MineClone5/mods/CORE/mcl_enchanting/core.lua

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2020-10-27 16:37:25 +01:00
mcl_enchanting.total_weight = 0
mcl_enchanting.all_item_groups = {}
for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
local all_item_groups = {}
for primary in pairs(enchantment_def.primary) do
all_item_groups[primary] = true
mcl_enchanting.all_item_groups[primary] = true
end
for secondary in pairs(enchantment_def.secondary) do
all_item_groups[secondary] = true
mcl_enchanting.all_item_groups[secondary] = true
end
enchantment_def.all = all_item_groups
mcl_enchanting.total_weight = mcl_enchanting.total_weight + enchantment_def.weight
end
--[[
minetest.register_on_mods_loaded(function()
for toolname, tooldef in pairs(minetest.registered_tools) do
for _, material in pairs(tooldef.materials) do
local full_name = toolname .. ((material == "") and "" or "_" .. material)
local old_def = minetest.registered_tools[full_name]
if not old_def then break end
mcl_enchanting.all_tools[full_name] = toolname
for _, enchantment in pairs(tooldef.enchantments) do
local enchantment_def = mcl_enchanting.enchantments[enchantment]
for lvl = 1, enchantment_def.max_level do
local new_def = table.copy(old_def)
new_def.description = minetest.colorize("#54FCFC", old_def.description) .. "\n" .. mcl_enchanting.get_enchantment_description(enchantment, lvl)
new_def.inventory_image = old_def.inventory_image .. "^[colorize:violet:50"
new_def.groups.not_in_creative_inventory = 1
new_def.texture = old_def.texture or full_name:gsub("%:", "_")
new_def._original_tool = full_name
enchantment_def.create_itemdef(new_def, lvl)
minetest.register_tool(":" .. full_name .. "_enchanted_" .. enchantment .. "_" .. lvl, new_def)
end
end
end
end
end)
--]]
minetest.register_on_mods_loaded(function()
for toolname, tooldef in pairs(minetest.registered_tools) do
-- quick test
local has_enchantment = false
for group, groupv in pairs(tooldef.groups) do
if groupv > 0 and mcl_enchanting.all_item_groups[group] then
has_enchantment = true
break
end
end
if not has_enchantment then
break
end
-- expensive test
has_enchantment = false
for enchantment in pairs(mcl_enchanting.enchantments) do
if mcl_enchanting.item_supports_enchantment(itemname, enchantment) then
has_enchantment = true
break
end
end
if not has_enchantment then
break
end
local new_name = toolname .. "_enchanted"
tooldef._mcl_enchanting_enchanted_tool = new_name
local new_def = table.copy(tooldef)
new_def.inventory_image = old_def.inventory_image .. "^[colorize:violet:50"
new_def.groups.not_in_creative_inventory = 1
new_def.groups.enchanted = 1
new_def.texture = old_def.texture or toolname:gsub("%:", "_")
new_def._mcl_enchanting_enchanted_tool = new_name
minetest.register_tool(":" .. new_name, new_def)
end
end)
function mcl_enchanting.get_enchantments(itemstack)
return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
end
function mcl_enchanting.set_enchantments(itemstack, enchantments, data)
return itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
end
function mcl_enchanting.get_enchantment(itemstack, enchantment, data)
return (data or mcl_enchanting.get_enchantments(itemstack))[enchantment] or 0
end
function mcl_enchanting.get_enchantment_description(enchantment, level)
local enchantment_def = mcl_enchanting.enchantments[enchantment]
return enchantment_def.name .. " " .. (enchantment_def.max_level == 1 and "" or mcl_enchanting.roman_numerals.toRoman(level))
end
function mcl_enchanting.get_enchanted_itemstring(itemname)
return minetest.registered_items[itemname]._mcl_enchanting_enchanted_tool
end
function mcl_enchanting.item_supports_enchantment(itemname, enchantment)
if not mcl_enchanting.get_enchanted_itemstring(itemname) then
return false
end
local enchantment_def = mcl_enchanting.enchantments[enchantment]
for disallow in pairs(enchantment_def.disallow) do
if minetest.get_item_group(itemname, disallow) > 0 then
return false
end
end
for group in pairs(enchantment_def.all) do
if minetest.get_item_group(itemname, group) then
return true
end
end
return false
end
function mcl_enchanting.can_enchant(itemstack, enchantment, level)
local enchantment_def = mcl_enchanting.enchantments[enchantment]
if not enchantment_def then
return false, "enchantment invalid"
end
if itemstack:get_name() == "" then
return false, "item missing"
end
if not mcl_enchanting.item_supports_enchantment(itemdef.name, enchantment) then
return false, "item not supported"
end
if not level then
return false, "level invalid"
end
if level > enchantment_def.max_level then
return false, "level too high", enchantment_def.max_level
elseif level < 1 then
return false, "level too small", 1
end
local item_enchantments = mcl_enchanting.get_enchantments(itemstack)
local enchantment_level = item_enchantments[enchantment]
if enchantment_level then
return false, "incompatible", mcl_enchanting.get_enchantment_description(enchantment, enchantment_level)
end
for incompatible in pairs(enchantment_def.incompatible) do
local incompatible_level = item_enchantments[incompatible]
if incompatible_level then
return false, "incompatible", mcl_enchanting.get_enchantment_description(incompatible, incompatible_level)
end
end
end
function mcl_enchanting.enchant(itemstack, enchantment, level)
local enchanted_itemstack = ItemStack(mcl_enchanting.get_enchanted_itemstring(itemstack:get_name()))
enchanted_itemstack:add_wear(itemstack:get_wear())
enchanted_itemstack:set_meta(itemstack:get_meta())
local enchantments = mcl_enchanting.get_enchantments(enchanted_itemstack)
enchantments[enchantment] = level
mcl_enchanting.set_enchantments(enchanted_itemstack, enchantments)
mcl_enchanting.reload_enchantments(enchanted_itemstack, enchantments)
end
function mcl_enchanting.reload_enchantments(itemstack, echantments)
local itemdef = itemstack:get_definition()
for enchantment, level in pairs(enchantments) do
local func = mcl_enchanting.features[enchantment]
if func then
func(itemstack, level, itemdef)
end
end
end