From 6e2a7c8a7eda6ddca3af7bb23efa13233c7764c7 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 7 Apr 2021 13:47:48 +0200 Subject: [PATCH 1/7] Make gateway enderpearl teleports easier --- mods/ITEMS/mcl_portals/portal_gateway.lua | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/mods/ITEMS/mcl_portals/portal_gateway.lua b/mods/ITEMS/mcl_portals/portal_gateway.lua index fd455ee76..c738da1a4 100644 --- a/mods/ITEMS/mcl_portals/portal_gateway.lua +++ b/mods/ITEMS/mcl_portals/portal_gateway.lua @@ -105,6 +105,11 @@ minetest.register_abm({ if preparing[minetest.pos_to_string(pos)] then return end for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do if obj:get_hp() > 0 then + local luaentity = obj:get_luaentity() + if luaentity and luaentity.name == "mcl_throwing:ender_pearl" then + obj:remove() + obj = luaentity._thrower + end teleport(pos, obj) return end From 61cef21cd11f5c187eae908ce57a774c954dbfb1 Mon Sep 17 00:00:00 2001 From: iliekprogrammar Date: Wed, 7 Apr 2021 20:39:49 +0800 Subject: [PATCH 2/7] Add right-to-left statbars, for hunger and air. --- mods/HUD/hudbars/API.md | 5 +++-- mods/HUD/hudbars/init.lua | 33 +++++++++++++++++++++------------ mods/HUD/mcl_hbarmor/init.lua | 2 +- mods/PLAYER/mcl_hunger/init.lua | 6 +++--- 4 files changed, 28 insertions(+), 18 deletions(-) diff --git a/mods/HUD/hudbars/API.md b/mods/HUD/hudbars/API.md index ca6144ad1..ee112eceb 100644 --- a/mods/HUD/hudbars/API.md +++ b/mods/HUD/hudbars/API.md @@ -17,7 +17,7 @@ To give you a *very* brief overview over this API, here is the basic workflow on In order to use this API, you should be aware of a few basic rules in order to understand it: * A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%. -* The current value must always be equal to or smaller then the maximum +* The current value must always be equal to or smaller then the maximum * Both current value and maximum must not be smaller than 0 * Both current value and maximum must be real numbers. So no NaN, infinity, etc. * The HUD bar will be hidden if the maximum equals 0. This is intentional. @@ -45,7 +45,7 @@ a vertical gradient. ### Icon A 16×16 image shown left of the HUD bar. This is optional. -### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)` +### `hb.register_hudbar(identifier, text_color, label, textures, direction, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)` This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden and unhidden on a per-player basis. Note this does not yet display the HUD bar. @@ -63,6 +63,7 @@ for more information. * `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section). * `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used. * `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode. +* `direction`: Either left to right(0), or right to left(1). * `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value * `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value * `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it. diff --git a/mods/HUD/hudbars/init.lua b/mods/HUD/hudbars/init.lua index e1ff3f5f1..6f90aa03d 100644 --- a/mods/HUD/hudbars/init.lua +++ b/mods/HUD/hudbars/init.lua @@ -124,7 +124,7 @@ function hb.get_hudbar_position_index(identifier) end end -function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config) +function hb.register_hudbar(identifier, text_color, label, textures, direction, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config) minetest.log("action", "hb.register_hudbar: "..tostring(identifier)) local hudtable = {} local pos, offset @@ -133,30 +133,33 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta if hb.settings.alignment_pattern == "stack_up" then pos = hb.settings.pos_left offset = { - x = hb.settings.start_offset_left.x, + x = direction == 0 and hb.settings.start_offset_left.x or -hb.settings.start_offset_right.x, y = hb.settings.start_offset_left.y - hb.settings.vmargin * index } elseif hb.settings.alignment_pattern == "stack_down" then pos = hb.settings.pos_left offset = { - x = hb.settings.start_offset_left.x, + x = direction == 0 and hb.settings.start_offset_right.x or -hb.settings.start_offset_left.x, y = hb.settings.start_offset_left.y + hb.settings.vmargin * index } - else + else -- zigzag if index % 2 == 0 then pos = hb.settings.pos_left offset = { - x = hb.settings.start_offset_left.x, + -- -(24+18) = -42. using linear eq, -42 = -258m - 24. + x = direction == 0 and hb.settings.start_offset_left.x or (-42+24)/(-258.0) * hb.settings.start_offset_left.x - 24, y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2) } else pos = hb.settings.pos_right offset = { - x = hb.settings.start_offset_right.x, + -- 24*10+30 - 24 = 234. using linear eq, 234 = 16m - 24. + x = direction == 0 and hb.settings.start_offset_right.x or (234+24)/(16) * hb.settings.start_offset_right.x - 24, y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2) } end end + if format_string == nil then format_string = N("@1: @2/@3") end @@ -181,6 +184,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta local state = {} local name = player:get_player_name() local bgscale, iconscale, text, barnumber, bgiconnumber + if start_max == 0 or start_hidden then bgscale = { x=0, y=0 } else @@ -197,6 +201,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta bgiconnumber = hb.settings.statbar_length text = make_label(format_string, format_string_config, label, start_value, start_max) end + if hb.settings.bar_type == "progress_bar" then ids.bg = player:hud_add({ hud_elem_type = "image", @@ -219,6 +224,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta }) end end + local bar_image, bgicon, bar_size if hb.settings.bar_type == "progress_bar" then bar_image = textures.bar @@ -234,10 +240,12 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta bgicon = textures.bgicon bar_size = {x=24, y=24} end + local text2 if hb.settings.bar_type == "statbar_modern" then text2 = bgicon end + ids.bar = player:hud_add({ hud_elem_type = "statbar", position = pos, @@ -247,7 +255,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta item = bgiconnumber, alignment = {x=-1,y=-1}, offset = offset, - direction = 0, + direction = direction, size = bar_size, z_index = 1, }) @@ -258,7 +266,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta text = text, alignment = {x=1,y=1}, number = text_color, - direction = 0, + direction = direction, offset = { x = offset.x + 2, y = offset.y - 1}, z_index = 2, }) @@ -298,7 +306,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta hudtable.default_start_max = default_start_max hb.hudbars_count= hb.hudbars_count + 1 - + hb.hudtables[identifier] = hudtable end @@ -359,6 +367,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon if new_text_color ~= nil then player:hud_change(hudtable.hudids[name].text, "number", new_text_color) end + else if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then player:hud_change(hudtable.hudids[name].bar, "text", new_icon) @@ -474,8 +483,8 @@ end --register built-in HUD bars if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then - hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false) - hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true) + hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 0, 20, 20, false) + hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 1, 10, 10, true) end local function hide_builtin(player) @@ -520,7 +529,7 @@ local function update_hud(player, has_damage) --air local breath_max = player:get_properties().breath_max local breath = player:get_breath() - + if breath >= breath_max and hb.settings.autohide_breath == true then hb.hide_hudbar(player, "breath") else diff --git a/mods/HUD/mcl_hbarmor/init.lua b/mods/HUD/mcl_hbarmor/init.lua index 4434f5dad..89b2db7a8 100644 --- a/mods/HUD/mcl_hbarmor/init.lua +++ b/mods/HUD/mcl_hbarmor/init.lua @@ -57,7 +57,7 @@ local function custom_hud(player) end --register and define armor HUD bar -hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 20, mcl_hbarmor.autohide) +hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 0, 20, mcl_hbarmor.autohide) function mcl_hbarmor.get_armor(player) if not player or not armor.def then diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index 5ae45591c..b640dfdc9 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -89,10 +89,10 @@ function mcl_hunger.update_exhaustion_hud(player, exhaustion) end -- register saturation hudbar -hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false) +hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false) if mcl_hunger.debug then - hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d")) - hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d")) + hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d")) + hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d")) end minetest.register_on_joinplayer(function(player) From 3449b3eb7c9dbb49ca4ecfc207d5038091ed4197 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 7 Apr 2021 16:47:14 +0200 Subject: [PATCH 3/7] Improve bossbars API --- mods/HUD/mcl_bossbars/init.lua | 57 +++++++++++++++++++++++++++++----- 1 file changed, 50 insertions(+), 7 deletions(-) diff --git a/mods/HUD/mcl_bossbars/init.lua b/mods/HUD/mcl_bossbars/init.lua index 38dbbe376..6a3352338 100644 --- a/mods/HUD/mcl_bossbars/init.lua +++ b/mods/HUD/mcl_bossbars/init.lua @@ -1,6 +1,7 @@ mcl_bossbars = { bars = {}, huds = {}, + static = {}, colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"}, } @@ -27,21 +28,52 @@ function mcl_bossbars.recalculate_colors() mcl_bossbars.colors_sorted = sorted end -function mcl_bossbars.update_bar(player, text, color, percentage) +local function get_color_info(color, percentage) local cdef = mcl_bossbars.colors_sorted[color] - table.insert(mcl_bossbars.bars[player:get_player_name()], {color = cdef.hex, text = text, image = string.format(cdef.image, percentage)}) + return cdef.hex, string.format(cdef.image, percentage) +end + +local last_id = 0 + +function mcl_bossbars.add_bar(player, def) + local name = player:get_player_name() + local bar = {text = def.text} + bar.color, bar.image = get_color_info(def.color, def.percentage) + table.insert(mcl_bossbars.bars[name], bar) + if not def.dynamic then + bar.raw_color = def.color + bar.id = last_id + 1 + last_id = bar.id + mcl_bossbars.static[bar.id] = bar + return id + end +end + +function mcl_bossbars.remove_bar(id) + mcl_bossbars.static[id].bar.static = false + mcl_bossbars.static[id] = nil +end + +function mcl_bossbars.update_bar(id, def) + local old = mcl_bossbars.static[id] + old.color = get_color_info(def.color or old.raw_color, def.percentage or old.percentage) + old.text = def.text or old.text end function mcl_bossbars.update_boss(luaentity, name, color) local object = luaentity.object - local text = luaentity.nametag - if not text or text == "" then - text = name + local bardef = { + text = luaentity.nametag, + percentage = math.floor(luaentity.health / luaentity.hp_max * 100), + color = color, + dynamic = true, + } + if not bardef.text or bardef.text == "" then + bardef.text = name end - local percentage = math.floor(luaentity.health / luaentity.hp_max * 100) for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do if obj:is_player() then - mcl_bossbars.update_bar(obj, text, color, percentage) + mcl_bossbars.add_bar(obj, bardef) end end end @@ -55,6 +87,11 @@ end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() mcl_bossbars.huds[name] = nil + for _, bar in pairs(mcl_bossbars.bars[name]) do + if bar.id then + mcl_bossbars.static[bar.id] = nil + end + end mcl_bossbars.bars[name] = nil end) @@ -64,12 +101,17 @@ minetest.register_globalstep(function() local bars = mcl_bossbars.bars[name] local huds = mcl_bossbars.huds[name] local huds_new = {} + local bars_new = {} local i = 0 while #huds > 0 or #bars > 0 do local bar = table.remove(bars, 1) local hud = table.remove(huds, 1) + if bar and bar.id then + table.insert(bars_new, bar) + end + if bar and not hud then hud = { color = bar.color, @@ -118,6 +160,7 @@ minetest.register_globalstep(function() end mcl_bossbars.huds[name] = huds_new + mcl_bossbars.bars[name] = bars_new end end) From f282cd0c4dacb56c2b578d4d6d26e0214602fe5c Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 7 Apr 2021 16:56:21 +0200 Subject: [PATCH 4/7] Allow bossbars to be grouped --- mods/HUD/mcl_bossbars/init.lua | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/mods/HUD/mcl_bossbars/init.lua b/mods/HUD/mcl_bossbars/init.lua index 6a3352338..504fc3aef 100644 --- a/mods/HUD/mcl_bossbars/init.lua +++ b/mods/HUD/mcl_bossbars/init.lua @@ -37,9 +37,23 @@ local last_id = 0 function mcl_bossbars.add_bar(player, def) local name = player:get_player_name() + local bars = mcl_bossbars.bars[name] local bar = {text = def.text} bar.color, bar.image = get_color_info(def.color, def.percentage) - table.insert(mcl_bossbars.bars[name], bar) + if def.dynamic then + for _, other in pairs(bars) do + if not other.id and other.color == bar.color and (other.original_text or other.text) == bar.text and other.image == bar.image then + if not other.count then + other.count = 1 + other.original_text = other.text + end + other.count = other.count + 1 + other.text = other.original_text .. " x" .. other.count + return + end + end + end + table.insert(bars, bar) if not def.dynamic then bar.raw_color = def.color bar.id = last_id + 1 From 567f157541973b3034e44ae1bbb730177b652539 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 7 Apr 2021 17:02:03 +0200 Subject: [PATCH 5/7] Add a bossbar limit setting --- mods/HUD/mcl_bossbars/init.lua | 43 ++++++++++++++++++---------------- settingtypes.txt | 3 +++ 2 files changed, 26 insertions(+), 20 deletions(-) diff --git a/mods/HUD/mcl_bossbars/init.lua b/mods/HUD/mcl_bossbars/init.lua index 504fc3aef..3ba0bd755 100644 --- a/mods/HUD/mcl_bossbars/init.lua +++ b/mods/HUD/mcl_bossbars/init.lua @@ -3,6 +3,7 @@ mcl_bossbars = { huds = {}, static = {}, colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"}, + max_bars = tonumber(minetest.settings:get("max_bossbars")) or 6 } function mcl_bossbars.recalculate_colors() @@ -127,27 +128,29 @@ minetest.register_globalstep(function() end if bar and not hud then - hud = { - color = bar.color, - image = bar.image, - text = bar.text, - text_id = player:hud_add({ - hud_elem_type = "text", + if i < mcl_bossbars.max_bars then + hud = { + color = bar.color, + image = bar.image, text = bar.text, - number = bar.color, - position = {x = 0.5, y = 0}, - alignment = {x = 0, y = 1}, - offset = {x = 0, y = i * 40}, - }), - image_id = player:hud_add({ - hud_elem_type = "image", - text = bar.image, - position = {x = 0.5, y = 0}, - alignment = {x = 0, y = 1}, - offset = {x = 0, y = i * 40 + 25}, - scale = {x = 3, y = 3}, - }), - } + text_id = player:hud_add({ + hud_elem_type = "text", + text = bar.text, + number = bar.color, + position = {x = 0.5, y = 0}, + alignment = {x = 0, y = 1}, + offset = {x = 0, y = i * 40}, + }), + image_id = player:hud_add({ + hud_elem_type = "image", + text = bar.image, + position = {x = 0.5, y = 0}, + alignment = {x = 0, y = 1}, + offset = {x = 0, y = i * 40 + 25}, + scale = {x = 3, y = 3}, + }), + } + end elseif hud and not bar then player:hud_remove(hud.text_id) player:hud_remove(hud.image_id) diff --git a/settingtypes.txt b/settingtypes.txt index 67e686d1e..4ba6034eb 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -97,6 +97,9 @@ animated_chests (Animated chests) bool true # Whether to preview the player in inventory in 3D (requires Minetest 5.4) 3d_player_preview (3D Player preview) bool true +# The maximum number of boss bars to simultaniously display on the screen +max_bossbars (Maximum Boss bars) int 6 + [Experimental] # Whether ice is translucent. If disabled, ice is fully opaque. # From 6a1a634cba4e0530a4cb72cf319f203f4a770d7f Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 7 Apr 2021 17:20:56 +0200 Subject: [PATCH 6/7] Revert "Merge pull request 'Massively overhaul spawning algorithm for mobs' (#1487) from jordan4ibanez/MineClone2-MobTweaks:master into master" This reverts commit 4f2a6b2db001b98abd99e32e531aedc243118161, reversing changes made to 0970981252e32901b18ce00fa7498507818c0245. --- mods/ENTITIES/mcl_mobs/api.lua | 255 +-------------------- mods/ENTITIES/mobs_mc/agent.lua | 2 +- mods/ENTITIES/mobs_mc/bat.lua | 2 +- mods/ENTITIES/mobs_mc/blaze.lua | 4 +- mods/ENTITIES/mobs_mc/chicken.lua | 2 +- mods/ENTITIES/mobs_mc/cow+mooshroom.lua | 5 +- mods/ENTITIES/mobs_mc/creeper.lua | 7 +- mods/ENTITIES/mobs_mc/enderman.lua | 6 +- mods/ENTITIES/mobs_mc/ghast.lua | 2 +- mods/ENTITIES/mobs_mc/guardian_elder.lua | 2 +- mods/ENTITIES/mobs_mc/horse.lua | 4 +- mods/ENTITIES/mobs_mc/llama.lua | 2 +- mods/ENTITIES/mobs_mc/ocelot.lua | 8 +- mods/ENTITIES/mobs_mc/parrot.lua | 4 +- mods/ENTITIES/mobs_mc/pig.lua | 2 +- mods/ENTITIES/mobs_mc/polar_bear.lua | 2 +- mods/ENTITIES/mobs_mc/rabbit.lua | 6 +- mods/ENTITIES/mobs_mc/sheep.lua | 2 +- mods/ENTITIES/mobs_mc/shulker.lua | 2 +- mods/ENTITIES/mobs_mc/skeleton+stray.lua | 6 +- mods/ENTITIES/mobs_mc/skeleton_wither.lua | 2 +- mods/ENTITIES/mobs_mc/slime+magma_cube.lua | 18 +- mods/ENTITIES/mobs_mc/spider.lua | 2 +- mods/ENTITIES/mobs_mc/squid.lua | 2 +- mods/ENTITIES/mobs_mc/villager.lua | 2 +- mods/ENTITIES/mobs_mc/villager_zombie.lua | 4 +- mods/ENTITIES/mobs_mc/witch.lua | 2 +- mods/ENTITIES/mobs_mc/wolf.lua | 2 +- mods/ENTITIES/mobs_mc/zombie.lua | 8 +- mods/ENTITIES/mobs_mc/zombiepig.lua | 6 +- 30 files changed, 57 insertions(+), 316 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index d85633421..94d6340ea 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -3562,7 +3562,7 @@ local mob_step = function(self, dtime) end -- mob plays random sound at times - if random(1, 70) == 1 then + if random(1, 100) == 1 then mob_sound(self, "random", true) end @@ -3925,35 +3925,7 @@ end end -- END mobs:register_mob function - - - - - - - - - - - ---BEGIN SPAWNING ALGORITHM - - - - - - - - - - - - - - - -- count how many mobs of one type are inside an area ---[[ local count_mobs = function(pos, mobtype) local num = 0 @@ -3997,7 +3969,7 @@ local count_mobs = function(pos, mobtype) return num end -]]-- + -- global functions @@ -4007,49 +3979,9 @@ function mobs:spawn_abm_check(pos, node, name) end ---[[ - Custom elements changed: -name: -the mobs name +function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, + interval, chance, aoc, min_height, max_height, day_toggle, on_spawn) -dimension: -"overworld" -"nether" -"end" - -types of spawning: -"air" -"water" -"ground" -"lava" - -what is aoc??? - -WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua?? -]]-- - ---this is where all of the spawning information is kept -local spawn_dictionary = { - ["overworld"] = {}, - ["nether"] = {}, - ["end"] = {} -} - -function mobs:spawn_specific( - name, - dimension, - type_of_spawning, - min_light, - max_light, - interval, - chance, - aoc, - min_height, - max_height, - day_toggle, - on_spawn) - - -- Do mobs spawn at all? if not mobs_spawn then return @@ -4070,6 +4002,7 @@ function mobs:spawn_specific( minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc)) + end local spawn_action @@ -4234,24 +4167,6 @@ function mobs:spawn_specific( spawn_action(pos, node, active_object_count, active_object_count_wider, name) end - - --load information into the spawn dictionary - local key = #spawn_dictionary[dimension] + 1 - - spawn_dictionary[dimension][key] = {} - spawn_dictionary[dimension][key]["name"] = name - spawn_dictionary[dimension][key]["type"] = type_of_spawning - spawn_dictionary[dimension][key]["min_light"] = min_light - spawn_dictionary[dimension][key]["max_light"] = max_light - spawn_dictionary[dimension][key]["interval"] = interval - spawn_dictionary[dimension][key]["chance"] = chance - spawn_dictionary[dimension][key]["aoc"] = aoc - spawn_dictionary[dimension][key]["min_height"] = min_height - spawn_dictionary[dimension][key]["max_height"] = max_height - spawn_dictionary[dimension][key]["day_toggle"] = day_toggle - spawn_dictionary[dimension][key]["on_spawn"] = spawn_abm_action - - --[[ minetest.register_abm({ label = name .. " spawning", nodenames = nodes, @@ -4261,24 +4176,18 @@ function mobs:spawn_specific( catch_up = false, action = spawn_abm_action, }) - ]]-- end -- compatibility with older mob registration --- we're going to forget about this for now -j4i ---[[ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle) mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, chance, active_object_count, -31000, max_height, day_toggle) end -]]-- ---I'm not sure what this does but disabling it doesn't cause a crash -j4i -- MarkBu's spawn function ---[[ function mobs:spawn(def) local name = def.name @@ -4297,160 +4206,6 @@ function mobs:spawn(def) mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn) end -]]-- - - -local axis ---inner and outer part of square donut radius -local inner = 1 -local outer = 70 -local int = {-1,1} -local position_calculation = function(pos) - - pos = vector.floor(pos) - - --this is used to determine the axis buffer from the player - axis = math.random(0,1) - - --cast towards the direction - if axis == 0 then --x - pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)] - pos.z = pos.z + math.random(-outer,outer) - else --z - pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)] - pos.x = pos.x + math.random(-outer,outer) - end - return(pos) -end - ---[[ -local decypher_limits_dictionary = { - ["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max}, - ["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max}, - ["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max} -} -]]-- - -local function decypher_limits(posy) - --local min_max_table = decypher_limits_dictionary[dimension] - --return min_max_table[1],min_max_table[2] - posy = math.floor(posy) - return posy - 32, posy + 32 -end - - ---todo mob limiting ---MAIN LOOP -local timer = 0 -minetest.register_globalstep(function(dtime) - timer = timer + dtime - if timer >= 15 then - timer = 0 - for _,player in ipairs(minetest.get_connected_players()) do - for i = 1,math.random(5) do - local player_pos = player:get_pos() - local _,dimension = mcl_worlds.y_to_layer(player_pos.y) - local min,max = decypher_limits(player_pos.y) - - local goal_pos = position_calculation(player_pos) - - - local mob_def = spawn_dictionary[dimension][math.random(1,#spawn_dictionary[dimension])] - - if not mob_def then --to catch a crazy error if it ever happens - minetest.log("error", "WARNING!! mob spawning attempted to index a NIL mob!") - goto continue - end - - if mob_def.type == "ground" then - - local spawning_position_list = minetest.find_nodes_in_area_under_air(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid"}) - - if #spawning_position_list <= 0 then - goto continue - end - - local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)] - - spawning_position.y = spawning_position.y + 1 - - local gotten_light = minetest.get_node_light(spawning_position) - - if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then - minetest.add_entity(spawning_position, mob_def.name) - end - elseif mob_def.type == "air" then - local spawning_position_list = minetest.find_nodes_in_area(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"air"}) - - if #spawning_position_list <= 0 then - goto continue - end - - local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)] - - local gotten_light = minetest.get_node_light(spawning_position) - - if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then - minetest.add_entity(spawning_position, mob_def.name) - end - elseif mob_def.type == "water" then - local spawning_position_list = minetest.find_nodes_in_area(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:water"}) - - if #spawning_position_list <= 0 then - goto continue - end - - local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)] - - local gotten_light = minetest.get_node_light(spawning_position) - - if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then - minetest.add_entity(spawning_position, mob_def.name) - end - --elseif mob_def.type == "lava" then - --implement later - end - --local spawn minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"group:solid"}) - - - ::continue:: --this is a safety catch - end - end - end -end) - - - - - - - - - - - - - ---END SPAWNING ALGORITHM - - - - - - - - - - - - - - - - - - - -- register arrow for shoot attack diff --git a/mods/ENTITIES/mobs_mc/agent.lua b/mods/ENTITIES/mobs_mc/agent.lua index cc9910ee6..8fa7314cf 100644 --- a/mods/ENTITIES/mobs_mc/agent.lua +++ b/mods/ENTITIES/mobs_mc/agent.lua @@ -1,5 +1,5 @@ --################### ---################### AGENT - seemingly unused +--################### AGENT --################### local S = minetest.get_translator("mobs_mc") diff --git a/mods/ENTITIES/mobs_mc/bat.lua b/mods/ENTITIES/mobs_mc/bat.lua index b6825bbbf..103579b67 100644 --- a/mods/ENTITIES/mobs_mc/bat.lua +++ b/mods/ENTITIES/mobs_mc/bat.lua @@ -64,7 +64,7 @@ else end -- Spawn on solid blocks at or below Sea level and the selected light level -mobs:spawn_specific("mobs_mc:bat", "overworld", "air", 0, maxlight, 20, 5000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-1) +mobs:spawn_specific("mobs_mc:bat", mobs_mc.spawn.solid, {"air"}, 0, maxlight, 20, 5000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-1) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua index d56acdf38..fbffa7920 100644 --- a/mods/ENTITIES/mobs_mc/blaze.lua +++ b/mods/ENTITIES/mobs_mc/blaze.lua @@ -1,6 +1,6 @@ -- daufinsyd -- My work is under the LGPL terms --- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -hi 22i ~jordan4ibanez +-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -- blaze.lua partial copy of mobs_mc/ghast.lua local S = minetest.get_translator("mobs_mc") @@ -128,7 +128,7 @@ mobs:register_mob("mobs_mc:blaze", { end, }) -mobs:spawn_specific("mobs_mc:blaze", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Blaze fireball mobs:register_arrow("mobs_mc:blaze_fireball", { diff --git a/mods/ENTITIES/mobs_mc/chicken.lua b/mods/ENTITIES/mobs_mc/chicken.lua index 397b6b8da..325371e2b 100644 --- a/mods/ENTITIES/mobs_mc/chicken.lua +++ b/mods/ENTITIES/mobs_mc/chicken.lua @@ -100,7 +100,7 @@ mobs:register_mob("mobs_mc:chicken", { }) --spawn -mobs:spawn_specific("mobs_mc:chicken", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:chicken", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0) diff --git a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua index a094d6d35..005af2980 100644 --- a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua +++ b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua @@ -145,9 +145,8 @@ mobs:register_mob("mobs_mc:mooshroom", mooshroom_def) -- Spawning -mobs:spawn_specific("mobs_mc:cow", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 10, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) ---WARNING: THIS NEEDS A BIOME INTEGRATION -mobs:spawn_specific("mobs_mc:mooshroom", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 5, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:cow", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 10, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:mooshroom", mobs_mc.spawn.mushroom_island, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 5, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn egg mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0) diff --git a/mods/ENTITIES/mobs_mc/creeper.lua b/mods/ENTITIES/mobs_mc/creeper.lua index f1f0a3ef6..de44ba8c6 100644 --- a/mods/ENTITIES/mobs_mc/creeper.lua +++ b/mods/ENTITIES/mobs_mc/creeper.lua @@ -39,8 +39,6 @@ mobs:register_mob("mobs_mc:creeper", { runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" }, attack_type = "explode", - --hssssssssssss - explosion_strength = 3, explosion_radius = 3.5, explosion_damage_radius = 3.5, @@ -140,9 +138,6 @@ mobs:register_mob("mobs_mc:creeper_charged", { pathfinding = 1, visual = "mesh", mesh = "mobs_mc_creeper.b3d", - - --BOOM - textures = { {"mobs_mc_creeper.png", "mobs_mc_creeper_charge.png"}, @@ -253,7 +248,7 @@ mobs:register_mob("mobs_mc:creeper_charged", { glow = 3, }) -mobs:spawn_specific("mobs_mc:creeper", "overworld", "ground", 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0) diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index ca3bc84ce..f93f131cb 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -562,11 +562,11 @@ mobs:register_mob("mobs_mc:enderman", { -- End spawn -mobs:spawn_specific("mobs_mc:enderman", "end", "ground", 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) +mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) -- Overworld spawn -mobs:spawn_specific("mobs_mc:enderman", "overworld", "ground", 0, 7, 30, 19000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 19000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Nether