecon.rules.pplate)
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end
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@ -111,8 +112,9 @@ minetest.register_abm({
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local light = minetest.get_node_light(pos, nil)
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local time = minetest.get_us_time()
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if light < 12 then
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if light < 14 and time > 18000 then
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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end
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@ -203,8 +205,9 @@ minetest.register_abm({
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local light = minetest.get_node_light(pos, nil)
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local time = minetest.get_us_time()
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if light < 12 then
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if light < 14 and time > 18000 then
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
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mesecon.receptor_on(pos, mesecon.rules.pplate)
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end
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@ -218,8 +221,9 @@ minetest.register_abm({
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local light = minetest.get_node_light(pos, nil)
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local time = minetest.get_us_time()
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if light >= 12 and minetest.get_timeofday() > 0.8 and minetest.get_timeofday() < 0.2 then
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if light >= 14 and time > 6000 then
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_off", param2=node.param2})
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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end
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@ -123,7 +123,7 @@ function mcl_enchanting.can_enchant(itemstack, enchantment, level)
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if itemname == "" then
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return false, "item missing"
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end
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local supported, primary = mcl_enchanting.item_supports_enchantment(itemstack:get_name(), enchantment)
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local supported, primary = mcl_enchanting.item_supports_enchantment(itemname, enchantment)
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if not supported then
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return false, "item not supported"
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end
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@ -295,50 +295,73 @@ function mcl_enchanting.initialize()
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end
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end
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function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
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local possible_enchantments, weights, accum_weight = {}, {}, 0
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for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
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local _, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
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if primary or treasure then
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table.insert(possible_enchantments, enchantment)
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accum_weight = accum_weight + enchantment_def.weight
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weights[enchantment] = accum_weight
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function mcl_enchanting.random(pr, ...)
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local r = pr and pr:next(...) or math.random(...)
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if pr and not ({...})[1] then
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r = r / 32767
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end
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end
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return possible_enchantments, weights, accum_weight
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return r
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end
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function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
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function mcl_enchanting.get_random_enchantment(itemstack, treasure, weighted, exclude, pr)
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local possible = {}
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for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
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local can_enchant, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
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if can_enchant and (primary or treasure) and (not exclude or table.indexof(exclude, enchantment) == -1) then
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local weight = weighted and enchantment_def.weight or 1
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for i = 1, weight do
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table.insert(possible, enchantment)
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end
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end
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end
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return #possible > 0 and possible[mcl_enchanting.random(pr, 1, #possible)]
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end
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function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
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local itemname = itemstack:get_name()
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if not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted then
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return
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end
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itemstack = ItemStack(itemstack)
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local enchantability = minetest.get_item_group(itemname, "enchantability")
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enchantability = 1 + math.random(0, math.floor(enchantability / 4)) + math.random(0, math.floor(enchantability / 4))
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enchantability = 1 + mcl_enchanting.random(pr, 0, math.floor(enchantability / 4)) + mcl_enchanting.random(pr, 0, math.floor(enchantability / 4))
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enchantment_level = enchantment_level + enchantability
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enchantment_level = enchantment_level + enchantment_level * (math.random() + math.random() - 1) * 0.15
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enchantment_level = enchantment_level + enchantment_level * (mcl_enchanting.random(pr) + mcl_enchanting.random(pr) - 1) * 0.15
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enchantment_level = math.max(math.floor(enchantment_level + 0.5), 1)
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local enchantments = {}
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local description
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enchantment_level = enchantment_level * 2
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repeat
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enchantment_level = math.floor(enchantment_level / 2)
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if enchantment_level == 0 then
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break
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end
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local possible, weights, accum_weight = mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
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local selected_enchantment, enchantment_power
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if #possible > 0 then
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local r = math.random(accum_weight)
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for _, enchantment in ipairs(possible) do
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if weights[enchantment] >= r then
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selected_enchantment = enchantment
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local selected_enchantment = mcl_enchanting.get_random_enchantment(itemstack, treasure, true, nil, pr)
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if not selected_enchantment then
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break
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end
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end
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local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
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local power_range_table = enchantment_def.power_range_table
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local enchantment_power
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for i = enchantment_def.max_level, 1, -1 do
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local power_range = power_range_table[i]
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if enchantment_level >= power_range[1] and enchantment_level <= power_range[2] then
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@ -346,64 +369,51 @@ function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_leve
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break
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end
