forked from MineClone5/MineClone5
Merge remote-tracking branch 'origin/master' into mineclone5
This commit is contained in:
commit
106ecb0958
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@ -8,7 +8,7 @@ if mod_screwdriver then
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end
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-- Register tree trunk (wood) and bark
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local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark)
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local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_varient)
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minetest.register_node("mcl_core:"..subname, {
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description = description_trunk,
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_doc_items_longdesc = longdesc,
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@ -22,6 +22,7 @@ local register_tree_trunk = function(subname, description_trunk, description_bar
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on_rotate = on_rotate,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_stripped_varient = stripped_varient,
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})
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minetest.register_node("mcl_core:"..subname.."_bark", {
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@ -37,6 +38,7 @@ local register_tree_trunk = function(subname, description_trunk, description_bar
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on_rotate = on_rotate,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_stripped_varient = stripped_varient.."_bark",
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})
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minetest.register_craft({
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@ -214,12 +216,12 @@ end
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---------------------
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register_tree_trunk("tree", S("Oak Wood"), S("Oak Bark"), S("The trunk of an oak tree."), "default_tree_top.png", "default_tree.png")
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register_tree_trunk("darktree", S("Dark Oak Wood"), S("Dark Oak Bark"), S("The trunk of a dark oak tree."), "mcl_core_log_big_oak_top.png", "mcl_core_log_big_oak.png")
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register_tree_trunk("acaciatree", S("Acacia Wood"), S("Acacia Bark"), S("The trunk of an acacia."), "default_acacia_tree_top.png", "default_acacia_tree.png")
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register_tree_trunk("sprucetree", S("Spruce Wood"), S("Spruce Bark"), S("The trunk of a spruce tree."), "mcl_core_log_spruce_top.png", "mcl_core_log_spruce.png")
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register_tree_trunk("birchtree", S("Birch Wood"), S("Birch Bark"), S("The trunk of a birch tree."), "mcl_core_log_birch_top.png", "mcl_core_log_birch.png")
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register_tree_trunk("jungletree", S("Jungle Wood"), S("Jungle Bark"), S("The trunk of a jungle tree."), "default_jungletree_top.png", "default_jungletree.png")
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register_tree_trunk("tree", S("Oak Wood"), S("Oak Bark"), S("The trunk of an oak tree."), "default_tree_top.png", "default_tree.png", "mcl_core:stripped_oak")
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register_tree_trunk("darktree", S("Dark Oak Wood"), S("Dark Oak Bark"), S("The trunk of a dark oak tree."), "mcl_core_log_big_oak_top.png", "mcl_core_log_big_oak.png", "mcl_core:stripped_dark_oak")
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register_tree_trunk("acaciatree", S("Acacia Wood"), S("Acacia Bark"), S("The trunk of an acacia."), "default_acacia_tree_top.png", "default_acacia_tree.png", "mcl_core:stripped_acacia")
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register_tree_trunk("sprucetree", S("Spruce Wood"), S("Spruce Bark"), S("The trunk of a spruce tree."), "mcl_core_log_spruce_top.png", "mcl_core_log_spruce.png", "mcl_core:stripped_spruce")
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register_tree_trunk("birchtree", S("Birch Wood"), S("Birch Bark"), S("The trunk of a birch tree."), "mcl_core_log_birch_top.png", "mcl_core_log_birch.png", "mcl_core:stripped_birch")
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register_tree_trunk("jungletree", S("Jungle Wood"), S("Jungle Bark"), S("The trunk of a jungle tree."), "default_jungletree_top.png", "default_jungletree.png", "mcl_core:stripped_jungle")
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register_stripped_trunk("stripped_oak", S("Stripped Oak Log"), S("Stripped Oak Wood"), S("The stripped trunk of an oak tree."), "mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_side.png")
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register_stripped_trunk("stripped_acacia", S("Stripped Acacia Log"), S("Stripped Acacia Wood"), S("The stripped trunk of an acacia tree."), "mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_side.png")
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@ -352,30 +352,6 @@ minetest.register_tool("mcl_tools:shovel_diamond", {
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})
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-- Axes
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local make_stripped_trunk_add_wear = function(itemstack, placer)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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-- Add wear (as if digging a axey node)
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local toolname = itemstack:get_name()
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local wear = mcl_autogroup.get_wear(toolname, "axey")
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itemstack:add_wear(wear)
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end
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end
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local stripped_table = {
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{"mcl_core:tree", "mcl_core:stripped_oak"},
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{"mcl_core:darktree", "mcl_core:stripped_dark_oak"},
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{"mcl_core:acaciatree", "mcl_core:stripped_acacia"},
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{"mcl_core:birchtree", "mcl_core:stripped_birch"},
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{"mcl_core:sprucetree", "mcl_core:stripped_spruce"},
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{"mcl_core:jungletree", "mcl_core:stripped_jungle"},
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{"mcl_core:tree_bark", "mcl_core:stripped_oak_bark"},
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{"mcl_core:darktree_bark", "mcl_core:stripped_dark_oak_bark"},
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{"mcl_core:acaciatree_bark", "mcl_core:stripped_acacia_bark"},
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{"mcl_core:birchtree_bark", "mcl_core:stripped_birch_bark"},
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{"mcl_core:sprucetree_bark", "mcl_core:stripped_spruce_bark"},
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{"mcl_core:jungletree_bark", "mcl_core:stripped_jungle_bark"},
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}
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local make_stripped_trunk = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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@ -390,12 +366,17 @@ local make_stripped_trunk = function(itemstack, placer, pointed_thing)
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return itemstack
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end
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for _, st in pairs(stripped_table) do
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if noddef.name == st[1] then
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minetest.swap_node(pointed_thing.under, {name=st[2], param2=node.param2})
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make_stripped_trunk_add_wear(itemstack, placer)
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end
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end
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if noddef._mcl_stripped_varient == nil then
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return itemstack
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else
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minetest.swap_node(pointed_thing.under, {name=noddef._mcl_stripped_varient, param2=node.param2})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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-- Add wear (as if digging a axey node)
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local toolname = itemstack:get_name()
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local wear = mcl_autogroup.get_wear(toolname, "axey")
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itemstack:add_wear(wear)
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end
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end
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return itemstack
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end
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@ -242,7 +242,7 @@ minetest.register_globalstep(function(dtime)
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if elytra.active then
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-- set head pitch and yaw when flying
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
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player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
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-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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-- control body bone when flying
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@ -250,18 +250,18 @@ minetest.register_globalstep(function(dtime)
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elseif parent then
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local parent_yaw = degrees(parent:get_yaw())
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player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
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player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
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elseif control.sneak then
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-- controls head pitch when sneaking
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
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player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, player_vel_yaw - yaw))
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-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
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-- sneaking body conrols
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
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elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
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-- set head pitch and yaw when swimming
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
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player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
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-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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-- control body bone when swimming
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@ -270,7 +270,7 @@ minetest.register_globalstep(function(dtime)
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-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
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player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
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end
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