spawn (rare) -mobs:spawn_specific("mobs_mc:enderman", "nether", "ground", 0, 7, 30, 27500, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 27500, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- spawn eggs mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0) diff --git a/mods/ENTITIES/mobs_mc/ghast.lua b/mods/ENTITIES/mobs_mc/ghast.lua index e2f6b1369..7aed9395e 100644 --- a/mods/ENTITIES/mobs_mc/ghast.lua +++ b/mods/ENTITIES/mobs_mc/ghast.lua @@ -75,7 +75,7 @@ mobs:register_mob("mobs_mc:ghast", { }) -mobs:spawn_specific("mobs_mc:ghast", "nether", "air", 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- fireball (projectile) mobs:register_arrow("mobs_mc:fireball", { diff --git a/mods/ENTITIES/mobs_mc/guardian_elder.lua b/mods/ENTITIES/mobs_mc/guardian_elder.lua index 089f6e38f..a58a4a5b7 100644 --- a/mods/ENTITIES/mobs_mc/guardian_elder.lua +++ b/mods/ENTITIES/mobs_mc/guardian_elder.lua @@ -106,7 +106,7 @@ mobs:register_mob("mobs_mc:guardian_elder", { view_range = 16, }) --- Spawning disabled due to size issues <- what do you mean? -j4i +-- Spawning disabled due to size issues -- TODO: Re-enable spawning -- mobs:spawn_specific("mobs_mc:guardian_elder", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-18) diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua index 00c292c1d..3da63831e 100644 --- a/mods/ENTITIES/mobs_mc/horse.lua +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -510,8 +510,8 @@ mobs:register_mob("mobs_mc:mule", mule) --=========================== --Spawn Function -mobs:spawn_specific("mobs_mc:horse", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) -mobs:spawn_specific("mobs_mc:donkey", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0) diff --git a/mods/ENTITIES/mobs_mc/llama.lua b/mods/ENTITIES/mobs_mc/llama.lua index 0efb8e0ab..36d020a65 100644 --- a/mods/ENTITIES/mobs_mc/llama.lua +++ b/mods/ENTITIES/mobs_mc/llama.lua @@ -217,7 +217,7 @@ mobs:register_mob("mobs_mc:llama", { }) --spawn -mobs:spawn_specific("mobs_mc:llama", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:llama", mobs_mc.spawn.savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0) diff --git a/mods/ENTITIES/mobs_mc/ocelot.lua b/mods/ENTITIES/mobs_mc/ocelot.lua index 3b5273185..eca74d3ba 100644 --- a/mods/ENTITIES/mobs_mc/ocelot.lua +++ b/mods/ENTITIES/mobs_mc/ocelot.lua @@ -152,9 +152,6 @@ mobs:register_mob("mobs_mc:cat", cat) local base_spawn_chance = 5000 -- Spawn ocelot ---they get the same as the llama because I'm trying to rework so much of this code right now -j4i -mobs:spawn_specific("mobs_mc:ocelot", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max) ---[[ mobs:spawn({ name = "mobs_mc:ocelot", nodes = mobs_mc.spawn.jungle, @@ -166,8 +163,8 @@ mobs:spawn({ min_height = mobs_mc.spawn_height.water+1, -- Right above ocean level max_height = mobs_mc.spawn_height.overworld_max, on_spawn = function(self, pos) - Note: Minecraft has a 1/3 spawn failure rate. - In this mod it is emulated by reducing the spawn rate accordingly (see above). + --[[ Note: Minecraft has a 1/3 spawn failure rate. + In this mod it is emulated by reducing the spawn rate accordingly (see above). ]] -- 1/7 chance to spawn 2 ocelot kittens if pr:next(1,7) == 1 then @@ -210,7 +207,6 @@ mobs:spawn({ end end, }) -]]-- -- spawn eggs -- FIXME: The spawn icon shows a cat texture, not an ocelot texture diff --git a/mods/ENTITIES/mobs_mc/parrot.lua b/mods/ENTITIES/mobs_mc/parrot.lua index c67263fb9..407cb4466 100644 --- a/mods/ENTITIES/mobs_mc/parrot.lua +++ b/mods/ENTITIES/mobs_mc/parrot.lua @@ -90,8 +90,8 @@ mobs:register_mob("mobs_mc:parrot", { }) --- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i -mobs:spawn_specific("mobs_mc:parrot","overworld", "air", 0, minetest.LIGHT_MAX+1, 7, 30000, 1, mobs_mc.spawn_height.water+7, mobs_mc.spawn_height.overworld_max) +-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* +mobs:spawn_specific("mobs_mc:parrot", {"mcl_core:jungletree", "mcl_core:jungleleaves"}, {"air"}, 0, minetest.LIGHT_MAX+1, 7, 30000, 1, mobs_mc.spawn_height.water+7, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0) diff --git a/mods/ENTITIES/mobs_mc/pig.lua b/mods/ENTITIES/mobs_mc/pig.lua index 143fcb495..38700b6ca 100644 --- a/mods/ENTITIES/mobs_mc/pig.lua +++ b/mods/ENTITIES/mobs_mc/pig.lua @@ -182,7 +182,7 @@ mobs:register_mob("mobs_mc:pig", { end, }) -mobs:spawn_specific("mobs_mc:pig", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:pig", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0) diff --git a/mods/ENTITIES/mobs_mc/polar_bear.lua b/mods/ENTITIES/mobs_mc/polar_bear.lua index 745c13a26..459ca29b4 100644 --- a/mods/ENTITIES/mobs_mc/polar_bear.lua +++ b/mods/ENTITIES/mobs_mc/polar_bear.lua @@ -67,7 +67,7 @@ mobs:register_mob("mobs_mc:polar_bear", { }) -mobs:spawn_specific("mobs_mc:polar_bear", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 7000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:polar_bear", mobs_mc.spawn.snow, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 7000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn egg mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0) diff --git a/mods/ENTITIES/mobs_mc/rabbit.lua b/mods/ENTITIES/mobs_mc/rabbit.lua index f09a70584..e167649f6 100644 --- a/mods/ENTITIES/mobs_mc/rabbit.lua +++ b/mods/ENTITIES/mobs_mc/rabbit.lua @@ -107,11 +107,8 @@ end mobs:register_mob("mobs_mc:killer_bunny", killer_bunny) -- Mob spawning rules. --- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out +-- Different skins depending on spawn location -mobs:spawn_specific("mobs_mc:rabbit", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) - ---[[ local spawn = { name = "mobs_mc:rabbit", neighbors = {"air"}, @@ -168,7 +165,6 @@ spawn_grass.on_spawn = function(self, pos) self.object:set_properties({textures = self.base_texture}) end mobs:spawn(spawn_grass) -]]-- -- Spawn egg mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0) diff --git a/mods/ENTITIES/mobs_mc/sheep.lua b/mods/ENTITIES/mobs_mc/sheep.lua index b3400ab5f..84650b4dd 100644 --- a/mods/ENTITIES/mobs_mc/sheep.lua +++ b/mods/ENTITIES/mobs_mc/sheep.lua @@ -303,7 +303,7 @@ mobs:register_mob("mobs_mc:sheep", { end end, }) -mobs:spawn_specific("mobs_mc:sheep", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:sheep", mobs_mc.spawn.grassland, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0) diff --git a/mods/ENTITIES/mobs_mc/shulker.lua b/mods/ENTITIES/mobs_mc/shulker.lua index 583c5eed1..faaf2ac40 100644 --- a/mods/ENTITIES/mobs_mc/shulker.lua +++ b/mods/ENTITIES/mobs_mc/shulker.lua @@ -81,4 +81,4 @@ mobs:register_arrow("mobs_mc:shulkerbullet", { mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0) -mobs:spawn_specific("mobs_mc:shulker", "end", "ground", 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) +mobs:spawn_specific("mobs_mc:shulker", mobs_mc.spawn.end_city, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) diff --git a/mods/ENTITIES/mobs_mc/skeleton+stray.lua b/mods/ENTITIES/mobs_mc/skeleton+stray.lua index 84e51c517..cb12e905d 100644 --- a/mods/ENTITIES/mobs_mc/skeleton+stray.lua +++ b/mods/ENTITIES/mobs_mc/skeleton+stray.lua @@ -139,13 +139,13 @@ table.insert(stray.drops, { mobs:register_mob("mobs_mc:stray", stray) -- Overworld spawn -mobs:spawn_specific("mobs_mc:skeleton", "overworld", "ground", 0, 7, 20, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Nether spawn -mobs:spawn_specific("mobs_mc:skeleton", "nether", "ground", 0, 7, 30, 10000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.nether_fortress, {"air"}, 0, 7, 30, 10000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Stray spawn -- TODO: Spawn directly under the sky -mobs:spawn_specific("mobs_mc:stray", "overworld", "ground", 0, 7, 20, 19000, 2, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, 0, 7, 20, 19000, 2, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/skeleton_wither.lua b/mods/ENTITIES/mobs_mc/skeleton_wither.lua index d9de90d84..e4a1f86fc 100644 --- a/mods/ENTITIES/mobs_mc/skeleton_wither.lua +++ b/mods/ENTITIES/mobs_mc/skeleton_wither.lua @@ -94,7 +94,7 @@ mobs:register_mob("mobs_mc:witherskeleton", { }) --spawn -mobs:spawn_specific("mobs_mc:witherskeleton", "nether", "ground", 0, 7, 30, 5000, 5, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:witherskeleton", mobs_mc.spawn.nether_fortress, {"air"}, 0, 7, 30, 5000, 5, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- spawn eggs mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0) diff --git a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua index 2f9e8c8a9..fd1f92bb4 100644 --- a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua +++ b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua @@ -157,9 +157,9 @@ mobs:register_mob("mobs_mc:slime_tiny", slime_tiny) local smin = mobs_mc.spawn_height.overworld_min local smax = mobs_mc.spawn_height.water - 23 -mobs:spawn_specific("mobs_mc:slime_tiny", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 12000, 4, smin, smax) -mobs:spawn_specific("mobs_mc:slime_small", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 8500, 4, smin, smax) -mobs:spawn_specific("mobs_mc:slime_big", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 10000, 4, smin, smax) +mobs:spawn_specific("mobs_mc:slime_tiny", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 12000, 4, smin, smax) +mobs:spawn_specific("mobs_mc:slime_small", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8500, 4, smin, smax) +mobs:spawn_specific("mobs_mc:slime_big", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 10000, 4, smin, smax) -- Magma cube local magma_cube_big = { @@ -272,13 +272,13 @@ mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny) local mmin = mobs_mc.spawn_height.nether_min local mmax = mobs_mc.spawn_height.nether_max -mobs:spawn_specific("mobs_mc:magma_cube_tiny", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mmin, mmax) -mobs:spawn_specific("mobs_mc:magma_cube_small", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 15500, 4, mmin, mmax) -mobs:spawn_specific("mobs_mc:magma_cube_big", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 16000, 4, mmin, mmax) +mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mmin, mmax) +mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15500, 4, mmin, mmax) +mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 16000, 4, mmin, mmax) ---mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax) ---mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax) ---mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax) +mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax) +mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax) +mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/spider.lua b/mods/ENTITIES/mobs_mc/spider.lua index 1361e6a3a..0bb03a9c7 100644 --- a/mods/ENTITIES/mobs_mc/spider.lua +++ b/mods/ENTITIES/mobs_mc/spider.lua @@ -87,7 +87,7 @@ cave_spider.sounds.base_pitch = 1.25 mobs:register_mob("mobs_mc:cave_spider", cave_spider) -mobs:spawn_specific("mobs_mc:spider", "overworld", "ground", 0, 7, 30, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:spider", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:spider", S("Spider"), "mobs_mc_spawn_icon_spider.png", 0) diff --git a/mods/ENTITIES/mobs_mc/squid.lua b/mods/ENTITIES/mobs_mc/squid.lua index 2dbb7c557..1877a2104 100644 --- a/mods/ENTITIES/mobs_mc/squid.lua +++ b/mods/ENTITIES/mobs_mc/squid.lua @@ -62,7 +62,7 @@ mobs:register_mob("mobs_mc:squid", { local water = mobs_mc.spawn_height.water --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height -mobs:spawn_specific("mobs_mc:squid", "overworld", "water", 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water) +mobs:spawn_specific("mobs_mc:squid", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water) -- spawn eggs mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0) diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index 0b53d8015..68644266f 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -1074,7 +1074,7 @@ mobs:register_mob("mobs_mc:villager", { -mobs:spawn_specific("mobs_mc:villager", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 20, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 20, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0) diff --git a/mods/ENTITIES/mobs_mc/villager_zombie.lua b/mods/ENTITIES/mobs_mc/villager_zombie.lua index bcede2183..09539fa76 100644 --- a/mods/ENTITIES/mobs_mc/villager_zombie.lua +++ b/mods/ENTITIES/mobs_mc/villager_zombie.lua @@ -146,8 +146,8 @@ mobs:register_mob("mobs_mc:villager_zombie", { harmed_by_heal = true, }) -mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.village, {"air"}, 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0) diff --git a/mods/ENTITIES/mobs_mc/witch.lua b/mods/ENTITIES/mobs_mc/witch.lua index f9f9b8d1f..383cbd36f 100644 --- a/mods/ENTITIES/mobs_mc/witch.lua +++ b/mods/ENTITIES/mobs_mc/witch.lua @@ -99,7 +99,7 @@ mobs:register_arrow("mobs_mc:potion_arrow", { end }) --- TODO: Spawn when witch works properly <- eventually -j4i +-- TODO: Spawn when witch works properly --mobs:spawn_specific("mobs_mc:witch", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX-6, 12, 20000, 2, mobs_mc.spawn_height.water-6, mobs_mc.spawn_height.overworld_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/wolf.lua b/mods/ENTITIES/mobs_mc/wolf.lua index 953c2df72..fe3031895 100644 --- a/mods/ENTITIES/mobs_mc/wolf.lua +++ b/mods/ENTITIES/mobs_mc/wolf.lua @@ -232,6 +232,6 @@ end mobs:register_mob("mobs_mc:dog", dog) -- Spawn -mobs:spawn_specific("mobs_mc:wolf", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 9000, 7, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:wolf", mobs_mc.spawn.wolf, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 9000, 7, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) mobs:register_egg("mobs_mc:wolf", S("Wolf"), "mobs_mc_spawn_icon_wolf.png", 0) diff --git a/mods/ENTITIES/mobs_mc/zombie.lua b/mods/ENTITIES/mobs_mc/zombie.lua index 64f99d34d..df9727d34 100644 --- a/mods/ENTITIES/mobs_mc/zombie.lua +++ b/mods/ENTITIES/mobs_mc/zombie.lua @@ -135,11 +135,11 @@ mobs:register_mob("mobs_mc:baby_husk", baby_husk) -- Spawning -mobs:spawn_specific("mobs_mc:zombie", "overworld", "ground", 0, 7, 30, 6000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 6000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Baby zombie is 20 times less likely than regular zombies -mobs:spawn_specific("mobs_mc:baby_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -mobs:spawn_specific("mobs_mc:husk", "overworld", "ground", 0, 7, 30, 6500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -mobs:spawn_specific("mobs_mc:baby_husk", "overworld", "ground", 0, 7, 30, 65000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:baby_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:husk", mobs_mc.spawn.desert, {"air"}, 0, 7, 30, 6500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:baby_husk", mobs_mc.spawn.desert, {"air"}, 0, 7, 30, 65000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Spawn eggs mobs:register_egg("mobs_mc:husk", S("Husk"), "mobs_mc_spawn_icon_husk.png", 0) diff --git a/mods/ENTITIES/mobs_mc/zombiepig.lua b/mods/ENTITIES/mobs_mc/zombiepig.lua index e996425c8..8c29a4bff 100644 --- a/mods/ENTITIES/mobs_mc/zombiepig.lua +++ b/mods/ENTITIES/mobs_mc/zombiepig.lua @@ -111,12 +111,12 @@ baby_pigman.child = 1 mobs:register_mob("mobs_mc:baby_pigman", baby_pigman) -- Regular spawning in the Nether -mobs:spawn_specific("mobs_mc:pigman", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Baby zombie is 20 times less likely than regular zombies -mobs:spawn_specific("mobs_mc:baby_pigman", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 100000, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:baby_pigman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 100000, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Spawning in Nether portals in the Overworld ---mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:pigman", S("Zombie Pigman"), "mobs_mc_spawn_icon_zombie_pigman.png", 0) From d77affca91be1b17462851d3559ee32038ea5bf0 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 7 Apr 2021 17:39:13 +0200 Subject: [PATCH 7/7] Change max_bossbars default to 4 --- mods/HUD/mcl_bossbars/init.lua | 2 +- settingtypes.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/HUD/mcl_bossbars/init.lua b/mods/HUD/mcl_bossbars/init.lua index 3ba0bd755..3a144aac4 100644 --- a/mods/HUD/mcl_bossbars/init.lua +++ b/mods/HUD/mcl_bossbars/init.lua @@ -3,7 +3,7 @@ mcl_bossbars = { huds = {}, static = {}, colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"}, - max_bars = tonumber(minetest.settings:get("max_bossbars")) or 6 + max_bars = tonumber(minetest.settings:get("max_bossbars")) or 4 } function mcl_bossbars.recalculate_colors() diff --git a/settingtypes.txt b/settingtypes.txt index 4ba6034eb..bfda9b3ba 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -98,7 +98,7 @@ animated_chests (Animated chests) bool true 3d_player_preview (3D Player preview) bool true # The maximum number of boss bars to simultaniously display on the screen -max_bossbars (Maximum Boss bars) int 6 +max_bossbars (Maximum Boss bars) int 4 [Experimental] # Whether ice is translucent. If disabled, ice is fully opaque.