forked from VoxeLibre/VoxeLibre
Allow kelp stems at half height to be treated like full-sized ones.
Remove debug information
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@ -197,7 +197,7 @@ end
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-- For the special case where the max param2 is reached, interpret that as the
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-- 16th kelp stem.
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function kelp.get_height(param2)
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return param2 ~= 255 and math_floor(param2 / 16) or 16 -- 256/16
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return math_floor(param2 / 16) + math_floor(param2 % 16 / 8)
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end
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@ -411,7 +411,6 @@ function kelp.detach_dig(dig_pos, pos, drop, node, height)
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else
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if drop then
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kelp.detach_drop(dig_pos, height - new_height)
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minetest.chat_send_all(node.param2 - new_height)
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end
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mt_swap_node(pos, {name=node.name, param=node.param, param2=16*new_height})
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end
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@ -525,7 +524,7 @@ function kelp.kelp_on_place(itemstack, placer, pointed_thing)
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end
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local pos_tip, node_tip, def_tip, new_surface
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local pos_tip, node_tip, def_tip, new_surface, height
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-- Kelp must also be placed on the top/tip side of the surface/kelp
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if pos_under.y >= pos_above.y then
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return itemstack
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@ -533,7 +532,8 @@ function kelp.kelp_on_place(itemstack, placer, pointed_thing)
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-- When placed on kelp.
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if mt_get_item_group(nu_name, "kelp") == 1 then
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pos_tip,node_tip = kelp.get_tip(pos_under, kelp.get_height(node_under.param2))
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height = kelp.get_height(node_under.param2)
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pos_tip,node_tip = kelp.get_tip(pos_under, height)
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def_tip = mt_registered_nodes[node_tip.name]
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-- When placed on surface.
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@ -555,6 +555,7 @@ function kelp.kelp_on_place(itemstack, placer, pointed_thing)
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pos_tip = pos_above
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node_tip = mt_get_node(pos_above)
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def_tip = mt_registered_nodes[node_tip.name]
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height = 0
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end
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-- Next kelp must also be submerged in water.
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@ -569,7 +570,12 @@ function kelp.kelp_on_place(itemstack, placer, pointed_thing)
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if def_node.sounds then
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mt_sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under }, true)
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end
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-- TODO: get rid of rooted plantlike hack
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if height < 16 then
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kelp.next_height(pos_under, node_under, pos_tip, node_tip, def_tip, submerged, downward_flowing)
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else
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mt_add_item(pos_tip, "mcl_ocean:kelp")
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end
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if not mt_is_creative_enabled(player_name) then
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itemstack:take_item()
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end
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