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end
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if not description then
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if not enchantment_power then
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return
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end
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description = mcl_enchanting.get_enchantment_description(selected_enchantment, enchantment_power)
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end
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if enchantment_power then
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enchantments[selected_enchantment] = enchantment_power
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mcl_enchanting.enchant(itemstack, selected_enchantment, enchantment_power)
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end
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else
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break
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end
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until not no_reduced_bonus_chance and math.random() >= (enchantment_level + 1) / 50
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until not no_reduced_bonus_chance and mcl_enchanting.random(pr) >= (enchantment_level + 1) / 50
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return enchantments, description
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end
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function mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
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function mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
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local enchantments
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repeat
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enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
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enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
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until enchantments
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return enchantments
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end
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function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
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function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
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local enchantments = mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
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mcl_enchanting.set_enchanted_itemstring(itemstack)
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mcl_enchanting.set_enchantments(itemstack, mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted))
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mcl_enchanting.set_enchantments(itemstack, enchantments)
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return itemstack
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end
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function mcl_enchanting.get_randomly_enchanted_book(enchantment_level, treasure, no_reduced_bonus_chance)
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return mcl_enchanting.enchant_randomly(ItemStack("mcl_books:book"), enchantment_level, treasure, no_reduced_bonus_chance, true)
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end
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function mcl_enchanting.enchant_uniform_randomly(stack, exclude, pr)
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local enchantment = mcl_enchanting.get_random_enchantment(stack, true, false, exclude, pr)
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function mcl_enchanting.get_uniform_randomly_enchanted_book(except, pr)
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except = except or except
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local stack = ItemStack("mcl_enchanting:book_enchanted")
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local list = {}
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for enchantment in pairs(mcl_enchanting.enchantments) do
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if table.indexof(except, enchantment) == -1 then
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table.insert(list, enchantment)
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if enchantment then
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mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(pr, 1, mcl_enchanting.enchantments[enchantment].max_level))
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end
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end
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local index, level
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if pr then
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index = pr:next(1,#list)
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else
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index = math.random(#list)
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end
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local enchantment = list[index]
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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if pr then
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level = pr:next(1, enchantment_def.max_level)
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else
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level = math.random(enchantment_def.max_level)
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end
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mcl_enchanting.enchant(stack, enchantment, level)
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return stack
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end
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|
|
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@ -71,7 +71,9 @@ local fish = function(itemstack, player, pointed_thing)
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{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
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{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
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{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
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}
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},
|
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stacks_min = 1,
|
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stacks_max = 1,
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}, pr)
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elseif r <= junk_value then
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-- Junk
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@ -88,21 +90,29 @@ local fish = function(itemstack, player, pointed_thing)
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{ itemstring = "mcl_mobitems:bone", weight = 10 },
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{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
|
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{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
|
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}
|
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},
|
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stacks_min = 1,
|
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stacks_max = 1,
|
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}, pr)
|
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else
|
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-- Treasure
|
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items = mcl_loot.get_loot({
|
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items = {
|
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-- TODO: Enchanted Bow
|
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{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
|
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{ itemstack = mcl_enchanting.get_randomly_enchanted_book(30, true, true)},
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-- TODO: Enchanted Fishing Rod
|
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{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
|
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{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535, func = function(stack, pr)
|
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mcl_enchanting.enchant_randomly(stack, 30, true, false, false, pr)
|
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end }, -- 75%-100% damage
|
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{ itemstring = "mcl_books:book", func = function(stack, pr)
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mcl_enchanting.enchant_randomly(stack, 30, true, true, false, pr)
|
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end },
|
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{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535, func = function(stack, pr)
|
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mcl_enchanting.enchant_randomly(stack, 30, true, false, false, pr)
|
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end }, -- 75%-100% damage
|
||||
{ itemstring = "mcl_mobs:nametag", },
|
||||
{ itemstring = "mcl_mobitems:saddle", },
|
||||
{ itemstring = "mcl_flowers:waterlily", },
|
||||
}
|
||||
},
|
||||
stacks_min = 1,
|
||||
stacks_max = 1,
|
||||
}, pr)
|
||||
end
|
||||
local item
|
||||
|
|
|
@ -350,7 +350,7 @@ minetest.register_abm({
|
|||
local inv = meta:get_inventory()
|
||||
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, 2)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and not object:get_luaentity()._removed then
|
||||
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
-- Item must get sucked in when the item just TOUCHES the block above the hopper
|
||||
-- This is the reason for the Y calculation.
