forked from MineClone5/MineClone5
Merge pull request 'luacheck conf generator' (#1664) from luacheck-script into master
Reviewed-on: MineClone2/MineClone2#1664
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1601437510
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@ -7,7 +7,7 @@ end
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--[[ Manually set in 'buildings.lua'
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-- material to replace cobblestone with
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wallmaterial = {
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local wallmaterial = {
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"mcl_core:junglewood",
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"mcl_core:sprucewood",
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"mcl_core:wood",
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@ -27,3 +27,17 @@ Usage:
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- Convert the textures
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- Put the new texture directory in the Minetest texture pack directory, just like
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any other Minetest texture pack
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## Luacheck Globals Generators
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This is a Python script which list every single global tables in mineclone2 source code.
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It outputs a list to be used in luacheck conf files.
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Modes of operation:
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- List global tables
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Requirements:
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- Know how to use the console
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- Python 3
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Usage:
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- In the console, run `python3 ./tools/create_luacheck.py` in the MineClone2 directory
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@ -0,0 +1,44 @@
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import os
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import re
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from pathlib import Path
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# Just run this script from mineclone2 directory to get a list of every global vars to use in luacheck configuration files
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path = "./mods/"
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pattern = re.compile(r'^(?P<global_var>[A-Za-z_0-9]+)[ ]*=[ ]*\{')
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pattern_local = re.compile(r'local (?P<local_var>[A-Za-z_0-9]+)')
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global_vars = []
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print("---Copy/Paste output in your luacheck conf file---\n")
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pathlist = Path(path).rglob('*.lua')
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for path in pathlist:
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path_in_str = str(path)
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# print(path_in_str)
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trouve = False
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with open(path_in_str) as f:
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local_vars = []
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for i, line in enumerate(f.readlines()):
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m = pattern.match(line)
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if m:
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global_name = m.group('global_var')
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if global_name not in local_vars:
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#print(path_in_str, ":", i+1, ":", m.group('global_var').strip())
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global_vars.append(m.group('global_var').strip())
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found = True
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break
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else:
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n = pattern_local.match(line)
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if n:
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local_vars.append(n.group('local_var'))
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if not found:
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nb_varloc = len(variables_locales)
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#print(path_in_str, ": -", "({} variables locales)".format(nb_varloc) if nb_varloc > 0 else '')
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print(', '.join(['"{}"'.format(v) for v in global_vars]))
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