forked from VoxeLibre/VoxeLibre
Generate giant mushrooms with 1/12 chance
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@ -24,7 +24,6 @@ end
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local function register_biomes()
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--[[ OVERWORLD ]]
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-- Ice spikes
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minetest.register_biome({
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name = "ice_plains_spike",
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@ -1597,61 +1596,118 @@ local function register_decorations()
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})
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local ratio_mushroom = 0.0001
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local ratio_mushroom_huge = ratio_mushroom * (11/12)
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local ratio_mushroom_giant = ratio_mushroom * (1/12)
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local ratio_mushroom_mycelium = 0.002
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local ratio_mushroom_mycelium_huge = ratio_mushroom_mycelium * (11/12)
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local ratio_mushroom_mycelium_giant = ratio_mushroom_mycelium * (1/12)
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-- Huge Brown Mushroom
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = { "mcl_core:dirt_with_grass", "mcl_core:dirt" },
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sidelen = 80,
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fill_ratio = 0.0001,
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fill_ratio = ratio_mushroom_huge,
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-- FIXME: Should be roofed forest, but placing it there doesn't work well (leaves often go into mushroom)
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biomes = { "forest" },
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y_min = mcl_vars.mg_overworld_min,
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_brown.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = { "mcl_core:dirt_with_grass", "mcl_core:dirt" },
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sidelen = 80,
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fill_ratio = ratio_mushroom_giant,
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-- FIXME: Should be roofed forest, but placing it there doesn't work well (leaves often go into mushroom)
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biomes = { "forest" },
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_giant_brown.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = { "mcl_core:mycelium" },
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sidelen = 80,
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fill_ratio = 0.002,
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fill_ratio = ratio_mushroom_mycelium_huge,
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biomes = { "mushroom_island", "mushroom_island_shore" },
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y_min = mcl_vars.mg_overworld_min,
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_brown.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = { "mcl_core:mycelium" },
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sidelen = 80,
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fill_ratio = ratio_mushroom_mycelium_giant,
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biomes = { "mushroom_island", "mushroom_island_shore" },
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_giant_brown.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Huge Red Mushroom
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = { "mcl_core:dirt_with_grass", "mcl_core:dirt" },
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sidelen = 50,
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fill_ratio = 0.0001,
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sidelen = 80,
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fill_ratio = ratio_mushroom_huge,
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-- FIXME: Should be roofed forest, but placing it there doesn't work well (leaves often go into mushroom)
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biomes = { "forest" },
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y_min = mcl_vars.mg_overworld_min,
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_red.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = { "mcl_core:dirt_with_grass", "mcl_core:dirt" },
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sidelen = 80,
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fill_ratio = ratio_mushroom_giant,
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-- FIXME: Should be roofed forest, but placing it there doesn't work well (leaves often go into mushroom)
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biomes = { "forest" },
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_giant_red.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = { "mcl_core:mycelium" },
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sidelen = 50,
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fill_ratio = 0.002,
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sidelen = 80,
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fill_ratio = ratio_mushroom_mycelium_huge,
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biomes = { "mushroom_island", "mushroom_island_shore" },
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y_min = mcl_vars.mg_overworld_min,
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_red.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = { "mcl_core:mycelium" },
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sidelen = 80,
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fill_ratio = ratio_mushroom_mycelium_giant,
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biomes = { "mushroom_island", "mushroom_island_shore" },
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_giant_red.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Moss stone boulder (3×3)
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minetest.register_decoration({
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