|
||||
|
|
|
@ -242,6 +242,11 @@ local function destroy_nether_portal(pos, node)
|
|||
check_remove({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
end
|
||||
|
||||
local on_rotate
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
on_rotate = screwdriver.disallow
|
||||
end
|
||||
|
||||
minetest.register_node(PORTAL, {
|
||||
description = S("Nether Portal"),
|
||||
_doc_items_longdesc = S("A Nether portal teleports creatures and objects to the hot and dangerous Nether dimension (and back!). Enter at your own risk!"),
|
||||
|
@ -291,6 +296,7 @@ minetest.register_node(PORTAL, {
|
|||
groups = { creative_breakable = 1, portal = 1, not_in_creative_inventory = 1 },
|
||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
after_destruct = destroy_nether_portal,
|
||||
on_rotate = on_rotate,
|
||||
|
||||
_mcl_hardness = -1,
|
||||
_mcl_blast_resistance = 0,
|
||||
|
|
|
@ -63,6 +63,67 @@ local surround_vectors = {
|
|||
{ x=0, y=0, z=1 },
|
||||
}
|
||||
|
||||
local loottable =
|
||||
{
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobs:nametag", weight = 20 },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 20 },
|
||||
{ itemstring = "mcl_jukebox:record_1", weight = 15 },
|
||||
{ itemstring = "mcl_jukebox:record_4", weight = 15 },
|
||||
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15 },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 15 },
|
||||
{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||
end },
|
||||
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10 },
|
||||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5 },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2 },
|
||||
}
|
||||
},
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 4,
|
||||
items = {
|
||||
{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:bread", weight = 20 },
|
||||
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
|
||||
},
|
||||
},
|
||||
{
|
||||
stacks_min = 3,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
|
||||
if mg_name == "v6" then
|
||||
table.insert(loottable, {
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "mcl_core:acaciasapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "", weight = 6 },
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining >= 1 then return end
|
||||
|
||||
|
@ -310,66 +371,6 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
|
||||
set_node(pos, {name="mcl_chests:chest", param2=facedir})
|
||||
local meta = get_meta(pos)
|
||||
|
||||
local loottable =
|
||||
{
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobs:nametag", weight = 20 },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 20 },
|
||||
{ itemstring = "mcl_jukebox:record_1", weight = 15 },
|
||||
{ itemstring = "mcl_jukebox:record_4", weight = 15 },
|
||||
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15 },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 15 },
|
||||
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}, pr), weight = 10 },
|
||||
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10 },
|
||||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5 },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2 },
|
||||
}
|
||||
},
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 4,
|
||||
items = {
|
||||
{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:bread", weight = 20 },
|
||||
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
|
||||
},
|
||||
},
|
||||
{
|
||||
stacks_min = 3,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
|
||||
if mg_name == "v6" then
|
||||
table_insert(loottable, {
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "mcl_core:acaciasapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "", weight = 6 },
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.log("action", "[mcl_dungeons] Filling chest " .. tostring(c) .. " at " .. minetest.pos_to_string(pos))
|
||||
mcl_loot.fill_inventory(meta:get_inventory(), "main", mcl_loot.get_multi_loot(loottable, pr), pr)
|
||||
end
|
||||
|
|
|
@ -454,7 +454,9 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
|
|||
{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
|
||||
{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
|
||||
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}, pr), weight = 20, },
|
||||
{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||
end },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 20, },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 20, },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
|
||||
|
|
|
@ -66,7 +66,9 @@ function tsm_railcorridors.get_treasures(pr)
|
|||
items = {
|
||||
{ itemstring = "mcl_mobs:nametag", weight = 30 },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 20 },
|
||||
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}, pr), weight = 10 },
|
||||
{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||
end },
|
||||
{ itemstring = "", weight = 5},
|
||||
{ itemstring = "mcl_core:pick_iron", weight = 5 },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 1 },
|
||||
|
|
Loading…
Reference in New Issue