diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua index 11c61f20f4..9626477f0a 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua @@ -650,23 +650,30 @@ mobs.mob_step = function(self, dtime) end end - - --jump only (like slimes) - if self.jump_only then - jump_state_switch(self, dtime) - jump_state_execution(self, dtime) - --swimming - elseif self.swim then - swim_state_switch(self, dtime) - swim_state_execution(self, dtime) - --flying - elseif self.fly then - fly_state_switch(self, dtime) - fly_state_execution(self,dtime) - --regular mobs that walk around + if self.pause_timer > 0 then + self.pause_timer = self.pause_timer - dtime + --don't break eye contact + if self.hostile and self.attacking then + mobs.set_yaw_while_attacking(self) + end else - land_state_switch(self, dtime) - land_state_execution(self,dtime) + --jump only (like slimes) + if self.jump_only then + jump_state_switch(self, dtime) + jump_state_execution(self, dtime) + --swimming + elseif self.swim then + swim_state_switch(self, dtime) + swim_state_execution(self, dtime) + --flying + elseif self.fly then + fly_state_switch(self, dtime) + fly_state_execution(self,dtime) + --regular mobs that walk around + else + land_state_switch(self, dtime) + land_state_execution(self,dtime) + end end diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/interaction.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/interaction.lua index 8a22254936..e9bcc895a5 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/interaction.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/interaction.lua @@ -1,10 +1,12 @@ local minetest_after = minetest.after local minetest_sound_play = minetest.sound_play -local math_floor = math.floor -local math_min = math.min +local math_floor = math.floor +local math_min = math.min +local math_random = math.random local vector_direction = vector.direction +local vector_multiply = vector.multiply mobs.feed_tame = function(self) return nil @@ -149,8 +151,8 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir) -- add weapon wear manually -- Required because we have custom health handling ("health" property) - --minetest_is_creative_enabled("") ~= true removed for now - if tool_capabilities then + --minetest_is_creative_enabled("") ~= true --removed for now + if tool_capabilities then if tool_capabilities.punch_attack_uses then -- Without this delay, the wear does not work. Quite hacky ... minetest_after(0, function(name) @@ -199,33 +201,39 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir) --end -- knock back effect (only on full punch) - if not die - and self.knock_back - and tflp >= punch_interval then + if tflp >= punch_interval then - local v = self.object:get_velocity() - local r = 1.4 - math_min(punch_interval, 1.4) - local kb = r * 2.0 - local up = 2 + local velocity = self.object:get_velocity() + + --2d direction + local pos1 = self.object:get_pos() + pos1.y = 0 + local pos2 = hitter:get_pos() + pos2.y = 0 + + local dir = vector.direction(pos2,pos1) + + local up = 3 -- if already in air then dont go up anymore when hit - if v.y ~= 0 - or self.fly then + if velocity.y ~= 0 then up = 0 end - -- direction error check - dir = dir or {x = 0, y = 0, z = 0} + + --0.75 for perfect distance to not be too easy, and not be too hard + local multiplier = 0.75 -- check if tool already has specific knockback value - if tool_capabilities.damage_groups["knockback"] then - kb = tool_capabilities.damage_groups["knockback"] - else - kb = kb * 1.5 + local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback") + if knockback_enchant and knockback_enchant > 0 then + multiplier = knockback_enchant + 1 --(starts from 1, 1 would be no change) end - + local luaentity + + --[[ --why does this multiply it again??? if hitter then luaentity = hitter:get_luaentity() end @@ -235,14 +243,16 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir) elseif luaentity and luaentity._knockback then kb = kb + luaentity._knockback end + ]]-- - self.object:set_velocity({ - x = dir.x * kb, - y = dir.y * kb + up * 2, - z = dir.z * kb - }) + dir = vector_multiply(dir,multiplier) - self.pause_timer = 0.25 + dir.y = up + + --add velocity breaks momentum - use set velocity + self.object:set_velocity(dir) + + self.pause_timer = 0.4 end end -- END if damage